Is there anyone who has his Wii chipped and tried to boot up debug copys? Or is there any workaround known yet to boot debug copys?
it makes sense, since we don't know yet if Wii uses an executables signature like Xbox or not. If not, a debug game could run on a Wii + drivechip. But if debug executables are unsigned and if Wii needs a signature, then it will be way more complicated to run homebrew and stuff.
I have no idea if there is a difference in the structure of the discs. I've got one wii debug copy (Ice Age 2) and no copy's of retail games so I can't compair it. Heck I can't even open the debug copy on my pc.
Didn't even know there was any chip out for the wii until I read this post.. but after doing some investigation it seems like all it can do is help people to pirate games.. it can not help you to run unsigned code.. and my guess is that the Wii debug discs is probably not signed. "So to recap...Wii Homebrew is still not possible. Gamecube homebrew on the Wii IS possible via a modchip or through Action Replay/Freeloader. None of these chips get us any closer to Wii Linux" http://wiihacks.blogspot.com/
Well... We don't know exactly how files are loaded on Wii : maybe there is a signature check, maybe not. But it's very probable, since it's quite efficient yet. At the moment, Wii modchip allows to load games from DVD-R and DVD+R, and from any NTSC region if your wii is NTSC. Because of the constant updates and the necessity to keep the chip undetectable, it sends no code to the Wii processor itself, it just patch some routines in the disc drive : so it offers very few functions. And honestly, for modchip makers, the main goal is to allow pirate games to run : they don't earn money with homebrew, that's not their problem, and most of people who buys a modchip wants to play games free. Quite sad, but realistic.
i m in the middle of monkey island 4 on the PC (With 360 controller xD) , and I can say i love piracy! (monkey island style)
kammedo, that's not how signatures work. They re encrypted and contained within the executable(s) and they have a 'key' of their own, which makes them unique to each game.
We are talking about asymmetrical encryption, right? So you have a public and a private key. As "signing", I understand the use of the private key to encrypt a signature, which can be decrypted with use of the public key, thus letting you be certain about the private key owner's identity (which in this case is Nintendo, or somebody else). Is this the case in the Wii?