TP : Again???

Discussion in 'General Gaming' started by kammedo, Nov 18, 2006.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    Before you read what comes next you should know that I am a true Zelda fanatic. That said, read on.

    I was reading the review of Twilight Princess on http://wii.ign.com/articles/746/746691p3.html, as i noticed the following :
    10 Of them? ONLY 10 of them? My god Ocarina of time had _9_ if i recall it correctly..i truly hope they settled the game on a harder leve this time..please state your opinions about it if you played it...i will recall on here just before ill digit my banco*at code to buy the game. I skipped WW already..god please dont have me to skip this one as well!
     
    Last edited: Nov 18, 2006
  2. Mr. Casual

    Mr. Casual Champion of the Forum

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    I've heard many things on the difficulty. The creators say the game boasts about ~100~ hours of gameplay. I think it will be more like 50 - 60 max. But anyways, I hear that there are no 4 piece heart containers, but they will be split into 5 pieces. Thats about 8 extra pieces of heart to locate, though, if you want to get technical. (Since I'm guessing you start with 3 and get 1 full containter after every dungeon.)

    Now, Dungeons have always been a huge part of Zelda, but I think they were going to put more emphasis on travel and finding things in the wild, like Wind Waker, just with land.

    And also, the Dungeons may be really long as well. Most OoT and WW Dungeons have always lasted a while for me at least.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    http://www.youtube.com/watch?v=8BZ3kDnl-l4&mode=related&search=

    If it will make you feel any better...

    On a serious note though, Zelda was always intended to be "bigger". The original 64DD version , along-side Ura Zelda, was to be a game with more exploration and less battle/dungeons. Nevertheless, the compromised idea of alternate dungeons was the one that was finaly completed (yet never released).

    TP has, in a way, been designed to fully accent and present the vision of OoT in its fullest glory possible on the GameCube. This means that there are ALOT of side-quests, which can be lengthy, alot of secret places to look out for, and a vast world. It should be noted that vastness isnt always good. In Kameo:elements of power, the over-world/battlefield was downright boring, dull, and lonely. I trust that this is not the case with this release of Zelda.

    Makes me wonder how they magically fit everything into 1.5Gb though O_O
     
    Last edited: Nov 19, 2006
  4. Alien Workshop

    Alien Workshop Site Soldier

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    How can you be a true Zelda fanatic, yet miss a very important and, might I add, engrossing piece of the Zelda franchise?

    You are not a fan of Zelda if you have to worry about how many dungeons are in the game, or what the graphics look like. Your statements make you seem more like an elitist than an actual Zelda fan. You're telling me you will skip an entire part of a series just because "it only has 10 dungeons!" Absurd...

    You call yourself a fan, but I just don't see any evidence of that in your post.
     
    Last edited: Nov 20, 2006
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I have a question/concern about the new zelda.

    On the GC version, you can control the camera with the C stick. Is there a manual camera control on the Wii version?Or is it back to "press Z to center camera behind link" days? :(
     
  6. Jasonkhowell

    Jasonkhowell Well Known Member

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    Just to give you a general idea: I have been playing the game for 3 hours, and I am nowhere near a dungeon, and I just got my sword and shield. I have a good feeling about the length of the game.

    Sadly, yes. You can go into first person with the C button, but the camera is mostly Z targeting like Ocarina was. Doesn't bother me that much, to tell the truth.
     
    Last edited: Nov 20, 2006
  7. Mr. Casual

    Mr. Casual Champion of the Forum

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    I was wondering the same thing. I don't know why anyone would want to skip TP for having "Only" 9 dungeons. Thats like someone saying they wanted to skip Shadow of the Colossus because its "All bossfights".:rolleyes:

    The traveling in between dungeons I bet could be fun, too. Especially in TP for me, because in SOTC, I ran around the barren landscape just to explore, which is likely what I'll be doing a lot of in the vast landscapes of Hyrule as well. And of course there would also be tons of other things in the Hyrule fields that the SOTC lands wouldnt have, too.

    Anyways, Kammendo, are you tight for money or what? I think all the Zelda games are well worth what you pay for them. (Except the CD-I ones, though.:lol:)

    EDIT:

    Oh, and Kammendo, lest you forget something you posted a while back...

