What happened to the titles for the amount of posts we have? Not that Im upset over it or anything, but I am just curious. ASSEMbler, are you working on new title names or what?
Sure you're not... :110: I would like to see stats on how many games people have developed more than post count.
i myself wondered that same thing, seems that only posts over a 1000, or rather members of the assembler elite have one, i too vote for the # of games developed,also, it is possible to have more than one display pic, and whats happened to peoples signatures, i havent seen them on a forum in a long time, not that im complaining, i like the "plain, clean and simple" look
We still have sigs (maybe you have it turned off in the control panel?) and as for anything else ill ask ASSEMbler tonight about it.
alas, that was the culpret, i didnt have it turned on, in all fairness, i like text signatures, and small image based sigs, but i kinda like the cleaness of the forums without them, it sets this place apart, visually, also, of all the forums ive taken part in, assembler games by far has the best layout, and options, keep it up assembler!
I didn't even notice they were gone until you pointed them out. I'm assuming you meant the part below our username that says a little things such as "Newbie, Active Member, Assembler Elite" and such, right? Also, I just noticed that moderators seem to still have them whereas regular members don't anymore... weird.
Flawed. Some of us aren't here for the Dev and Prototype side, but instead for the Rare, Obscure, and Unreleased.
I know, I am just curious as to how many people have actually been involved with the creation of a game.
I agree with you there. I used to be really into the whole programming thing, although more on the computer game side than video games (did dabble in Gameboy programming for awhile). Unfortunately, 3 years of going to school for computer programming kinda ruined what used to be a hobby of mine. Now I pretty much only write programs that make my life easier, no longer dabble in games. I'm a Mechanical Engineer now and I love every minute of it, but enough of that... I'm here for two main reasons: 1) As you stated above, for the rare, obscure, and unreleased. I might not have the money for most of the stuff, but I find it fascinating and love to learn all I can about the subject. 2) This is by and far the most mature, intelligent gaming community I have come across. Very little fanboy bullshit, hardly any flame wars, etc. Everyone here has their own areas of expertise that they bring to the table, and almost everyone seems dedicated to genuinely improving the community and helping each other out, all while sharing a common love for video games and all things releated.
I've made a very basic Q-Basic version of Zelda in my Foundations IT class before. Of course, most people that were not present while I was making the game thought I downloaded a Q-Basic version of the NES Zelda online :lol:! The game itself is not original, but hey, it's a start!
I did something very similar to that for my senior project in High School. I made an educational RPG in Q-Basic (Q-Basic rules!). Friendly characters would give you little bits of science information. Instead of hitting the enemies with your sword, you would be asked science related questions. If you got the question wrong, you'd lose 1 HP and be asked another until you got a question right which would defeat the enemy. All the teachers loved it, they all thought it was the best senior project they had seen. Little did they know it was just a tweaked version of an RPG engine I had been working on for awhile with routines for questions put in place of where the combat system normally was...
(Sorry for going a bit more off topic) LOL. Hey BTW, do you think it is possible to copyright my actual project, but not the name and other copyright name (Zelda), etc, just for it to look good on my resume as my first game design :typin:? I would love to share it on this forum, but I wouldn't want the Q-Basic game stolen and credited as someone else's.
I'm not familiar at all with the copyrighting process, but I am sure it would be possible. Just as long as the program isn't too identical to Zelda (like using ripped sprites/tiles would be a big no-no) you should be able to get it copyrighted. Using a variety of programs you have made in your portfolio would look outstanding when going job shopping. In my opinion it would go a long ways to show your versatility as a programmer which is something I'm sure most employers love to see.
Copyrights in the US are automatic now. You do not have to register them, but you can if you want to. You may have some problems with the fact that it is a derivative work based on another company's property. And considering it is Nintendo's game, you may want to consider changing your nickname, moving some place else, possibly going through an operation or two 033: --> :Girl to hide your identity.
The only actual thing that is based off Zelda is the sprite that I used itself, which I can always change. The storyline is to basically enter a building to the left or to the right, and to enter rooms, which was the main requirement of our project. I just added keys to the project instead of simply entering rooms with no ease. One funny thing, the game was supposed to be a text game, and only one other person and I were adding graphics to our own projects, out of around 30 people working on their own projects. The other person working on the project was working so hard in his graphics portion. I made it simple, only that the sprites could appear to be moving around the screen. My project was still preferred over his, although he did excellent on his graphics portion. :icon_bigg