Virtua Racing 32X

Discussion in 'Sega Discussion' started by cde, Jan 2, 2009.

  1. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Great topic! Seems like the JAP version is the way to go.

    What about US version? Can someone check it too?
     
    Last edited: Jan 8, 2009
  2. Alchy

    Alchy Illustrious Member

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    It reeks of internal politics. No sane corporation would act as Sega did in the mid-nineties. Seven active, distinct hardware platforms (Megadrive, Mega-CD, 32X, CD-32X, Saturn, Pico, Game Gear), some in competition with each other - madness.
     
  3. TmEE

    TmEE Peppy Member

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    http://en.wikipedia.org/wiki/Ferroelectric_RAM

    Wikipedia has all answers...

    FRAM is kinda like DRAM, but no refreshing is needed, it operates like SRAM, though you will have to write the data back which you read as the memory cell will lose its contents on read... its pretty nice thing.
     
  4. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Must have cost a bit to use the fram, but I guess it evened out for them somehow.

    I wonder if the fram chip is worth more than the cart itself these days.
     
  5. Arthur-Otaku

    Arthur-Otaku Active Member

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    Yes, very interesting!

    The US ver menu is same of jap version and pal menu is really different, I think that both US and JAP are same

    But there is no save on track records of US version, maybe my battery is dead, or not
     
  6. Rabid Peanut-Butter

    Rabid Peanut-Butter <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    I have the US version as well and never remember it saving lap times either. Regardless, this is fascinating.
     
    Last edited: May 31, 2009
  7. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    the only version of Virtua Racing sporting a battery was the JP one as far as I know.
     
  8. Piglet

    Piglet Spirited Member

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    I converted BC Racers from tge PC to the 32X. Those SH2 chips work well in tandem even for things like scaling. The bus access sorts itself out because of the cache.
    One of my most basic tests for an assembly language is how efficiently it will calculate & draw a mode-7 type floor.
    I also did the floor for the 3D0 and although it uses fewer instructions, the ARM chip inside it is a)slow & b)inefficient.
    The most efficient was the MIPS inside the Playstation (Mode 7 floor for Shellshock).
     
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