Hey. I just started playing this today (was bored and grabbed it off J-PSN). Does this game have a save system? I was up to the 4th mission but I didn't see any options to save and I needed to turn the game off. So i'm pretty sure i'll have to start over and I'd like to find out before I go back and play it again.
I don't personally have the game myself, but just going off what HUMAN were doing with their games towards the end of 1995 the game probably has an auto-save feature (like how Clock Tower/Clock Tower ~ The First Fear ~ does, in that the game auto-saves in the background and gives you a menu option to continue exactly where you left off at, for instance doing a continue on TFF after completing the game will reload it at the start of whichever ending I had previously gone through the last time I played it) which was present in all versions of the game as the game is lacking a full pause menu or a save menu unlike CT2 or Ghost Head. So, given the timeframe I would think that it's probably the same thing used for The Firemen 2 and I hope that that's the case and you don't need to replay through those sections again Subbie.
Nobody knows? =( Lamont, I'll have to recheck but with it being PS1 i'm not sure how much they could get away with saving with out prompting. Maybe I missed something early on when starting a new game but they would have to give some indication to the user that a save is happening (if they do auto save). It's possible maybe the save doesn't happen till you die? I know some early ps1 games did that.
The game does have an auto-save feature. After the start menu (1 Player, 2 Player, Option) comes the save data menu. The first highlighted option is "[start] from the beginning", below that you have "start without saving" and further below are three save slots. If you start a new game by choosing the first option the game automatically saves after each mission and yes, there is no indication whatsoever. On the next start you can continue from a save slot. It's a nice game but it does have a few flaws in game and UI design. A couple of rough edges quite typical for early PS games.
HUMAN got away with it for Clock Tower - The First Fear - it autosaves whilst you play repeatedly so you could quit the game and come back to where you were exactly. I had the same panic moment when it came to CT but after I noticed the game lagging for a slight moment is when I realized that they had left the unmarked checkpoint to autosave feature in the game still. Probably also autosaves because they may have assumed it would be fairly easy to die in these games and left it like that. Would have been fantastic had they made more of a note about these in some of the manuals. But anyway, glad to hear that from Cez that you can change the save game options.
Thanks for the info. Will have to hit it up again tonight to see. I'm surprised sony let them get away with that, they're usually pretty anal about it.
Were they in 1994/95? Human went bankrupt in 2000/2001 and the PSN release from 2010 was done by Hamster. Probably noone really cared enough...
Well the PSN release is just the original PS1 Iso running via emulation. So what ever they got away with when publishing is how it goes. I was more referring to back when they released the game on ps1. It's possible back then SCEJ wasn't very harsh/strong with their rules.