Unity Game Engine Development

Discussion in 'Game Development General Discussion' started by bob, Apr 11, 2011.

  1. bob

    bob Robust Member

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    Has anyone here ever used unity, and then ported it to another platform such as the wii, 360 or ps3?
     
  2. Twimfy

    Twimfy Site Supporter 2015

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    No but I have used Unity a lot.

    Why are you asking?
     
  3. bob

    bob Robust Member

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    Because I would Like to work on a project and be able to expand it very easily to other platforms, and wanted to hear and know what other members thought of unity
     
  4. Alchy

    Alchy Illustrious Member

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  5. Twimfy

    Twimfy Site Supporter 2015

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    From what I gather...it's relatively simple.

    I build my Unity programs in their native form and then port them to iPhone. A bit of texture tweaking and some iOS touch control code and it's usually fine.

    I would imagine consoles would be easier as you have less hardware limitations.
     
  6. Chilly Willy

    Chilly Willy Robust Member

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    That requires you to be an authorized PS3 or XBox 360 developer before you can make use of it. It also only covers just those two consoles.
     
  7. bob

    bob Robust Member

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    Would anyone have advice once the game is completed on pc, getting the correct liscenes to port it to ps3 or xbox 360?
     
  8. EvilWays

    EvilWays Gutsy Member

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    Money, and lots of it.
     
  9. Does_anyone

    Does_anyone Gutsy Member

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    Yuck, Unity..
    Doesn't compare to UE and CE.
     
  10. bob

    bob Robust Member

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    What is UE and CE?

    Thanks
    Bob
     
  11. Alchy

    Alchy Illustrious Member

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    Unreal Engine and CryEngine. Considering that Unity targets a pretty different demographic of developer I'm not really sure why he's comparing them.
     
  12. Does_anyone

    Does_anyone Gutsy Member

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    Tomayto, tomahto.
    At the end of the day, their really all just game engines..
     
    Last edited: Apr 19, 2011
  13. roanokejim

    roanokejim Newly Registered

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    Not yet. I am using now the 360 now. :thumbsup:
     
    Last edited: May 4, 2011
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