Let's be honest people the industry isn't what we all hoped it would be. There are a lot of bad trends being spewed out at us as consumers like DRM, Stereoscopic 3D, Half Baked games that leave out content just because you bought it used, etc. Sadly from all I've seen lately it's only going to get worse. Developers that are treated poorly, and publishers who only "pretend" to like us when really in their eyes we are all just a bunch of hackers and boot-leggers. Maybe that is not how all of them see us but honestly, that's the impression I've been getting lately especially from companies like EA, Ubisoft, Activision, and Capcom. Maybe not in 5 years or 10 but maybe in 20? I kinda see things looking kinda bleak. But honestly I want to be wrong about this. I love video and computer games and appreciate the hard work that goes into them. But big name publishers are killing the fun. And when you take the fun out of a game... there really is nothing left! My question to you all is with all these negative trends and news stories coming out about the industry, do you think there's a possibility it could all crash again like in 1983? My opinion Microsoft are blame for money grabbing success with Time exclusive and DLC content ideas. I haven't played much this Gen console. I went back and start playing retro gaming console like N64, Dreamcast, SNES and PS1 and PS2 and to be honest I have more fun, enjoyable time and playable than This gen console. Share your opinions
Probably not, just a lesser demand for video game consoles/PCs in general since every John and Jane Q. Public has a smartphone that has since replaced a lot of functions. There would only be a crash if everything electronic entertainment stopped selling over a period. Society didn't have the Internet or the devices that connected to it back in the 80s. Part of the reason of the crash was because there were just too many consoles and peripherals on the market, and there wasn't much technology out there to substitute their use (or uselessness) and consumers just stopped being interested in them.
As far I know, Games on phone are starting to losing the population audience, was popular one time. While not big fan playing games on phone but I used played one or two android games and I notice that you can play full games for free but you have to pay to unlock more powerful weapon, health and other things when levels are getting tougher.. Games like Contract Killer zombies. I think that is a sneaky ideas from developers.
I have to agree with this. I bought a current revision Ipad when it came out. I use it for everything but games except for arcade emulation using the icade stick. I check the app store every so often to keep up to date and the games are just mind numbingly bad. And they have millions of downloads which means some housewife is out there swiping away on her screen and calling it a challenge. There are so many mobile genres I don't get like the endless runner. Theres no ending, you just jump or tap alot. Namco just announced they are bringing the Idolmaster games to the US and mobile only. And they're charging 50 bucks for it just like a full console release. I think this is the future where mobile games will start having prices equivalent to current console games. I think if these mobile app games don't end up destroying or hurting the industry then nothing will.
LOL, and this is after I've said multiple times that the handheld market is fucked because phone games only cost a few dollars a piece, this would completely eliminate that edge.
If newer mobile phones had physical controls rather than the touchscreen crap then phone / portable gaming would probably be great. I know some games are great with touchscreen but 90% of them arn't. I can see a gaming crash looming as theres no real advancements any more its all gimmicks back in the late 80's - 90's every console had something new, something revolutionary. Now days the only really innovator is Nintendo and then everyone else copies them and makes their products better to suit what they think we want. This picture I found onthe interwebs kinda sums it up.
@camdman Finally someone stick to the topic as I want to hear. Yep, it pretty much sums it up. It just getting worse. Shorter singleplayer and too much focus on mutiplayer online aswell. Again perfect example like Capcom trying to convert Resident evil 6 into Call of duty style, unbelievable !
I'm all about the single player in games. That's one reason I love Dead Space 3 so much. It takes a good 12 hours to beat the SP. I've recently found Assassin's Creed 3 and love it, though it can be bland. Single player only games are dying out.. it's sad. I don't play a lot of multiplayer anymore. I used to play a lot of CoD:MW back in 2008, but now I stick to Battlefield 3.
You should try Far Cry 3 aswell, you won't be disappointed. I have played original Dead Space and that was great in 2008.
Keep in mind the industry already contracted a bit last year, and yet that didn't create a domino effect like the one from '83
I think it's less likely that there's going to be a crash, so much as consoles are just going to slowly fade away in favor of phones, tablets, PCs, or a hybrid of all 3. Phones, tablets, computers, TVs, and game consoles are becoming increasing alike to the extent that, in the future, you might only have one device, or maybe the same device with different screen sizes.
That is true, console gaming is more becoming like PC gaming rig If you know what I mean. PS3 home media device. I don't really watch from TV anymore as I watch live TV channel and Netflix films on PS3 and internet browser aswell. Now I just realised how much thing has changed since 2006. Like MP3 player device has faded away since modern phone can use as MP3. Again same for strap watch.
electronic gaming is not an insular culture for persons with "taste" it was created through the principles of capitalism and continues to be so for the mainstream devs, but as there always has been there are small scale devs creating a niche product (in comparative scale) if there is personal interest and/or demand and profitability. mobile gaming is perfectly valid format just poorly understood by devs in terms of what can be utilised to great effect namely the tactile way in which you engage with it. games like super hexagon show that if a game is designed around the features of that format then a quality experience can be had that is unique to that platform. after the next gen i dont see media specific consoles being released just easily upgradable all encompasing home entertainment units open to any form of media, if there wasnt money still to be made from media specific consoles and physical copy software then the mainstream hardware devs would be instructed to be implementing this already, a basic form of this can be seen in the steam box.
To be honest, the Gaming industry is going to basically become shit in a blender. Which can't be turned off. Another metaphor to put it is like when your being pushed backwards by somebody and you have to walk in time so you don't trip up. You want to stop, but you'd fall over that way, so you have to keep in time. In gaming sense, the industry needs (to some degree in certain areas) a complete reboot- but constant hype from kids under the age of thirteen for the next COD/Halo/Fifa etc forces developers of other titles to keep going so they don't get left behind and crumble. This metaphor can almost be easily applied to the next gen consoles- sales were generally still solid for this gen (not counting Nintendo's Wii) and titles such as Halo 4 displayed how it could still produce stellar graphics for old tech. However, with the expectancy of new consoles by practically everybody (it's tradition after all), developers are forced to generate new ideas from nowhere if unprepared by the situation- an assumption I think has been the reason that Microsoft has held back on announcing their new consoles. Within the next decade, I almost certainly predict a repeat of the 90s where numerous console developers dropped out due to stupid decisions- SEGA, with their numerous consoles that expected to sell, Atari with their questionable Jaguar etc. Devs and companies people have seen rise throughout their lives that they've grown up with, lost. It's going to hurt- but it's almost completely necessary if we want to see gaming survive.
Crashes happen when an industry gets too much investment and returns too little, like the web 10 years ago or greentech now with solydra, fisker and A123. In 1983 anyone was making games because it was easy and some like atari were making money. It crashed when consumers stopped buying crappy games so the investments in those companies couldn't be repaid. Today there is no investors rush to game companies, forecasts are very conservative there are no "hot" companies that everyone should put their money in, even while game companies actually do make a profit unlike most web and greentech startups. So games can't crash because the industry is not overheated.
The industry is too widespread for a crash in the usual form. Gradual folding back to niche status is very different.