Wide Boy 64 AGB problem

Discussion in 'Repair, Restoration, Conservation and Preservation' started by Martianman, Aug 12, 2015.

  1. Martianman

    Martianman Member

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    First of all, hey all! I was a member of this forum way back and after getting out of game collecting for a few years I just recently got back into it. Anyway, I got a Wide Boy 64 AGB recently and it seems to have a bit of an issue with freezing. After about half an hour to an hour of gameplay it will freeze and sometimes the sound will continue playing even after the game freezes. I highly doubt it is a game issue because it has done this will multiple different games. My best guess so far is that the cartridge is overheating because it does seem to get rather warm after extended play. Anyone have any ideas?
     
  2. takeshi385

    takeshi385 Mojarra Frita Bandit

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    Do you have a 64dd connected under it? Mine does the same thing only when I have my 64dd connected, I think in my case its an amp draw problem as it happens randomly. I bought another psu and am waiting on some capacitors, hopefully new caps in an aging psu mends the issue.
     
  3. Martianman

    Martianman Member

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    Yeah actually I do have a 64dd connected beneath it. Let me know if you have any luck fixing it.
     
  4. takeshi385

    takeshi385 Mojarra Frita Bandit

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    Update: recapped one of my psu and it didn't fix the issue though it did work longer before freezing. I'm now looking into an atx psu, but that will be a while before I can get around to it.
     
  5. takeshi385

    takeshi385 Mojarra Frita Bandit

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    Update: So I'm very excited to say I have found the reason for the Wideboy 64 agb freezing. I notice from the get go that the normal psu would get hot whilst playing on a n64 without a 64dd, and because of this I long suspected that the wideboy64 agb pulls to many amps and whilst the normal psu can run the wideboy 64 agb, when you add a 64dd to the mix it's just not enough. I originally tried to remedy this problem with an atx psu, but because It needed a massive minimum load before it can run(rather give amps to power on the n64), I was knee deep with the problem of using dummy resistors and dispersing the heat of them. I then ran in to another issue being that every rail needed a dummy resistor. Sick of looking at this project I took about year break from it.

    Enter the dreamcast psu replacement thread. I had been watching this thread for a while and took note of the picopsu used, thinking it might solve my problem. I recently decided to try you the pico psu for this project and to my joy IT WORKED. So not only was my hunch right about the problem, but now my psu runs super cool. Only problem is you have to wire a switch to the ps_on pin and ground, turn on the n64 and then flip the switch connected to ps_on and ground to start the psu(My guess is it is looking for a load immediately and if it doesn't see it, the psu won't work).
     
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