So i downloaded Fusion and installed it onto my RGH however now none of the game trainers i downloaded will work. They did work till i installed fusion. Also kind of off topic from trainers but i can't get original xbox games to work. I have tried patching them to dev and have the hacked xbox emulator files but it freezes on xbox screen. P.s the trainers xex just launches me back to dash
Odd since every trainer minus one for RE6 I have tried works fine on a real XDK so IDK why they wouldn't work for fusion. The trainer checks the kernel then either runs in retail or devkit mode with varying addresses so maybe it's getting confused? Are you getting any errors? what does xbwatson say? after the trainer kicks you back to xshell or the dash do any xnotify messages show up? have you tried starting the game after running the trainer? As for the OG Xbox stuff well IDK about that one but again on an actual XDK you just use HDDX Fixer to make the partition then use xex menu to move over the hacked compatibility files tho neighborhood should also work. Oh and don't patch OG Xbox games to dev, Just run them since it should be able to run retail OG games fine even from disk.
I have tried changing the system encryption and does the same on both devkit and retail. No errors just kicked back to dash and yeah tried running the game after i launched the trainer but nothing happens just plays the game. I saw another post were someone had the same issue on RGloader however the fix that worked for them had no effect on fusion.
http://www.360haven.com/forums/threads/10445-Tekken-6-4E4D07FC-4-Trainer This is the trainer i'm trying to run. It worked fine till i installed fusion
Hmm do other trainers work with Fusion? Now if I recall correctly RGLoader is the DevKernel slightly fudged with to run it on retail right? and Fusion is a combination of both the Retail and Dev Kernel right? well maybe that right there is the problem, The trainer tries to make it's changes or even just check what kernel you are running but it has no idea what to do with Fusion. This is all just speculation tho since I have no idea what i'm talking about but yea...
Yeah just tried another Trainer and it does the same thing. I wanted to use RGloader as'well but i have a big block Jasper RGH :/
The reason they don't work with Fusion (lets just call it MS69 since it was only called Fusion because that's what TX wanted) is because it uses a proprietary trainer format that I designed for it to remove the limitations of the current trainer format. Now the real question is are you trying to launch them through DashLaunch or are you trying to launch them through the built in trainer launcher? If you are trying to launch them through the trainer launcher then they will only work if you use the API I made up for the trainers with was never released because of issues with TX. If you are trying to launch them through DashLaunch then I don't know why they wouldn't work, but at the same time I never tested that when building MS69 so I don't know if there is a bug preventing them from working. The trianer API I designed for MS69 fixed a couple issues with the way people were currently making trainers such as unloading the system dll when the game terminates, version checking between the trainer and the version of the game it was built for, giving a robust way to toggle trainer options on and off, and the part I never finished, adding a new tab to the hud (the xbox guide) which would allow you to toggle trainer options in real time while playing the game. I don't remember if the trainer launcher was actually bundled with the release builds of "Fusion", but this is what it looked like when you had compatible trainers for it: http://i.imgur.com/GkQzyCj.png http://i.imgur.com/4rY3s6N.png The API requires your trainer to implement an option menu and export 2 mandatory functions for it to be recognized by the trainer launcher. The code behind the trainer options looks like this, and then there are two other functions to do the actual hooking into the game for each option: http://pastebin.com/HKjGCCG5 If you have the ability to attach a kernel debugger or terminal to your console I might be able to help you out, but I don't have the build environment for MS69 setup nor in a stable state since TX wanted it pushed to newer kernel versions than what it was built on. As for the OG xbox emulator not working, that was a side effect of changing the MMU address bits to allow all RAM to be viewable in plain text. I wasn't aware of the bug until one of the TX testers had mentioned it to me. I was never able to figure out why changing the way the pages in memory were viewable caused the emulator to stop working. Once the push to migrate the MS69 code base to newer kernel builds was made, everything went downhill anyway so I never bothered to look into it further.
Ahh right btw how do i use dashlaunch with fusion? I tried using it but said kernel wasn't compatible. And other people have said that their xbox's have bricked when trying to use it with fusion. So how do i launch the trainer with dashlaunch?
Without a debug log of you trying to load the trainer with DashLaunch I can't help you. Fusion was never intended to be used with DashLaunch nor the trainers that work with it.