And it isnt a lame conversion, Im talking of the full PC version running on a normal PSP. How? simple, they ported the Bochs x86 emulator for the PSP and now you can run any x86 OS like FreeDOS, Linux, DLX Linux, NetBSD, OpenBSD, PicoBSD, Pragma Linux, Debian 3.0r0 and 2.2r5, and any other disk images with pre-installed systems on them Obviously the only Win95 game that can run at a normal speed with a fully operational GUI is solitaire (well, maybe not that bad, but you wont be running quake). But with the OS running in the background you could run DOS games, emus (Snes9x, Gens, Project64) and other apps, like POP clients or even Skype :smt023 Want to try it? go here
Oh my! This is so... cool in a weird way. They stole the idea though... 2 years ago I was considering the possibility of emulating an 8086 on the PSX... of course the idea never got anywhere Edit: now if only it could play Wing Commander 3 :dance (of course there's no space for 4 CDs, but still I dream)
Even with 2gig Duo sticks you wont be abble to run it. The PSP needs to be OC to boot win95, but even games like solitaire run slow Give them time man, they should come up wit something :smt023
Yeah, if everybody stopped porting over C source and actually tried some optimization (not accusing this guy of anything, in fact what he does is quite 1337, but in the DC/GP32/XB community it happens quite often that ports are done with little regard for the change in architecture, and the result is not quite what it would be had somebody bothered to optimize it a little more)
i read about this and they said this is emulation not a full machine but in time they will hack it out but do we really need a os running on the psp. I rather just have games for my freaking psp, or just open the thing up so we can put games on it. Sony isn't showing anything until the xbox 360 comes out.
Not at all, but the thing is that with a stripped version of windows (like the one the Xbox has) the PSP could run any games or emus designed for windows :smt045
I disagree, I think optimization is fun. I remember holding a contest with a friend who could write the fastest sprite scaler, it felt like such a personal victory to be able to eliminate one more instruction from the main loop
What little "optimization" I've done (TI BASIC), it was pretty fun. I'd rather do optimizing than bug-fixing. Looking through all of those lines of code on a screen that tiny got annoying quickly. If anyone wants to know, TI BASIC is the only programming I'm good at . I'll give C++ another go one of these days. As for Windows 95 on the PSP, wouldn't running emulators on the thing be extremely slow? I mean, you're running Windows 95, which is running through an emulator, and then you want to emulate another system through that? I'd imagine there would be serious difficulties somewhere along the line...
yeah I know that feeling. I love it to. but I'm not that in to speed optimation I like to make the programs as small as possible instead. like when I wrote my 64byte sine drawing program in asm. that was fun
One thing is to optimize a tetris game, but when you`ve to optimize an entire engine like havoc to run with the game in a system with low resources then it sucks :-D Indeed, thats why i said the a stripped down version of windows may work better (the GUI consumes too much resources). But windows is not opensource, so a stripped version would be illegal. I think we could get better results with linux (plus theres a lot of emus for it too)
Oh yeah, I'd love to see it! People at Neo-Geo.com say it kicks ass! (on the other hand, who was asking who again to do his assembly assignments? ;-) )