I was just wondering if it's possible to do a trace log in visual studio? And how devs do this on consoles like wii, x360, or ps3? For those that don't know a trace log is a log of any register changes and maybe instructions while your program executes. This can be used for debugging purposes. Maybe those more experienced can give me some tips.
I know nothing about it on wii/360/ps3 but for gamecube it's entirely possible but you can't do it from VS.NET, you need to do it from a seperate debugger program.
do you remember the name of the debugger program, or have any other information? So I can research it a bit.
It's part of the SN Systems software, it's just inside the program that lets you run code on the system and has 11 TTY outputs to view.