I have seen many posts referring to games/incidents etc, commenting about how "Nintendo probably has it in the vault" or other such similar comments. Now what do the posters actually mean by this? Some sort of data bank, servers, what exactly? I get the vision in my head of guards standing around a locked vault of secrets hidden in a Nintendo bunker, but for Nintendo (for example) to be hoarding these games somewhere, someone must have a serious idea of what sort of physical location/setting they would actually be stored in.
It means that the game is locked away deep within Nintendo security where no one can get their hands on it. Yakumo
If your planning a heist, then I want in. Let me know where and when we hit lol. Everything goes 50/50. :rambo: EDIT: DAMNIT YAKUMO, YOU BEAT ME BY LIKE 4 SECONDS
In practical terms I'd imagine companies regularly store copies of source code, media etc on tape (or similar) and lock them up. Each company probably has their own way of doing things though, security in a small US budget-title developer is likely to be a lot more lax than in Nintendo's first party dev houses in Japan.
Well just like the recent Sonic Xtreme Demo. They do not destroy all the work they did with there previous games but put them in cold storage or a company team player woul hold on to the copy of the game, then again any work submited is returned to the orginal purpose. Until the point where a company agent who is holding on to a orginal copy decides to sell that copy or brings it up for a new idea. Like imagine all the prototypes consealed in unmarked carts or miles and miles of adverts and art that will never see the light of day only to be stored in the form of flash or whatever media type that does not use a battery.