Triforce Devkit

Discussion in 'Nintendo Game Development' started by Barc0de, Apr 14, 2006.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Has anyone ever seen or has knowledge about how games are developed for the Triforce arcade hardware?

    Keeping in mind that to my recent memory, it makes use of GD-roms on a GD-drive, the whole GCM mastering process would be ignored, is that correct?

    Also, due to the different manner of operation of the GD-rom compared to a standard GameCube's drive, the GDEV/ODEM combination should slightly differ (or is the triforce tricked into thinking that it's dealing with a drive following the ODEM's speed specification and emulation?)

    Finaly, the 48MB of memory found on triforce arcade hardware is the same as in a GDEV, so would it be safe to assume that a triforce devkit has 96MB instead of 48 for development purposes and debug?

    A similar thread about the Chihiro arcade board would also be interesting [​IMG]
     
sonicdude10
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