1993 Tornado DOS flight simulator. https://github.com/tornadorebooted/tornado-dos-flightsim Written mainly in 16-bit x86 assembly language.
License: To kill and to thrill Detailed description: Tornado is a combat flight simulator computer game by Digital Integration that accurately models the Panavia Tornado. It was released in 1993 for DOS. The ASM code was written by KJB et. al. in 1993. Originally developed by Digital Integration (1993, now defunct), taken over by Titus Interactive (1998, now defunct), then assets transferred to Interplay (2005). Interplay does not have the time, manpower or brainpower to enhance this classic flight simulator. So over to global crowd-sourcing and to you, intrepid coder. Actually no one codes flight simulator in 16 bit assembly language these days. If you are Indiana Jones or an indie developer with a passion for assembly language and simulation games, or if you are a college/university professor who loves to torture your students with a 16 bit assembly language project, look no further. The simulation compiled object code plus graphics weighs in at less than 10 megabytes. The Tornado simulation begs for a rewrite and enhancement. Any takers? If not, then just read the comments as the ASM code is unusually well-commented by its programmers.
While having the source out in the open is cool, I have to say that this looks a bit too unofficial for my taste. First there are copies of commercial programs in the repo (Deluxe Paint, Microsoft Assembler) which I'm not too sure are legal to redistribute, and now there's this "To kill and to thrill" "license" which isn't exactly OSI approved either - in fact, I don't think you could call it a license, in the legal sense, at all. (IANAL though so who knows, everything may be fine and it's not just a leak from this effort...) Here's another DL for the code, but password protected and without any licensing terms. I think you're supposed to join Frankie Kam's team to get access. His (commercial?) project seems to still be ongoing, judging by a comment from him from only three days ago.
Still not touching this without an official go-ahead from someone more official sounding than "Nitro Tornado Rebooted", as well as proper licensing terms. http://www.moodurian.com/tornado/forum/index.php?topic=28.0, April '16 Also, interestingly enough, Interplay's own forums make no mention of this release. Noticed this while looking for someone to email to ask about the status of the code - haven't been able to find any (non-snail-mail) contact info so far though. Anyone have any contacts there?
Hi RSO Perhaps it's because Tornado's not on Interplay's list of games. I sincerely doubt that Tornado is even listed in Interplay's 70 games intellectual property sale of September 2016. If you want an e-mail address, there is this Joe Morgan that one can contact (joe.morgan@wedbush.com). His name and email is mentioned in that post. Nor is Tornado on the list of games in Titus Interactive's list of published games. Here's what I think I know. When Titus Interactive acquired Digital Integration in 1998, "Wild Bill" Stealey's iEntertainment Network, Inc had already snapped up the rights to Tornado's predecessors - DI's Apache Longbow (rel. 1995), Hind (rel. 1996) and iF-16 (rel. 1997). Tornado which was released in 1993, however, was left in the dust, so to speak. Even DI's development team didn't want to have anything to do with Tornado's code-maze, having been fed up with the exertions of 16 bit coding, but rather decided to concentrate on the then new challenge of making helo sims using 32-bit programming/C/C++ with extended memory. In my humble opinion, logic dictates that when Titus acquired DI, all game rights would have been transferred to Titus - and when Titus bit the dust (liquidated) in 2005, all assets (including game IP rights) would have been transferred to Interplay, its largest subsidary. Personally, I doubt if Interplay even knew that Tornado existed, let alone cared. So this begs the question: who owns the rights to Tornado? Nitro
What you *think* you know? Jeepers. Personally, I wouldn't be sharing source code to *anything* unless I was damn sure I had the legal right to do so.
From http://www.moodurian.com/tornado/forum/index.php?topic=28.0 You reckon it might've changed owners in the meantime? ("in the meantime" meaning since tuesday, since that's when, as I already mentioned, this person apparently doing contract work on the project last gave a status update - see my "another source" link above.) I doubt that. I doubt that very much.
I've tweeted about the Tornado source code here. Will it attract anyone game to give the source code a spin? I doubt that. I doubt that very much.
Why don't you try the forums on interplay.com and moodurian.com? That's where I would expect the communities of potentially interested Tornado fans to hang around.
Ah it's amazing what one can do with the 25-year old source code. http://dogsofwarvu.com/forum/index.php/topic,5046.0.html