I want to know how many developers are producing 3d games for dreamcast? State whether it is a platformer or fps and post some screen shots and videos to show your progress. Also I want to know how many polygons you guess or expect to be in your game?good luck
a keyboard and mouse supported FPS based on Quake 3 engine for the DC would be interesting and highly plausable, i dont know of any though
Yea that has been in development for many years now. The problem is the homebrew SDK KalistOS. It simply isnt powerful enough for 3D games. And if they used the official SDK Sega would have a hey day with copyright laws. Tahi is built around a totally new environment but there is also the CubicVR engine that is supposed to make 3D homebrew development happen quite easily. I guess we will see when a build becomes public. Dreamcast main problem is the RAM being limited to 16mb so some tricky programming skills would be needed to produce HQ titles.
I heard about the cubic vr and I posted a similar thread at their forums. Have you came in contact with any 3d developers besides Tahi
Yes but all have been put on hold due to SDK limitations. Girl Fight was one that got back logged due due the DC homebrew SDK.
Don't know only the programmers that are making it have access to the files. Till they go public it will not aid in the help of anything.
Don't forget Scourge and Hypertension from Isotope, both games are 3D and running the Quake II engine I think ? https://www.facebook.com/pages/Isotope-TDGMods/232903863419077?ref=ts&fref=ts
Those look to be a blast as well but keyboard and mouse support are a must as DC FPS are hard to play with the normal pad. If not I will be using my PS2 pad a lot for those.
No, no, no! I'm not making a Sonic platformer, it's going to be an original game. I was just using some polygons models from Models Resource for testing rendering code and Blender export scripts. And the second image is meant to show of a hardware bug when the PVR gets degenerate polygons with culling disabled, if anyone is wondering what the funny lines are.