Anyways, we've been treated to some new info and a concept image on this great looking unreleased n64 game. So I figured I'd make a new topic. Interesting that it was 80% plus, complete.... Lol someone bump david to get this rom out there.
Man there is a lot of dust on this topic!! Time to get it off. I just played the prototype for a few minutes and im impressed. Had a lot of trouble getting it to work,i even thought it was broken. Then i got a bright moment and got it to work. Gues what? You need a expansion pack to play it.
What was the draw distance like? In the screenshot above it seemed kinda poor, maybe your prototype was different?
Just a fast picture of the game. if i got time ill add a youtube later this week. http://imageshack.us/photo/my-images/40/wildwaterz001.jpg/
http://www.youtube.com/watch?v=O6pLxugfrKY Short and crappy movie. Damn i forgot to put my avatar in there,sorry ape my bad.
I would say its about 45% complete. - There are 2 of the 5 play modes - There are 2 of the 6 courses ( devil's elbow and woodchuck ridge) - There are 3 of the 6 characters (katana,tokomo and tamara) - The cartridge has the following information written on it. - x-stream 6/15/99 - india (the country or a womans name:shrug: - test module - The game engine I would say the game engine is 100% What all the previews in old game magazines say is true. The water is the best aspect of the game and way better then in wave race. The water has different colors from dark to very light and its not random but the colors change when water is deeper for exsample. The water flow is also great you can feel difference near waterfalls or multiple streams. The characters feel great in controls and can rotate 360 degrees. They won't get stuck and no buggy camera etc. The controls are funny btw you really have to paddle by moving left and right. But the game won't play without a expansion pack.
Great game and the multi player is fun. What pops in my mind now is that there are even short cuts.Near a waterfall you can get grapped by or go with the flow down directly.Or paddle hard away from the flow go after a rock path and take another route that is a little shorter .Not much but it shows they had great ideas.
Thanks for the reply! Sounds rather innovative, and it seems they had the good sense for bottom-up design in all their games. The water dynamics are very impressive even in the videos, and its good to know you feel the difference more than anything. The pull of the current is one of those gaming-experience kind of things you just can't notice from a video. Does it have rumble support by any chance? It would be hard to imagine it didn't.