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[X360]Crysis 3 Profiling Build 1617

Discussion in 'File Downloads - Share and Request' started by wanszai, Jan 19, 2018.

  1. wanszai

    wanszai Rising Member

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    Found this build of Crysis 3, along with a couple of others on a test kit I received recently. Its dated around 2 months prior to release and has a debug menu and a level select.
    Not sure if there are any changes between this and release, was never personally a huge Crysis fan.
    The files are unmodified and wont boot as is due to shaders being compiled on a remote server. To fix this, open system.cfg and set the r_ShadersRemoteCompiler=1 to 0.
    [​IMG]
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    [​IMG]
     
    Last edited: Jan 20, 2018
  2. Traace

    Traace Rapidly Rising Member

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    I also have a couple of builds to release soon, many thanks for the info.
     
  3. Bazatree

    Bazatree BAM

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    Thanks for the release!
    I guess, a lot of Crytek stuff will pop up due to tons of test kits from Crytek being sold on eBay.
    Is your test kit a XNA kit or a regular one? Just curious :p
     
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  4. wanszai

    wanszai Rising Member

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    I got an final xna Test Kit. She is a beaut!
     
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  5. emilisb

    emilisb Active Member

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    Did you find this on a console or attempted data recovery? I got an XNA and it was formatted. I asked the seller, he said he didn't have any XDKs with builds. The seller was German, I'm pretty sure that's the same guy.
     
  6. TheNew

    TheNew Finally leaving it behind

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    So looking forward to this
     
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  7. james2452

    james2452 X360

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    Cool.
    You know thats the editor menu. Wonder if it has the devmenu as well ?
    Edit: Can not get devmenu to show ,tryed g_EnableDevMenuOptions 1 in the console.
    I know it was hard to get it to show in cryfit (nike +)...
     
    Last edited: Jan 20, 2018
  8. wanszai

    wanszai Rising Member

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    Yeah sounds like the same guy. Mine wasnt formatted but have heard others were. I got lucky i guess.

    Hold the bumper buttons down when in game and press X to cycle through editor, game and off (debug menu)
    *edit sorry i didnt fully understand your post before replying, i have not looked into any other menus this build might have, if you find one though, id love to hear about it. Thanks
     
    Last edited: Jan 20, 2018
  9. james2452

    james2452 X360

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    No there should be a devmenu aswell. Like this, but it looks like you need to boot the bigger .xex
    [​IMG]
     
  10. wanszai

    wanszai Rising Member

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    Interesting, i should have some free time tonight to have a further look into the build, there was a couple more build of crysis on the kit, one of which being the release build to go along side the profile build. The build i uploaded just seemed the most interesting at first glance.

    Is there any place i can read about what was done to access the menu shown in your screenshot above?

    Thanks
     
  11. james2452

    james2452 X360

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    You need to boot the bigger xex file. It should not boot back to xshell. Then its a few buttons . I looked in crysis 3 xex and found this .This could be the buttons to turn it on :
    HIDE DEBUG - [ Back + LBumper + RBumper + B ] Hold each button down and press B
     
  12. wanszai

    wanszai Rising Member

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    Just booted up the release build using Crysis3Performance.xex, that combo above does not seem to do anything other than trigger the regular menu shown in the screens. Perhaps it needs turned on elsewhere... Ill do a bit digging later on.
    [​IMG]
    [​IMG]
    Its odd having that menu open while the intro is playing haha.
     
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  13. james2452

    james2452 X360

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    Ill get my devkit out and see what the buttons are .
    EDIT: Dam its a easy combo, just press select.
    I would also put this in the system.cfg g_EnableDevMenuOptions=1
     
    Last edited: Jan 20, 2018
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  14. wanszai

    wanszai Rising Member

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    I must be simple. Its not doing anything for me.
     
  15. TheNew

    TheNew Finally leaving it behind

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    What an amazing 2018 release hope to see more
     
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