Wolfenstein 3D for Nintendo 64

Discussion in 'Nintendo Game Development' started by jnmartin84, Nov 11, 2013.

  1. stoj26

    stoj26 Newly Registered

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    Wolf3D test Everdrive 64 V2

    hey guys, I have tested the latest update on my Everdrive 64 v2 running ios 2.06, well the game boots and loads no problem but once into gameplay the game runs fine except when you make a sudden movement or walk into the walls the game freezes any way to fix this?
     
    Last edited: Jul 22, 2014
  2. olivieryuyu

    olivieryuyu Robust Member

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    i will try on my everdrivre soon :)
     
  3. jnmartin84

    jnmartin84 Robust Member

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    There are a few different kinds of crashes lurking in it. One of them is possibly a variable overflowing, the others are null pointer dereferences. I might look at doing a new port based off a different code base in the future, but no promises.
     
  4. LeHaM

    LeHaM Site Soldier

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    I'm going to give this a go on my v64Jnr 512 I'll post what happens :)
     
  5. jnmartin84

    jnmartin84 Robust Member

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    In a couple of months, when my 64Doom port is in steady-state and just receiving bug fixes, I am going to do a new port based on Wolf4SDL. That is, unless someone else does one in the meantime.
     
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