^I agree with you on some points here. Specifically, it bothers me when games where the player has full control include rail segments for "variety." I'm a fan of rail shooters, but if I'm playing a manually-controller shooter, I much prefer to maintain my control of the character. Also, I get no entertainment from rail shooting when I'm using a standard joystick. Personally, though, I do get satisfaction from beating a game, which is why I refuse to hack/cheat in any way until I've completed it. I also have a strong aversion to guides, so I've actually stopped playing games for months when I've gotten stuck rather than consult a walkthrough. I'm not knocking people who do use guides, it's just an obsession I've developed.
Real time cheat devices are not made, but cheat devices are somewhat still around. They just edit saves though, there's one for the 3DS which of course can overflow to online. Pokemon X/Y for example has save editors you can buy.
I had fun messing around with gamesharks and action replays for PS1, dreamcast, n64 era. I do remember having a codebreaker for the ps2 and how there was nothing really stopping you from using it in online play. Some goofy stuff happened in the world of Tony Hawks Underground online, that's for sure.
Never had an actual cheat device, but I had used emulators to scan codes quite a bit years ago. Was fun to see what codes you could find and what you could change. I did some looking around for GameCube and DreamCast, and it seems even those are all save states, which is not all that interesting to me. Do any of them offer real time cheat searching?
^You can use the Dolphin emulator to modify code in Gamecube games. However, you need to boot the emulator in "Debug Mode" to enable those functions... Well, you can actually use the "cheat searcher" regardless, but it's more useful to have the memory viewer and whatnot at your disposal. Gamecube also had a perfectly good Action Replay released for it that allowed for user-inputted code Also, you can hack virtually anything with an emulator and the "Cheat Engine" program.
Yeah the Dreamcast has a bunch of cheat devices on it (Cheats & Codes, Gameshark, Code Breaker, and I think an Action Replay too).
The only issue I have every had, or have seen others have, is those that use devices online. Perhaps it is of lesser an issue these days, but back when online gaming was in its infancy, games like Phantasy Star Online were completely ruined by Gameshark griefers. Cheat devices open up a whole new world of gaming. Just don't mess with other people's entertainment.
I remember using a cheat device for a very different way of cheating. On my PS1, I had a cheat device and a weighted spring. Used to use it to swap disks to boot backups haha. Everyone at school had "chipped ps1's" and I had a cheat device because it was cheaper and more readily available by comparison. Couldn't afford the real thing, let alone the games themselves xD I ended up trading it all in for a NES and GhostBusters 2 lol
No photos sorry, this was 20 or so years ago. Even with an Action Replay I doubt I could replicate it, it was a bit of a fluke.
Oh okay. That just sounded rather wild. I know there were pretty bizarre codes for SM64, but I don't think there was anything that off-the-wall.
I used a Game Shark for Dreamcast for this exact reason. I had an import shop near me during the Dreamcast days and I got so much use out of that gameshark to do disc swapping. I still use it to this day when I play imports on DC.
I never had a cheat device but I did use a lot of codes to get more enjoyment out of the relatively few games we had. The level select in Sonic to play Starlight zone whenever I wanted to for example. I could play the parts of games I had the most fun with that way or try out new things. These days I'm pretty much drowning in games and I only give very few of them the time they deserve and I don't really see a reason to cheat unless there is some particular obnoxious part of the game I want to skip.