How would I get discs on or off of the wii rvt-h? I think there may be a disc on there because it gives me an error, bad disc on the rvt-h itself
Bad disc is the standard error when there's nothing in the drive. With the Wii plugged in and turned on, press 'disc change'. This should cause the red LEDs on the front to change. They represent the disc image number in binary. If no LEDs are lit, the rvt h has no games on it. If there are games, select a slot using the disc change button, then press 'insert' for a couple seconds, then reset the console with the white button. The game should boot.
Ok, apparently because it was plugged in. it shows 1 light, but its giving me a bad disc. Can I get that disc file off the wii, even thought its probably corrupt?
If it is saying bad disc, then there probably isn't an image in that bank. The easiest way to tell is to just hook it up to the PC and use rvtwriter.
I just got the rvt-h, so I didn't set it up, nor do I have software for it. Has there been leaked software?
http://assemblergames.com/l/threads/ndev-setup-guide.63417/ I am fairly sure that rvtwriter is included with the files in that thread. The 4 links at the bottom of the first post.
I accidentally clicked initialize on the software after I saw there was a wii game on there, now its gone. Did I lose it forever? (It was of marvel superheroes so its not that big of a deal)
Also, is it possible to get retail games on this device? What if I used the same method as the Ndev, but instead somehow converted it to rvm and download it to the rvt-h?
I don't know if that is possible I have never tried it, but would it really be worth it? It can only hold 8 single layer games or 4 dual layer. You can get a retail Wii for £10 and softmod it. You can then play Wii and GameCube games off a hard drive.
Well, honestly, yes. I have a wii already, and I specifically bought this so I could play games on it. If I cant do it, thats $200 down the drain.
Why would you want to buy development hardware to play retail games when you already have a retail console designed for that exact purpose? If that was your plan, you should have at least checked to see if the system could play retail games before spending $200
I know it sounds stupid, but I knew it couldnt play retail games, I just assumed it would be like the NDEV except you could use the games after you downloaded it.
The NDEV is different, that can load .elf files. To be honest I have never run a retail game on my NDEV because I don't see the point. When you modify a retail game for NDEV what file is it that you run? Is it a .elf? And when you run it on the NDEV does it generate a .dlf file?
With the SDK there is disc mastering tools. One of the tools is called makeMaster. It is very unlikely that this will work with a retail game but you could give it a try. The documentation does say: