What have you learned or coded lately? It doesn't have to be complex, anything you've done recently. Feel free to post your stuff!
A few friends and I have laughed about Stomedy, as first demonstrated in this video: It got to the point I memorized that intro and would type it out in a Discord chat from time to time, so the other day while I had some downtime at work for no reason whatsoever I created the Batch script "Stomedy Simulator v1.0" http://pastebin.com/r6jGjHmX On a more serious note: got a PIC programmer a few months back to mess around more with modchips and hex files
I reverse engineered. Tom Clancy's The Division's mesh format. My Engine can render the models including another model viewing application called Noesis. What I learned during: 1. The loading times and overall performance for the game isn't great. Probably due to the fact the engine uploads two sets of vertex buffers to the GPU. What happens next is, these silly calculations happen real-time when most of it could have been pre-calculated then stored per vertex. 2. I guess I got lazy, ended up having to re-write substantial parts of the code due to different vertex format descriptions. I located some data early on, which suggested it could have defined the vertex layout. My initial gatherings were in-fact correct. I should have implemented vertex buffer binding using that info, rather than speeding ahead, wasting time writing something that wasn't correct in the first place. 3. In the beginning, the format seemed to look very complex. I guess I got a little overwhelmed, looking at the data and it put me off.
A arduino sketch for programming the cdce913. Some software for the atmega8 which will be controlling the cdce913. All for a mod i have been working on for the last few months. So i can finally control my megadrive from the couch through the controller. Soon it will be ready to be used(hopefully this weekend somewhere) I want it to be able to overclock the megadrive on the fly with the cdce913.
I learned that Christopher Omarzu, the guy who programmed Good Luck, Charlie Brown prototype, also programmed Pepsi Invaders. Both games are for the Atari 2600.
Recently I wanted to learn a little bit about the Nintendo DS, so I created a basic implementation of Space Invaders. I also had to create an Arduino based handheld game device for uni.
Wrote a replacement server for DNAS authentification on PS2. Details can be found here: http://ps2onlinegaming.com/forum/viewtopic.php?f=10&t=1990
I coded a new frontend for the SEGA Mega Drive/Genesis Flashback HD: Its fully hacked now with usb support and the complete game library up to Mega CD/ Sega CD