OH NOES Breath of the wild is getting paid DLC before the game is even out. SWITCH PREORDER CANCELED. No that's not from me, that's been in my social media feeds all day. So I asked a perfectly reasonible question. How much is it? $20 What does that $20 get you? Pack 1 - Summer 2017 A new Cave of Trials challenge Hard mode "A new feature for the in-game map" Pack 2 - Holiday 2017 A new dungeon A new "original story" Additional challenges Not bad when most games charge the price for an entire game for DLC that has only half that much content. DOA 5 Last round has $300 season passes FOR FUCKING COSTUMES. So for me what Breath of the wild is doing is the DLC Sweetspot. Quite a bit of content for less than a full game.
DLC is kinda BS anyway, they should just release the full game to people instead of having them pay little amounts to get the real deal.
It depends on how much content this is. How big is the new dungeon/new story? Until it gets released (or at least there's a bit more info), I have no idea, so I don't plan on getting the season pass until I know what the content is. For something like costumes, they shouldn't be more than a dollar apiece (I think DOA charges $3 each). I'd say something like an expansion should be around $20, if it contains a lot of content (BTW, a "hard mode" should be free and included).
Only DLC that mattered to me was the day of PC expansion packs like with Half-life. We were given an all new single player story to go through, complete with new textures, models, enemies, weapons, sounds, maps, effects, as well as an accompanying mutliplayer mode (not sure if Blue Shift had that, I know Opposing Force did) to play. Do these even count as DLC? DLC these days, that I will sometimes put up with, are just maps, since no single player expansions are ever really made anymore. I am not the person to buy something if it adds nothing to the gameplay. Skins and the like mean nothing to me unless they are free to obtain. The last DLC I purchased was probably Halo 3's last map pack. It has been that long, yes. I actually vote against DLC with my wallet, what a novel concept.
I hate the new subscription culture. You can't just buy anything anymore. Amazon used to let you download movies and TV shows, but they removed that feature. Now, you have to have prime and it's streaming only. Video games are not a one time purchase. Now you pay for online, you pay for ingame clothing, and you pay for new modes. When did we just accept that a 'season pass' was reasonable? Photoshop is no longer for sale, along with most adobe products. How long until MS Office is discontinued? Office 365 is sure to take over. Everything has a monthly fee. I think even my sister's car has some features that require a monthly fee. Something like remote start and diagnostics on her phone? I get it. It's way more profitable to keep dipping in the same customer well. I think our purchases are becoming less satisfying because of it. The days when you could pay a single fee and get a complete experience are past and that's frustrating. Did you like this post? Sign up for my loot crate and subscribe to my patreon!
Any DLC is too much DLC IMO. Companies should get 1 chance at an expansion pack, and that's it Look how Bethesda pimps out their games. Most of their "DLC" are what 10 years ago a patch to a PC game would be that adds some cool features. Come on, charging your customers who paid $60 for the game for the feature to build cute little houses in Skyrim? Get out of here. Then there's the obligatory 3-4 story dlcs, which only 1-2 are decent. Borderlands 1 vanilla was a rotting carcass of a game without the extra dlc to go along with it, minus the arena, because that was completely crap. Even companies like Epic Games would routinely release free map packs for Unreal Tournament and such. Now you have franchises like Call of Duty where Activision blocks unofficial maps because they don't want competition on the level making scene. And the mindless zombies (no pun intended--zombie mode) just give Activision all their money. Yeah it sucks, and it's here to stay. Nothing like putting a new game in a modern console to download a 10gb patch, most of it which is future dlc content that you need to purchase to buy. The worst were those horrible online passes they tried to push. So you have to pay for ps+/xbox live, and also need to buy a pass to play a game online? ISN'T THAT WHY YOU'RE SUBSCRIBING TO THE SERVICE IN THE FIRST PLACE? I'm surprised there wasn't a class action lawsuit over that, but I suppose it's because it's "Just" video games, and nothing critical to life on this planet. You guys remember when Microsoft had the gall to require a gold subscription to access youtube and internet explorer? Hahahaha. I hardly ever buy products on Amazon.com anymore unless they're pretty much damage-proof. First they made the free shipping from $25 in the U.S. to $35, and now it resides at $50. But I can get free shipping if I give them $100 dollars a year, right? How does that work in my favor if I make one order every 5-6 weeks? Their shipping took a giant dump as well. I don't get product from reputable