Wii debug games bootable on retail with chip?

Discussion in 'Nintendo Game Development' started by wombat, Feb 3, 2007.

  1. wombat

    wombat SEGA!

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    Is there anyone who has his Wii chipped and tried to boot up debug copys? Or is there any workaround known yet to boot debug copys?
     
  2. DevL

    DevL Robust Member

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    do you make a difference between debug copies and "backup" ones ? :)
     
  3. Haruglory

    Haruglory Spirited Member

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    it makes sense, since we don't know yet if Wii uses an executables signature like Xbox or not. If not, a debug game could run on a Wii + drivechip. But if debug executables are unsigned and if Wii needs a signature, then it will be way more complicated to run homebrew and stuff.
     
  4. wombat

    wombat SEGA!

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    I have no idea if there is a difference in the structure of the discs. I've got one wii debug copy (Ice Age 2) and no copy's of retail games so I can't compair it. Heck I can't even open the debug copy on my pc.
     
  5. babu

    babu Mamihlapinatapai

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    Didn't even know there was any chip out for the wii until I read this post.. but after doing some investigation it seems like all it can do is help people to pirate games.. it can not help you to run unsigned code.. and my guess is that the Wii debug discs is probably not signed.

    "So to recap...Wii Homebrew is still not possible. Gamecube homebrew on the Wii IS possible via a modchip or through Action Replay/Freeloader. None of these chips get us any closer to Wii Linux"
    http://wiihacks.blogspot.com/
     
    Last edited: Feb 5, 2007
  6. Haruglory

    Haruglory Spirited Member

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    Well... We don't know exactly how files are loaded on Wii : maybe there is a signature check, maybe not. But it's very probable, since it's quite efficient yet.
    At the moment, Wii modchip allows to load games from DVD-R and DVD+R, and from any NTSC region if your wii is NTSC. Because of the constant updates and the necessity to keep the chip undetectable, it sends no code to the Wii processor itself, it just patch some routines in the disc drive : so it offers very few functions.
    And honestly, for modchip makers, the main goal is to allow pirate games to run : they don't earn money with homebrew, that's not their problem, and most of people who buys a modchip wants to play games free. Quite sad, but realistic.
     
  7. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Retail discs have a signature.

    Are the mod chips out in the wild yet?has anyone installed em?
     
    Last edited: Feb 6, 2007
  8. liquitt

    liquitt Site Soldier

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    they are and no, because their only use is piracy, which sucks

    it's not even regionfree piracy -_-
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    i m in the middle of monkey island 4 on the PC (With 360 controller xD) , and I can say i love piracy! (monkey island style:p)
     
  10. kammedo

    kammedo and the lost N64 Hardware Docs

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    Well you can always get the signature from some other game - wont you?
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    kammedo, that's not how signatures work. They re encrypted and contained within the executable(s) and they have a 'key' of their own, which makes them unique to each game.
     
  12. kammedo

    kammedo and the lost N64 Hardware Docs

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    We are talking about asymmetrical encryption, right? So you have a public and a private key. As "signing", I understand the use of the private key to encrypt a signature, which can be decrypted with use of the public key, thus letting you be certain about the private key owner's identity (which in this case is Nintendo, or somebody else). Is this the case in the Wii?
     
    Last edited: Feb 7, 2007
  13. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I m not an expert on this, but from what I ve heard its similar to the 360's signing.
     
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