What do you do?

Discussion in 'Game Development General Discussion' started by Calpis, Apr 1, 2005.

  1. Calpis

    Calpis Champion of the Forum

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    There appears to be a ton of (blanket word) "developers" among us as we collectively have a lot hardware supposedly guarded by NDA. Are you involved in either "the industry", demoscene, or "other scene"? I'd like a know what you all do be it amateur or professional, with what hardware and who you're affiliated with if you don't mind disclosing ;) There used to be a thread like this a few months ago but it disappeared into the sands of time and lots of new members have joined since. Post as much information you're comfortable with, don't post at all if you don't want to. It's just that I’ve seen some of us together secondhand on some IRC channels and just randomly around the wired, I’m just wondering how deep this forum goes outside of the board chat :D

    So… post or something, you know, like whatever.
     
  2. Calpis

    Calpis Champion of the Forum

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    So nobody has anything to say? ;)
     
  3. subbie

    subbie Guardian of the Forum

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    I work for a dev studio. Its the first company I have worked for and I will be hitting my 3 years with them in may. I mostly do GBA stuff but I have also done 3 ps1 projects (all shit), and little helping work on 1 DS project.

    I hope to one day steal the PSP devkit and work on that as I personaly am getting sick and tired of nintendo and their BS hardware.

    The only Personal dev hardware I own is a NR Gamecube which I plan to turn into a dev kit once I can find the free time to build a boot disc to launch any media or load files over the BBA.

    I personaly prefer not to disclose publicly who I work for (even though its nothing big or amazing, it's just I have gotten shit for it in the past from my boss).
     

  4. Correct...

    ...NDA says it all :)
     
    Last edited by a moderator: Apr 2, 2005
  5. Evangelion-01

    Evangelion-01 Officer at Arms

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    Well... how should i start, i've been programming games for capcom for about 3 years, i worked on the remake for re1 and re0 , i also worked making metal gear solid 3 for konami "they needed my skillz"MENTIRA!!!
     
  6. Calpis

    Calpis Champion of the Forum

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    lol. Well I'm new to dev, I'm not affiliated with any groups, people or really anything and I'm only interested in working on private projects. I've been a long time observer in most groups and scenes however and only now I'm rapidly gaining insight to my observations from the past. I'm interested in most Japanese platforms, except for the later Nintendo consoles. I don't do much of anything now but tinker with Famicom assembly but I'd like to someday write definitive reference material for all the hardware I'm interested in as well as put together suites built upon the work of my development forefathers. I'm overly ambitious and hope become proficient in a number of languages (C, IA-32, 6502/65816, 68K, Z80, SH*, MIPS, the list goes on) I also enjoy doing other aspects of development such as bitmapped art and have a pretty keen sense of design.

    Not having gross amounts of money keeps me from the more "elite" (well it's all a frame of mind) hardware, so I haven't much to worry about unlike some people ;) I'm interested in getting a clear understanding of the available hardware out there, and archiving things that can be archived digitally ;) Particularly the obsolete kits of the past, sadly few people can properly talk about the hardware they collect so I often have to find things out for myself concerning development hardware and other devices :\

    I guess I'll just say it, I had an alterior motive with this thread ;) I was hoping to get a clear list of "developers" I could invite to something I was talking about ealier this week if they wanted to be.
     
    Last edited: Apr 2, 2005
  7. haliway

    haliway Guest

    i'm working in mutual insurance as Unix system admin but i'm developing a lot in C/C++/JAVA. i'm beginning homebrew dev with gba but i'm searching to have more references with professional kits :D
     
  8. AntiPasta

    AntiPasta Guest

    Apart from being a Computer Science student, I mess around with programming in my free time. I'm a real sucker for assembly language, but now I've got a decent grasp of C(++) I use that too. I've done a lot of coding on PC, mostly 32-bit DOS extended as I get $^#&$#!@!ing sick of Windows-imposed limitations, but lately a lot of Linux-basted stuff too; as well as some short projects on PSX, Ti83 and Dreamcast. As I lack the continuous incentive to really work on something most of my coding consists of toy stuff and little graphics effects, but a few times I managed to extend some more effort and ended up with a nearly-finished CHIP8 emulator for Ti83 and PSX, the basis for a 3D space sim on 32-bit DOS, and KAAS - my virtual machine that runs on DOS and Linux. Currently I'm trying to hack a little DC shmup demo together for the PDROMS coding compo but I'm running quite short on time. And did I mention I really like scene demos? :)
     
  9. kammedo

    kammedo and the lost N64 Hardware Docs

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    Personally i like (NON COMMERCIAL) emulation.
    My hobby actually are SNES / NES (ynt.darkmazda.com).
    I thought of giving a look at N64, mainly to bring some ligth on the Mysterious Banjo-Tooje / Banjo-Kazooje connection....Apart of that, i like Reverse Engineering among everything. I think its one of the best Practices i've ever done in my life and would love to start working seriously with it, but i fear its somewhat impossible since it's mostly illegal....:( well if somebody feels the same as me contact me and we'll se what we can do :)
     
  10. Alchy

    Alchy Illustrious Member

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    Huh? What's this?
     
