Has anyone ever seen or has knowledge about how games are developed for the Triforce arcade hardware? Keeping in mind that to my recent memory, it makes use of GD-roms on a GD-drive, the whole GCM mastering process would be ignored, is that correct? Also, due to the different manner of operation of the GD-rom compared to a standard GameCube's drive, the GDEV/ODEM combination should slightly differ (or is the triforce tricked into thinking that it's dealing with a drive following the ODEM's speed specification and emulation?) Finaly, the 48MB of memory found on triforce arcade hardware is the same as in a GDEV, so would it be safe to assume that a triforce devkit has 96MB instead of 48 for development purposes and debug? A similar thread about the Chihiro arcade board would also be interesting