The easiest to develop console

Discussion in 'Game Development General Discussion' started by Shadowlayer, Nov 3, 2007.

  1. cdoty

    cdoty Gutsy Member

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    There's just not much use for it these days; even z80 boards include a C compiler. The only time I use assembly language is hobby projects for older arcade/game systems.
     
  2. Piglet

    Piglet Spirited Member

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    This person made me LOL. Yes, the saturn had a really poor devkit becuause up until then, The European standard system was SNASM by Cross Products. Sega bought them, all the good people left and there was o proper kit. I remember this from 32X. SN of SNASM were formally known as 'The Assembly Line' and were super cool coders & super cool people. They came and showed us the kit & we forced (I mean REALLY forced) them to leave one for us yo use.

    The Saturns 2D stuff was amazing, the 3D poor. I mean, who thought a square was the optimal texture shape for rendering!!! Oh, and they forgot a stride value on the textures so you couldn't draw from anywhere but the edge of a texture, so no proper clipping.

    I hate all languages apart form assembly. I know, it's stupid of me, but I like to think that if someone decodes one of my games, it will LOOK good...
     
    Last edited: Jun 4, 2008
  3. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Interesting, did you work there? or know somebody inside the company?

    No pun intended, just asking;-)
     
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