  11. kammedo

    kammedo and the lost N64 Hardware Docs

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    You never heard of the mystery-filled BT.BK konnection???? o_O
    When first Banjo Kazooie camed out, Rare (the developers) said there would be a sequel, and that there would be the possibility to connect the two games in some way, making it possible to transfer data from one to another. The rest is hystory : many tried to get that connection out of the games, actually, in BK you can actually get to what is called the "stop'n'swop" menu with the help of a Cheater, but everyone failed by finding the correspondent on the BT side..... It's supposed to have been only a marketing trick, some say, others (from rare) say its still there, waiting for someone to get it, and someone else say it was once planned but then left off, those were supposed to be from rare, as far as i know, but they didn't give a believable reason. So i just wanted to check it out via reverse engineering.
    That's all.
     
  12. Fabrizo

    Fabrizo Resolute Member

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  13. Zilog Jones

    Zilog Jones Familiar Face

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    The only "developing" (and I use that word very loosely!) I've done is hacking GB and NES games. I think the first thing I ever did was change some text and (badly) draw some new flashy tiles for the blocks. Then I changed the text and junk in the intro to Pokemon, and ended up breaking it ^_^

    The only substantial thing I've done in this field is a half-finished translation of the classic Famicom Wars. I know there's already one floating around on the internet, but it really sucks! I changed the pointers and junk so I could actually fit in the proper names. For example, on the crap translation, it said "man" instead of "infantry". It was originally ホヘイ (hohei), which was only 3 characters, and there was no space left in the ROM afterwards. On my version, however, it actually says "infantry". I came across some hurdles though - not being able to find some text in the ROM, and trying to think of the best way to do the main menu in English (problem is it's written vertically), and then I got lazy and never touched it again...

    Besides that, I'm doing a BSc. in IT & Telecommunications, which includes a year in C and two years of Java, and for some reason they taught us Pascal in 1st year o_O We also do 8051 assembler, but I suck at it. I'm not too great at C either, mainly thanks to my lazyness.

    I started off programming shite in QBASIC when I was about 10, mostly based around guessing a random number, or something else invloving randomisation. I remember making a program that asked you to type in your name, and it would give its opinion on your name. It was really just giving random answers, unless it was some specific name I put into the program. I don't think I ever learnt how to do anything else besides grpahics and sound, if...then statements, for statements (mainly just to make even more annoying sounds or animations), print and input, and how to make random numbers!
     
  14. FaZyCrUcK

    FaZyCrUcK Spirited Member

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    I'm a truck driver and I can print 'Hello World' in a command prompt

    Please don't email me asking how I do it, it's just natural

    Andy
     
  15. cahaz

    cahaz Guardian of the Forum

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    and what did you made for these games? you have very honorable projects behind you, you know?
     
  16. Alchy

    Alchy Illustrious Member

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    Cheers, fabrizo and kammeda. No, I'd never heard about it, but then I didn't read as much about videogames at that time as I do now. I recently picked up Banjo Kazooie so I'll check out the weird items soon enough ;)
     
  17. cdoty

    cdoty Gutsy Member

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    I've worked for a game company in the past. I currently do simulations for law enforcement and military. I do get a chance to work with the America's Army (UT2003/4) code, since the company I work for is working with them. If you were at E3 last year, you might've seen some of the work I did. We'll also be there this year with some more additions.

    In my spare time I program just about anything I can get ahold of. http://www.chaos89.com/DemoZone/

    I've been one of the first programmers involved in many scenes (Genesis, Game Gear, Saturn, Neo Geo and CD, Arcade, and just recently the CD-I).

    I've released one independent game (Sporting Clays for the Saturn, N64, PSX with a Pocketstation add on - http://releases.emuvibes.com/), and am working on my second http://www.game-shoppe.com/. I did quite a bit of work on a Gameboy Color port of Defender of the Crown. I got a small amount of contract work, which resulted in an almost playable version.

    I like to think I'm one of a small group of people outside of Japan to have programmed the X68000 and FM Towns. These were the two systems that I remember most from my visits to Japan. I saw Microcosm running on the FM Towns, and couldn't understand why a 386 PC couldn't do the same. And, I almost bought a X68000 game, thinking it was a Japanese Amiga game, before being warned by the person at the store. Now, I wish I would've bought it.

    And, I'm one of the few programmers outside of the UK to have programmed the Acorn Archimedes.

    I've never had access to any official development hardware, and have always relied on pirate hardware (or emulators later on) to program many of the systems, or reverse engineered disk/cartridge formats.

    My first console programming experience was the SNES using the romulator. I later bought the Genesis adapter.

    I've been programming since the Timex Sinclair 1000 (ZX-81 in the UK). I began to seriously get involved in programming with the C-64.
     
    Last edited: Apr 9, 2005
  18. Paulo

    Paulo PoeticHalo

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    His last word was "lies" in spanish...
     
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