The ultimate peripheral

Discussion in 'General Gaming' started by ASSEMbler, Mar 5, 2006.

  1. ASSEMbler

    ASSEMbler Administrator Staff Member

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  2. Mark30001

    Mark30001 Guest

    Now I would love to play Gran Turismo like that! :icon_bigg

    There was another vid similar to this, but the unit was rather bulky. I can't find the source, and the watermark links to a totaly unrelated page.

    Thanks for the link!
     
  3. The screen should not move but be fixed on the wall
     
  4. the_steadster

    the_steadster Site Soldier

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    Why? It's supposed to simulate a car, and last I checked, when I move in my car my windscreen comes with me. Wherever your driving position is the screen should always be directly in front of you.
     
  5. liquitt

    liquitt Site Soldier

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    oh my god, now i want one :D
    see the information below on that monster!

    btw: nice to see another german here ;)
    hello eken, introduce yourself in the introducing thread!!

    [​IMG]
     
  6. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    A friend of mine got the DFP wheel, then bought a seat from a crashed Audi S3, got some iron tubes and solder everything. He made a kind of table for the DSP, so he connects it and voilá, a drivers seat.

    Nothing extreme like the one on the video, but it works.
     
  7. madhatter256

    madhatter256 Illustrious Member

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    Is that made by the same people who make the military simulators?
     
  8. Phinn

    Phinn Gutsy Member

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  9. yeah the car windscreen moves, but not the street;-)
     
  10. the_steadster

    the_steadster Site Soldier

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    Yep, but to be a convincing simulator the game should be "making the street move". A windscreen is always in front of you, no matter what is outside of it - if the game doesn't show what it should be then thats the games fault not the design of ther chair
     
  11. Mr. Casual

    Mr. Casual Champion of the Forum

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    Someone should just go "All out" and make replace the windshield of a real car with a similar sized tv of that of a windshield, and add all the physics junk you can to make it feel real.

    Maybe even put airbags to deploy every time you crash. It could be a safer way of teaching people to drive, maybe.
     
  12. jonwil

    jonwil Robust Member

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    Heck, if airline pilots can use flight simulators to learn how to fly that move and jolt (similar technlogy is used in many amusment park simulator rides), why not build one for cars/driving :)
    Make it a cross between a Ridge Racer Full Size arcade machine and one of the things in that video. Make the car move hydraulically along with changing screens (and fully functioning dials etc)
     
  13. Hawanja

    Hawanja Ancient Deadly Ninja Baby

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    As long as they make the seat spin upsidown when you crash and roll the car. That would be cool.
     
  14. mairsil

    mairsil Officer at Arms

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    I still don't understand why simulators are only using a single screen. If you are going to go so far as to give (restricted) 6-DOF motion, then adding a couple of screens for peripheral vision is relatively easy. For a machine like this, another $1000 to the cost is nothing.
     
  15. StarWolf

    StarWolf Guest

    Wasn't Sega's Hard Drivin' supposed to be a sim to help with driving lessons, till they turned it into an arcade game?
     
  16. XerdoPwerko

    XerdoPwerko Galaxy Angel Fanatic Extreme - Mediocre collector.

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    I'd love one of these, but made for the Ace Combat series. That would rock insanely.
     
  17. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Gotta agree with you :thumbsup:
     
  18. virtual alan

    virtual alan Officer at Arms

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    Last edited: Mar 8, 2006
  19. zappenduster

    zappenduster Familiar Face

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    ok so now i want one for xmas but not in orange can it be black or chromed ? =)
     
  20. Dot50Cal

    Dot50Cal Moderator

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    I remember seeing a video like the one Kevin posted, it was the same guy except he flipped his car. He got his ASS handed to him by the chair. It was scary:lol:
     
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