Why did the ps1 suffer from weird video jaggies?

Discussion in 'General Gaming' started by Evangelion-01, Dec 7, 2008.

  1. subbie

    subbie Guardian of the Forum

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    [​IMG]

    Again, Nope

    To my knowledge, no namco system 11/12 board had used an external drive. Tekken 4 & system 246 (ps2 hw) boards did use a DVD drive.
     
    Last edited: Dec 9, 2008
  2. MottZilla

    MottZilla Champion of the Forum

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    Could you find a smaller picture subbie? ;)

    skavenger, subbie is absolutely correct. Tekken 3 was stored on ROM chips on the PCB board. There was no magnetic or optical disc involved. Check here: http://www.system16.com/hardware.php?id=535
     
  3. madhatter256

    madhatter256 Illustrious Member

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    I can vouch that Quake did use FPU! There is this infamous C code that iirc was the mother of the engine...
     
  4. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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  5. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Damn!

    Is the Dreamcast/Bleemcasty* version better? Or just cool to check out?

    *lol, bleemcasty, whoops.
     
    Last edited: Dec 9, 2008
  6. MottZilla

    MottZilla Champion of the Forum

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    But Tekken 3 didn't really push the System 12 hardware like say Tekken Tag or Soul Calibur. Atleast all the time I saw Tekken 3 the arcade version it really didn't look like the PS1 couldn't handle it, unlike TTT and SC.
     
  7. subbie

    subbie Guardian of the Forum

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    I had a better picture but i could not hotlink or steal the image from the site to post here. Second I was at work so I couldn't just copy and upload it to imageshack (work's network blocks me. lol).

    Yeah I was thinking to post system16 but i bet the guy would have came back saying tekken 3 is a special case. Thus that is why I went for a picture of the actual tekken 3 pcb to put it to rest.
    :thumbsup:

    Speaking of system 12, god I should have never sold off soul calibur. I miss it. =( (at one time i had soul calibur, soul edge & ehrgeize).
     
  8. MottZilla

    MottZilla Champion of the Forum

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    I noticed some pictures of Ehrgeiz the arcade version after only ever seeing the PSX version and I was amazed how much better the graphics seemed to be compared to the blocky PSX version I remember.

    I also wish I had Soul Calibur. It would be a nice game to fire up from time to time. I know it's on DreamCast and 360 Arcade but it's just not the same thing as having the arcade pcb.
     
  9. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Never played it. But Ehrgeiz runs on the System 12 Board, so the PS1 wouln't not be able to handle without some losses.

    http://www.system16.com/hardware.php?id=535&gid=1297#1297

    Article at Hardcore Gaming 101: http://hg101.classicgaming.gamespy.com/ehrgeiz/ehrgeiz.htm

    What about Tobal 1 and Tobal 2? Star Gladiator? Soul Edge? Dead or Alive?
     
    Last edited: Dec 10, 2008
  10. MottZilla

    MottZilla Champion of the Forum

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    On System16.com, they say that System 11 and System 12 have the same polygon rendering rate. Does anyone know if this is true? Was the PS1 really capable of graphics you see in the arcade System 12 games if it had the extra VRAM? Or do you think the System 12 besides having a faster CPU clock rate also had a faster GPU allowing more polys?
     
  11. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    I think it had a faster GPU as well. Just look at Soul Calibur. That would be impossible on the PS1.
     
  12. skavenger216

    skavenger216 Familiar Face

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    Like i said, i wasnt 100% sure i was remembering that righ ( i definately wasnt:icon_bigg). I think they could have ported Soul Calibur to PSX, but it would have looked like shit. Think Soul Caliburs gameplay and eveything but with Sould Blade/Edge quality graphics.
     
  13. Taucias

    Taucias Site Supporter 2014,2015

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    System 12 uses the same GPU. Only the CPU and RAM are different. In System 11, only the RAM is higher.

    The PS1 was held back by the CPU. The GPU fill rate was never maximized due to this.
     
    Last edited: Dec 11, 2008
  14. MottZilla

    MottZilla Champion of the Forum

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    Thank you Taucias. =) I appreciate a definitive answer.
     
  15. Taucias

    Taucias Site Supporter 2014,2015

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    The PSX draws quads too, just it makes one vertex minimal so that it is works like a triangle. But this causes problems in some engines and glitches with textures etc.

    N64 was not crippled by the memory size, but latency. That and the processing cost of using all graphic effects (forced by Nintendo).
     
    Last edited: Dec 11, 2008
  16. madhatter256

    madhatter256 Illustrious Member

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    I believe the theoretical PS1 onscreen polygon count was below 200,000 TEXTURED polygons and about 600k simply shaded polygons (gray).
     
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