    "Sorry, but "more dungeons" is not equal to "it will be more challenging and thus take longer to finish". I always thought that what Zelda was missing was a easy/normal/hard/very hard / hero difficult level setting."

    Hypocrite much?
     
    Last edited: Nov 20, 2006
  8. kammedo

    kammedo and the lost N64 Hardware Docs

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    Great arguments, I must admit. Perhaps I was too superficial. I didn't buy me a GC (and thus WW) for solely two reasons :
    a) the first one was that with all my jobs and studies my free time that i could devolve to deeply enjoy videogame playing shrinkked towards null, and
    b) i feared to be disappointed with the game.

    Let me explain. I absolutely loved Zelda III : ALTTP - it was the most beautiful and engaging game i've ever played on a console (at least in my personal experience) - along with FFVI, but that's another story. After I played out ALTTP completely (and by completely i mean truly completely) i waited patiently for the next Zelda to come. In the mean time i crossed other great games, the only of them who gave me the same feelings as Zelda was FFVI (which i buyed as an import game, since in Italy you wouldnt get one otherwise). ALTTP took me quite some time to get completed. It was _long_ it had 12 dungeons and LOTS of sidequests. Then came the day of OOT.
    I still remember the day i buyed the game. I was away from home, with no N64 at all, and had to wait three days to actually play it. To pass those few days quickly I stressed myself by reading the Booklet over and over again. Once i got back home and plugged it in my N64, i was impressed - the game was absolutely stunning. Hyrule was immense (and that's what it still is, when i plug it in again every now and then - oh and BTW OOT is the only Zelda game i still like to play). The Water temple is - simply put - the best puzzle i ever played.
    Neverless it only took me a little more than 5 days to finish the game. And that's were my disappointment jumped in. What, so much goodness, so much fun - the best of all that, already gone? I dont blame the Zelda games to be annoying, beware, nor repetitive - my god none of them is and surely never will be. Its just - they are a little too short (and im sure you know why this happened: The true OOT should have been Ura-Zelda, not the "down-step" version we've got).
    The heck, why must experienced gamers (like i was back then) just get the same as all others from games? Not that experienced gamers are better than others, not at all!! - but you know how it is, its just not enough anymore at a certain point. You want more. You grow, get experienced, need more, new challenges. What i would love to see is a Zelda with the deepness of a Final Fantasy. That's what a true Zelda game would deserve.

    Let's step to Wind Waker. The first time i saw it i thought : "wow mr Myamoto impressed me again". But i somewhat was disappointed from the beginning..not for the "childish" look (as someone may describe it) of the game, but for the complexity...I feared i would get another OOT, and thus another disappointment, so i got two reasons not to buy it. Which were enough for me back then.

    Hah, i forgot about this one :lol:!
    Sorry, but that post relates to another context. I truly explained myself wrong, if you understood it this way - back then that post was (as far as i recall it) dungeon counting-related. This time I used the dungeon's number because it recalls me to OOT (which explains the "again" in the post title btw), and its somewhat low difficulty level.
    Not because i think that 9 Dungeons are way too easy. I still think difficulty doesn't depend only from that, but from the global organisation of the game itself. OOT was too easy for what it could have been, imoo. Period.
    So no Hypocrite here. Sorry, mate.

    Mabye its the fact that i grow older, more experienced, and need new challenges...or maybe i never was a true Zelda fan, could be, but i will buy TP, of course, but not because its hard or easy, mainly because i think its a milestone like OOT, for the reasons we all know. Its something new, and it deserves to be buyed. And no, im not out of money.

    Kammedo

    PS

    I must admit i am truly happy that Wii has the retro compatibility with GC games, so i can play WW on it :p

    PPS
    Yes i know, i am way too superficial. :rolleyes:
     
    Last edited: Nov 20, 2006
  9. Taucias

    Taucias Site Supporter 2014,2015

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    I was going to get the GC version, but this confirms it for me. The game was designed for the GC controller with the Wii as an after-thought, so that is a warning light already. Also, I am tired of Nintendo porting end-life software to the next generation and I won't support it. They've done it too many times when they should be releasing some "final rewards" for their loyal userbase.
     
