How many other games can be played in a CD Player? I just recently learned that the Tomb Raider 1 (Saturn) disk can be put in a CD Player, and play all the tracks in the game as well as the game's dialog. Are they any other games have this sort of feature?
I think it's better ask which one you can't listen the tracks... Almost every Sega Arcade game. I could say almost every Saturn game, but Capcom don't use it. Same thing for Playstation and PC in the 90's. Oh, and any other CD based console like 3DO or Jaguar...
Or Ridge Racer. As said, most of the games back in CD-ROM-days had CD-player support. Comes in really handy if you're a fan of PC-Engine & Saturn shooter-soundtracks ^_^
Most Saturn stuff, and pretty much anything pre-Saturn. I'd imagine it's much less processor intensive to playback redbook audio compared with compressed audio on disc, so it made sense (plus it saved loading a music file into RAM). Especially in the 16-bit days when they really needed stuff to fill the space... The few exceptions with the Saturn seem to be the ones which use some kind of synth (or whatever, I'm not the expert) like Nights or Panzer Saga, or later games that used ADX compression (Burning Rangers).
I know the first three Twisted Metal games use CDDA.. I'm not sure about TM4, though. Interestingly enough, if you put TM1 and TM2 into your disc drive, you can actually drag and drop the audio files onto your computer hard drive. However, in TM3, since it contains notable copyrighted music (by Rob Zombie), you can't see the files normally, but you can rip them without problem using a CD audio extractor program. That's about all I know.
And at that point Sega showed us why they have the right to call themself Sega: A free original soundtrack CD included with the standard edition of the game! ^_^
Many Capcom Saturn games have standard audio tracks. At the very least, Street Fighter Alpha 1 did. And playing red book audio sure isn't processor intensive since the game's CPU would just say "Play Track #" and that's all it ever has to think about it. Although with the PS1, I believe the MDEC or whatever the special decoder chip was that decoded FMVs, also decoded "XA" audio so the CPU doesn't have to do much there either.
Yeah, a lot does.. =P For some reason I was thinking in Megaman X4 and Street Fighter Alpha 2, they left only 1 audio track in the CD, I think.
the fm towns marty even used its karaoke effects in games e.g. the hall effect when the setting was a cave.