I know they did Gunforce 2 and In the hunt, but did they also work on Undercover Cops? It has their graphical style. What did these guys work on at Irem?
There's no requirement that the title be one sentence. I suggest: "The company Nazca was founded by a team of former Irem employees. What games did that team work on while they were with Irem?" I'm helping. But seriously, maybe this title works. I had to click into the thread to figure out what you were talking about. It's like a teaser. Substantive Content: As I recall, there is an Irem golf game that looks a lot like Turf Masters:
Major Title 3: The Irem games of the metal slug team I did some digging, Major title was an influence on Turf Masters and the Original Metal Slug Creator I forget his name was a Play tester for R-Type 2. So we can trace the Metal Slug Linage all the way back to R-Type.
title suggestion - Nazca (metal slug) employees what else did they work on? (pre Nazca) I have a vague memory of another game that was visually similar to the sprite work in the dock stage of in the hunt, but it could be a confusion with the animated tiny people sprites and stuff put out by jaleco in the late 80s which had a few instances of 2x8 and 3x10 animated spites that are very similar. if its just about the metal slug visuals then I think the history is covered by the games mentioned and haven't seen anything citing earlier work. the evolution of his style can be seen in the main three - ITH - GF2 - SLUG 1 though is cribbed from Masamune Shirow, majorly new dominion tank police and explains how it appeared in a very developed form. there is/was a page out there with comparisons iirc. I think the colouration also comes from this - the washed out water colour style that he and Miyazaki use for their mock ups. on the programmer side there is a little bit more history but nothing exceptionally noteworthy from what don't remember, the inner workings of these companies and specific work histories for individuals will probably never be known if not already, especially in the arcade side and a company like Nazca who's known employees have been consistently reticent about revealing information. there is one person heavily involved in arcade prototype preservation who I imagine has the contacts to get answers, but I think there is a cultural/formality issue and Japanese won't speak on others behalf's especially about their work so extremely unlikely.