http://gonintendo.com/?p=35434 According to Capcoms Vice-President of Strategic Planning & Business Development I am seriously looking forward to this Wii-make, simply because I never had the chance to play the original PS2 title. What seperates this title from all the other shit Wii-makes we've had, has to be that developer Ready at Dawn is handling the release. Knowing that a top notch developer has been given the simply task of porting this game, we can except it to be like what Wii Twiilight Princess is to the Gamecube version. The controls also should be something great. Personally I think we got a good chance to see some big sales of this title. Mainly because its going to appeal to the Twiilight Princess fanbase who really hasn't had another "Zelda-like" game on Wii since. I think its PS2 failure is due to the ending lifecycle of PS2. Anyone else agree? Disagree?
I just started playing Okami last week and I really enjoy it. When I used the ingame brush for the first time I was also thinking "Wow, this screams for a DS or Wii game". So here it is I guess. I have no Wii, but I'm sure it would be a decently selling and enjoyable title.
Beautiful game, great design and really, really smart gameplay. Will it sell more on the Wii , I dunno. I mean if every critic raved about it including myself and still the masses ignored it... The only criticism I would have it that maybe there's a touch too much to do.
If critics rave about it, it will sell. Yes they did this for Zack and Wiki. But Z-Dub was such a niche title. I just didn't find it appealing the same way I don't really like sports games. Still Okami is a adventure game in the vein of zelda so people who picked up TP will likely be very interested.
I'd like to inject my opinion to this debate and state I think it will be a bad port. Not due to the port itself, but I don't think it will work that well on the Wii. I have the same opinion on Twilight Princess, it works better on the Gamecube than the Wii. Some games were meant for normal controllers. The only Issue I found with Okami on a normal controller was the low resolution of the game meant the brush strokes were far too big, and the PS2 controller didn't provide you with enough accuracy. I'd much rather see a sequel on one of the other 'next-gen' systems.
Okami got excellent scores in Famiuts (38 or so?) and it sold like a turd in Japan, and not much better in the US. What a dipshit. Someone pays this guy for something?
No one pays me... Obviously I should elaborate. Sure PS2 lifecycle hasn't ended, but Okami really came at the "cross-roads". A time when many people were shifting there focus to the new consoles "epics". Okami was simply overshadowed by the likes of the Next-Gen hype imo. When I say if critics review it well, it will sell. I simply believe it. Okami is like a knockoff of TP from first glance and I think alot of players will relate to that. While I was never interested in the game when it came out, my interest has grown since playing TP. The idea of playing as a wolf for the entire game seemed dumb when it came out.
My bad... sorry. LOL I thought the production guy (or whomever at Capcom was being interviewed) said that. Obviously a silly statement by a company that has been selling heaps of (admittedly bad) games on the system, even now. Sounded like a cop out. A bit different coming from a user. At least for the JPN release, I wouldn't attribute it to a downward trend. I can't remember what it was (A Tales game maybe? DQ8?) but something around the same time ripped the sales chart a new a-hole. Obviously in title alone it was a slam dunk, but still, worth mentioning.
Somehow I missed out on something great if I read all the reviews and comments because when I tried to play Okami when it just came out I remember having to fight with the lousy text intro/story for about 20 min or more before the actual game started which almost bored me to death then when the actual game started I ran around for a couple of minutes and gave up on it. As for the whole comparing with zelda thing, the only thing I didn't really like while playing TP was being that damn dog/wolf so this wasnt a plus when playing Okami were you probably always play on 4 feet. I don't think it failed because of the end cycle of the PS2, it just failed because nobody ever heard about it / bad marketing I guess.
Actually now that you mention it. One of the improvements in the new port is the ability to skip through text.