shippers anymore, I get it from weird last-stop crowdsourced companies or from Amazon Logistics, which is Amazon Employees in unmarked vehicles bringing boxes to your house (I have a 75% success rate actually RECEIVING my item, coincidence the more expensive items never made it to my door? What a headache.) Also, their packaging doesn't exist anymore. I've had game boxes and books placed in oversized boxes without any padding or paper. Not even those cheap air packets. Horrible. I had to get one item replaced 3 times for a DECENT one. Games I've ordered have come GOUGED. I couldn't do more damage myself if I repeatedly stomped on a game on purpose. Blows my mind. The final straw, though, the final straw--when I can't even buy items anymore because the special price is reserved for "Prime Members" only. I'll just buy somewhere else then with a price match, which Amazon doesn't do anymore either since the end of last year. As a matter of fact, when asking to price match after the price was reduced on an item I recently ordered, they refused citing their policy, then locked me out of accessing my orders until the product shipped so I couldn't cancel it and re-order it. Bastards. God I absolutely hate Adobe. They are possibly the worst software company in existence, aside from Microsoft. They are the epitome of a monopoly. Buy and destroy all the competition, then turn your product into a service rather than a computer program. I will just keep using the older versions until hopefully a real competitor comes out. 150 million adobe accounts were hacked a few years ago. The new cloud model makes people even LESS encouraged to license their product, since they need to always have an internet connection to prove they're not a "pirate" with their license check every few weeks; speaking of counterproductive. And as far as Microsoft's Suite goes, kind of unrelated, but am I the only one who is infuriated when someone sends me a non-legacy file made with the very latest version of MS Word, so I can't open it at all and have to use some kind of online converter program or something? Some free programs you can use: Gimp, Inkscape, Scribus. I kind of hate Inkscape for vector art, though. Can tolerate the other two.
I wouldn't be surprised if Microsoft turns Windows 10 into a service and charges a monthly fee to keep activation, forcing you to pay if you want to keep your software up to date. DLC is meant for additional content after the game releases, not in game content and mechanics purposely left out so you can buy it day 1, even if it will come out later.
In the early days of PC gaming, games cost next to nothing to make in comparison to today, but price haven't gone up. To be honest, I'd prefer to pay $60 instead of $100 (which is probably what game companies with a AAA budget needs to charge) for a game I don't know if I'll like, and be able to expand on that game if I really like it later on.
Wow, I didn't know that about Photoshop. That is absolute bullshit on the part of Adobe there. I hate the idea of DLC myself, but I'll admit I have forked out for it in the past if it's for a game or geeky franchise I really like, like Star Wars, Batman or Transformers. My biggest DLC gripe at the moment is with all the DLC expansion packs I've bought for Star Wars: Battlefront that don't have any kind of single player functionality. I knew going into those purchases that they were for online only, but I optimistically hoped some single player mode would get patched in later, which is looking less and less likely. This means when those servers eventually go down, I'll have over £40 worth of useless DLC sat on my PC's hard drive. I liked the very early idea of DLC as an expansion to a game, whereby you'd get an all new, albeit shorter, single player mission with new enemies and locations that came out some time after the main game. Nowadays though, it does feel like a lot of companies are just trying to sell you half a game and expecting you to cough up for the rest of it in instalments. One of the only recent examples I can think of really decent DLC that properly felt like a true expansion of the single player game were the two DLC expansion packs for Bioshock Infinite, particularly with the return to the Rapture location in the second. I genuinely enjoyed every second of those.
That will be the day when Linux share on desktops will jump from 6% to 30%, a few months later it will be 80%. People can do one simple thing - vote with their wallets. But they don't do it so companies keep milking them like cows.
Doesn't stop the smarmy, slimy, dickhead businessmen and women from pointing out that you can do that and people will still pay, and the other stinking rats around the boardroom table nodding their heads and complimenting such a "great idea".
The biggest problem, in my opinion, is having DLC at launch. Regardless if it costs 10 bucks or if it's free.
I like how Naughty Dog handled this with The Last of Us : Left Behind. A single ~5 hours single player DLC, for 10$, released several months after the original game, and introducing a narrative that wouldn't fit in the pace or style of the original game.