i want to create a thread discussing all things evil within. the game is directed by horror mastermind shinji mikami (resident evil), produced by masato kimura, and art direction by naoki katakai (resident evil remake on the gamecube), along with other people from older capcom. let this thread act as a pre-hype, and all-around news for everything related to the evil within until its release on october 14. i plan to bump this when time is due, so that we can discuss our thoughts on the game in more detail.
new -- possibly final trailer will be out in a few days. and if you're feeling extra for some spoilers, gameinformer recently previewed the game's 5 first chapters. SPOILERS! (do we have a spoiler tag?) First chapter mostly linear, basically a chase. There is a mirror that takes you into an alternate reality, this is where you upgrade. Chapter 2 starts at a lakeside area,very large lets you explore. There is a lighthouse in the distance. You find letters which tell the story much like RE. One letter says they don't remember a lighthouse being there and that the light makes him feel off. Alternate realities? The mirror takes you to a place with two rooms, one has a chair which is where you upgrade. The other is a morgue with locked fridges. Keys are hidden in the game. One key was hidden on the back of a rat. These doors hold ammo or gel rewards (gel is what you use for upgrades) Chapter 2 is very dark making you use your light. First enemy does the zombie turn from RE1. You will find headshots do not kill enemies, you can blow off a piece of their head. There are lots of options to the combat, one area has a huge mob eating people, you can hide in shadows and behind bushes to avoid them. Chapter 3 is where it gets amazing, it takes place in a farm town with a bunch of homes that are fully explorable. Sounds like a super version of the opening RE4 town. Enemy variety in this area is impressive. Zombies yield all types of melee weapons (like Ganados). One zombie is sits on his balcony with a rifle and shoots at you if you get close. One is a shotgun wielding guy with an armor helmet to stop headshots. AI is extremely impressive. The game is difficult, but checkpoints are well done as they keep track of each house you clear. The player found a shotgun and crossbow. The crossbow has all kinds of ammo, flash arrow which blinds enemies, an impaling arrow and one with a timed bomb. There are traps all over the environments, bear traps, trip mines, prox bombs. Sound familar, yup just like RE4! Some traps are triggered by enemies and they will lure you into them, like one switch that sends knives at you. You can turn these traps against the enemies. This chapter ends with a huge chainsaw weilding monster that chases you into any home you try to hide in. Sound familiar? Get the picture, this is the RE4 sequel we have always waited for. You need to use the traps in the environment to take down the chainsaw boss. Chapter 4 and 5 are a mix of psychological horror and action. Chapter 4 has a puzzle involving posters dealing with human anatomy. Chapter 5 has a small room you enter with nothing, when you turn to leave the door is gone. After a while a tile seems to be missing and it leads to a black hole like sequence which leads to a puzzle. Sounds silent hillish. New enemy that has a squid head and is totally invisible, you have to use sound to locate the enemy. He leaves footprints on water and occasionally bumps into objects. Crazy hair lady with all those arms chases you as well, the player just ran away. Chapter 5 ends with a sequence where you and a partner find another cop stuck in a metal box in the middle of a two story room. Enemies start to pour in, many carrying dynamite. You and your partner need to take them down while the metal box is filling with water. The partner AI is excellent but does need to be healed if injured. Even after you dispatch the enemies you still need to figure out how to save the woman in the box. This sounds like a mix of saw with the house invasion of RE4. The GI author says playing this game brought found memories of playing RE1 and RE4 again but with much more horror elements.
no, sadly. thanks for creating this subject, i don't have much to add atm, but for what it's worth, subscribed. need to look up content.. watching closely! :smile-new: [edit] typo.
a few hours after this thread's creation, the final trailer before the game's release is out for those interested. SPOILERS! honestly, it probably will have those influences slightly, unfortunately. everyone copies RE4, and now mikami copies them. we've come full circle, ladies and gentlemen. what i don't want, or like, is the typical "hold stick forward to outrun enemy/danger", which actually can be seen in some instances in the trailer above. especially the first chapter where you are stalked by "the sadist", have a few of them already. though judging by mikami's previous games, i'm not that worried about the game taking control from the player too often or having many set pieces, which tend to make a lot of things more linear and dull. it's actually what this game is going for; slight randomization & good replayability.. just being fun to play.
had to look it up, but i'm damned if i'm fessing up my id to sign in, youtube is to invasive on that score. i'll leave the tube search result here, going to friends house to use his computer to view em...:witless:
if you can't or don't want to sign in, you can tresspass it by embedding the video just like i did with the above.
fuk me, it works. GENIUS! :smile-new: The Evil Within - Extended Gameplay Video thanks a lot for the tip, holding that gem close! (never knew that, appreciated) [edit] so far, i likey what i see...:wink-new:
that's "the sadist" footage, though from an older build, it's more polished now. just saying. good stuff.