What are there PS1 dev terms? L00ky here...>

Discussion in 'Sony Programming and Development' started by Benedict_Arnold, May 12, 2006.

  1. What are these PS1 dev terms? L00ky here...>

    Ok, here are some questions for you hot shot PlayStation programmers.

    1.) what are .RB files? (be specific, what can I do with them?)

    2.) What is a .CCS file? And how can this be used to burn a disc? (two part question)

    3.) What is "watcom"? Like for instance, a windows dos watcom map editor.

    4.) Who has heard of PSXCHOP? What exactly does it do? (I have a definition, I want to see who else knows)

    Thank you. While you guys are complaining about next gen systems, I'm having fun with the ole PSX. I can't afford a Xbox 360 and will not be able to touch a PS3 at that price. Maybe a wii, but I heard it's not that much better than a regular Xbox. (exception is the remotes)
    Also, if I wanted to play old games, I would have kept my Wildcard and Z64.
     
    Last edited by a moderator: May 12, 2006
  2. smf

    smf mamedev

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    I'll pick off the easy ones

    2) cd generator creates ccs files, you either use cd generator to create a cci file from it ( which I guess the software for the official writer supports ) or convert them to cti files which buildcd uses & then convert the output to an iso.

    3) watcom is a company that made one of the first 32bit dos compilers. useful for avoiding the 640k memory limit when using a 16bit compiler.

    smf
     
    Last edited: May 13, 2006
  3. Where might I find something to convert CCS files to cti and then to ISO? I'm not about to hook my cd writer 900E and try to configure cd generator. I heard configuring that prog is a b*tch. Hopefully I won't have to use the ccs, but just in case I want to be prepared.
     
    Last edited by a moderator: May 13, 2006
  4. Ok, I the CD I have has buildcd, ccs2cti, and stripiso. What is the proper way to convert the CCS to CTI and then to an iso (bin/cue)? Is there a way to convert the .CCI to Iso (bin/cue)?
     
  5. fyi, the .RB files I think were Red Book audio files.
     
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