Hi everyone. I'm relatively unknown around here, so please let me explain. Earlier this year, a topic came up (link) in which a user was having trouble running a magazine demo due to a WIBU key lock. I offered to help out, and within a week I had successfully bypassed the lock, with the game becoming fully playable (I had also enabled a debug menu along the way). Since then, a couple of other members have PMed me with similar issues, and so far it has been very successful. To make it more clear, I'm able to bypass WIBU keys - and perhaps other types of dongle - for PS1 and PS2 games, by using AR codes and eventually ISO patches. Success is never completely guaranteed, but so far I have dealt with six betas, all of which were eventually unlocked. Now, I'd love to bring more betas back to life. If you need any help, PM me with the details and we'll see what we can do! (B.T.W: A few ASSEMbler users can vouch for me. If you're one of them, please post a mention here, if it's alright. Thanks!)
Nice stuff, not along the exact same lines or whatnot but how are you with PC program hacking? Got one of the latest versions of GC ProDG which would be very useful to many people I suspect if it were cracked ;p
I dabbled with PC cracking some years ago. If its an internal tool it likely doesnt have anything overly advanced (i.e. out of my skill set). Id be happy to take a look if you want.
How was the WIBU integrated, if you not mind me asking? I have a SDK of this dongle around and as I used it last, the only secure way to integrate it was the encryption which still could be dumped with a bit of tinkering. But if you get the files without the key itself, I guess the integration was made monkey like by just calling the key is connected functions. P.S.: If it helps you and you not got it yet, send me a PM and I dump you the SDK disc with docs, it was handed out free upon request anyway (to coperate).
I'm not an expert with the IOP, but WIBU-locked games tend to have a file called 'wibu.irx'. That's probably the file that does most of the work. It grabs a 4-byte code from the WIBU key so that the game can compare it later - making the bypass relatively easy to do. I haven't yet come across a beta that stores important files on the WIBU key - hopefully there aren't any! (That said, I don't think I'll need the SDK for anything, but thanks anyway!)
Than it's the worst integration of WIBU ever lol. The apps you encountered so far used codemeter or the old tiny key still (green "rubber" thing)? The later models had a point and click GUI to encrypt the entire code as sold form 2006/2007 onwards, guess these are still the older ones than.