Virtua Cop 2 map/models ripping

Discussion in 'Sega Saturn Programming and Development' started by myx, Sep 14, 2010.

  1. myx

    myx Newly Registered

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    Hi,
    I want to make an iPhone port of VC2 (or better PC port) and I need to outguess the file format of Virtua Cop 2 game files (at least the files containing the map and the camera movement). I'm using the PC version (tried the Sega Saturn version but it has more files). All gfx files have .bin extension, there are 6 different types:
    - T_*.bin - textures (+palettes?), some could be opened as Photoshop raw files
    - P_*.bin - objects
    - L_*.bin - no idea
    - Mot*.bin - motion? animations of the objects?
    - Cammove*.bin - camera movement, 4 4-bytes values, guessing that's x,y,z,rotation
    - Scene*.bin - maps, 20-bytes values

    I thought maybe Sega used similar format in other games or maybe there is an easier way to do this? Any ideas?
     
sonicdude10
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