The.Legend.Of.Zelda.Twilight.Princess.WiiCLONE-Wii Is all I've seen at this point from a post on Dcemulation.com. Claims the "xerox" (probably looking for the word copy) work fine on demo units. No other clues or tidbits aside from that. I don't see anything anywhere in the normal channels for warez of this sort. If Nintendo did something dumb like make it a pc readable format this would not surprise me at all.
nope, the format shouldnt be PC readable. PSO or some other loader might work, or even samson's loader off the GC mem-card. If the Wii can do .dol files, i see no reason why the debug command on the drive wouldnt work Besides, the NR units might take standard DVD-R media instead of special NR discs. I hope the PSX effect of piracy/popularity/third parties is the case however, if piracy is on the way.
too soon. Only people who have zelda are sites & mags. I dout any of them would let the game go so it can be pirated. I would not be suprised if Wii games are hacked soon (nintendo is never good at this) but personaly I dont believe zelda of all games would be pirated already (why not 3rd party games which are now on sale in stores).
Not true, some Best Buys have already started selling Zelda. See here for one example: http://kotaku.com/gaming/wii/zelda-twilight-princess-on-sale-now-215083.php I still doubt that anyone has copied it yet.
http://gbatemp.net/ - don't know if this is on the no-no list of sites to link to. Seems like it's just a warez reporting site. Red Steel and Wii Sports are listed as being imaged as well. I don't have an account so I can't find out any more details. Interesting to see if this news is legit or not.
it isnt unreasonable for images to be made, if say, a coder from a studio actually made a piece of code using some debug command (and his internal offiicial knowledge and know-how) to copy raw data from the disc over TCP/IP (wild assumptions) to a hard medium. Familiarity with master disc images, tools, and technics used on the GameCube should at least marginally assist a potential hacker (even if he has signed an NDA) to do the dirty job. What is doubtful however, is that someone has found any way to play a burned image in the Wii console itself through an optical medium. I would assume that the drive is more capricious than that of the GC.
It is possible, since Zelda comes in a GOD disc (theres some photos from the assembly line) and therefore should be able to read on a hacked GC. On the other hand, seeing the lack of improvements ninty did on the hardware I wouldnt be surprised if they didnt update the antipiracy measures. After all ninty put a lot of work in the GC and it got hacked anyways, and even if the Wii gets hacked in no time they are making a ton of money off the hardware, not like for example the Dreamcast which was extremely easy to pirate while SEGA's profits were completely dependant on software sales.
GOD = Gamecube Optical Disc. I too wonder if Nintendo fixed the debug command in the retail unit. I really think there's not way in hell that they didn't remove it from the Wii drives. This does however mean that the things like Samson's Loader will still work, you just won't be able to play GC DVD-Rs. But hopefully you can boot something likr SDLOAD and still do GC homebrew off the GC SD adapter. That would be nice. But I wouldn't be entirely shocked if this time around Nintendo gets hacked faster. I just hope that it would have the "PSX" scenario where it also enjoys enormous success.
Red.Steel.WiiCLONE-Wii The.Legend.Of.Zelda.Twilight.Princess.WiiCLONE-Wii Wii.Sports.WiiCLONE-Wii WiiCLONE.Tools.READ.NFO-Wii Wii.Copy.Protection.Information.READ.NFO.INTERNAL-Wii that's everything that's released for now, all the game images are exactly 2 gigabytes big...so either it's a fake or just some raw data
I find it hard to believe that the Wii has a 2GB cap for single layer discs. 4.7 ? Maybe. Nintendo's master disc formats are of a set size and checksum (per GameCube), and 2GB seems unlikely to be the magic numero. The GameCube's .gcm files were about 1.5GB, the total space of the Disc. Again, in the case of full sized media, 4.5-7 would seem a more realistic size. Even if someone proposes they files are compressed, does anyone honestly believe that wii sports is anything more than half a gigabyte in actual data?
hmm i know a bit about that, and believe me, most of the early (pre-release) pirated things are coming from sources like this. Anyway, you were also able to download GC/PS2/Dreamcast/DS/whatever Images before there was a mod chip or something. I dont think thats something one should worry about
Echelon was it that put out a boot disk at the same time of their releases, or shortly thereafter until they figured out how to self-boot them. PS2 rips were a matter of "pop in drive, rip" for anyone with a dvdrom. Nothing special in the least. I didn't follow the ps2 scene for a while so I can't comment on it.
I remember when SEGA was giving the Sonic Adventure 2 demo disc with PSO ver.2, some dude from a mag actually dumped it one day before it was on sale, so you were able to get the demo from the internet before anyone else on retail.
actually, its pretty common that warez-groups release games a week or a couple of days before they hit the street. happens fairly regulary with ds games and i think it already happened in the days of the snes and before. they usually try to team up with persons working at gaming magazines, cd pressing plants (especially for regular music cds or pc games.) or the company publishing the games. or was that sa2 demo some kind of special case?
Just like in the early GameCube scene, there were fake ISOs floating out there. These obviously are fake. There's not way they'd all be the exact same size and also 2GB. I wouldn't be surprised if they are all actually the same files with different names.
Dunno, it was limited release but that doesnt mean mags didnt get it, most games sites had one, like IGN.
hmmm I didn´t want to make another thread, but it seems like the PS3 games are already being pirated. http://www.dailytech.com/article.aspx?newsid=5087