  10. SuperGrafx

    SuperGrafx Guest

    To be honest, much of Wind Waker's length was tied to the insane amount of sailing you needed to do. Goddamn, it was neat at first, but dragged on around the midpoint of the game. That said, I have played and finished every single Zelda game (save for the GBA versions), so yeah.
     
  11. kammedo

    kammedo and the lost N64 Hardware Docs

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    Uhm lets see...
    The Legend of Zelda (Nes) finished
    The Legend of Zelda II (Nes) finished
    The Legend of Zelda III ALTTP (SNES) finished
    The Legend of Zelda : Link's awakening (GB) finished
    The Legend of Zelda : Ocarina of Time (N64) finished
    The Legend of Zelda : Majora's Mask (N64) 70%

    ack
    will have to get MM out of the closet one of these days :p
     
  12. madhatter256

    madhatter256 Illustrious Member

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    For Majora's Mask, I am only missing 3 heart pieces to have all the hearts you can have for your life meter.
     
  13. Giel

    Giel Intrepid Member

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    I have never cleared a Zelda game... :( Yet I own all of them. Plan on clearing TP though, so I hope it isn't too long.
     
  14. SuperGrafx

    SuperGrafx Guest

    I've been hearing a lot of this lately (ever since TP's release date neared)...people saying that they loved/played the previous Zelda games but never got around to finishing any of them.

    I wonder why that is? Do they get bored of them 75% of the way through? Or what?
     
  15. Mr. Casual

    Mr. Casual Champion of the Forum

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    So far I have played:

    Zelda NES (Finished)
    Zelda 2 (barely played - Its pretty hard!)
    A link to the Past (finished)
    Zelda Oracle of Ages and Zelda Oracle of Ages (Both finished with the secret ending)
    Links Awakening DX ( finished)
    Minish Cap (finished)
    Wind Waker (finished)
    Oot (finished)
    Majora's Mask (99% finished - I had / have some serious trouble getting this one Mask)

    About the only Zelda game I have that I can't beat is Zelda 4 swords adventures. Both the GCN and GBA versions, because it REQUIRES multiple people to beat it.
     
  16. Giel

    Giel Intrepid Member

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    It's not just with Zelda: I have tons of games I absolutely adore, yet after 3 or 4 hours I put them away, and never touch them again. Take for example Advance Wars, my alltime favorite game: never cleared 1,2 or the DS version. Yet I love it. It's a strange thing, and I kinda hate myself for it but it's the way I play. Maybe it's also because I simply buy too much games compared to the amount of time I spend playing them... Definetely not in balance. The only games I get around to finish are platform games, and thus in the last 2 years the only games I finished were some Mario games, the 2D Metroid games for the GBA and Daxter for the PSP.
     
  17. APE

    APE Site Supporter 2015

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    I haven't finished any Zelda game as of yet. OoT I got all the way past the fire temple then my brother came by and finished the last 2 temples without my knowledge.
     
  18. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I just got my hands on the Japanese GameCube version of TP.

    I ran it in pro-scan.

    Some things to note, in my view:

    The graphics are extremely average for my current taste (all tha Kameo changed my visual standards I guess).

    The animation of Link is VERY choppy and unnatural (The way he starts/stops). I dare say that the n64's animation of link transitioned more smoothely.

    The control stick's analogue response isn't as good as it was on the n64. It's more difficult to make Link "walk" (instead of running) in TP.

    Textures and poly models are a mess

    Nice feature, you can skip cut-scenes by double-pressing Start.

    Camera control is not bad, although some closer angles would be nice too, especially while riding the horse.

    ..Thats about it so far. I haven't had any gameplay experiences other than to ride the horse around for a bit, so I can't comment (I'm sure it will be great gamee-play wise). My only criticisms so far are technical.
     
  19. Yakumo

    Yakumo Pillar of the Community *****

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    Sounds a lot worse than the Wii version. maybe Importaku could do a side by side comparison on them both?

    Yakumo
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I haven't played or seen the Wii version live, so I can't comment yet. Me being a dick about the technicalities of the game are in the light of comparison with recent 360 experiences such as Kameo, so for gamecube standard's the game is appealing nevertheless. I must say that I admit to be biased towards the limitations of the Wii/Gamecube in this day and age.

    The animation issues however are something that I have noticed in videos of the Wii version as well. The way that Link runs, is like he pooped his pants and leaps here n there :p
     
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