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[X360] Flatout Ultimate Carnage

Discussion in 'File Downloads - Share and Request' started by james2452, Oct 1, 2017.

  1. james2452

    james2452 X360

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  2. Bazatree

    Bazatree BAM

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    Thanks for the release!
    Interesting thing is, it has much bigger "data.bfs" file than its retail counterpart. Other files are the same. Can't tell anything about the xex.
    [​IMG]
    UPDATE. Waited 3 hours to unpack "data.bfs" from the preview and the final build.
    Seems there are only two different files; "main.bed" and "mainmenu.bed".
    Both of them have "pressbuild" flags enabled and what is more interesting, there is an exclusive "instant action game mode" like on the screenshot above.
    Also, there should be "pressmenu_tracks" option in the menu, but I haven't tested it yet.
    [​IMG]
     
    Last edited: Oct 2, 2017
  3. HEX1GON

    HEX1GON FREEZE! Scumbag

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    I love you! Thanks!

    The Instant Action mode can actually be enabled for the retail release too. Same for the Windows release.

    Crazily enough, I've been working a major FOUC mod lately. This should come in handy.
     
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  4. sonik

    sonik Site Supporter 2013

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    Can you tell more about the mod? It's for PC or Xbox?
    I love this game.
     
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  5. HEX1GON

    HEX1GON FREEZE! Scumbag

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    It's for Windows.

    All information is on my website, but also here's a preview video.

     
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  6. Bazatree

    Bazatree BAM

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    Has anyone had luck to run it on XDK? It shows me an error and then crashes to the original dashboard.
    Should I convert the XEX or something?
     
  7. james2452

    james2452 X360

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    The xex is for a devkit. What error are you getting ?
     
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  8. Bazatree

    Bazatree BAM

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    I have no idea what was the cause, but after re-downloading it, it decided to work. Sorry for the inconvenience.

    ~~~
    UPDATE. Tried to test "Press Menu" and unfortunately it doesn't work. If you click on it you hear a sound, but nothing happens. According to the code, I assume, it should redirect to "pressmenu_tracks" menu.
    No clue what it is.
    [​IMG]
     
    Last edited: Oct 30, 2017
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  9. james2452

    james2452 X360

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    I know. There are other menus you can change it to the test one.
     
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  10. HEX1GON

    HEX1GON FREEZE! Scumbag

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    Did you include the
    Code:
    dofile
    statement?
     
  11. Bazatree

    Bazatree BAM

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    I didn't mod the build, I just tried to get it work on a vanilla preview version of the game.:D
    If you enable this menu in the PC version files, does it make any difference?
     
  12. HEX1GON

    HEX1GON FREEZE! Scumbag

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    The dofile is a single line above each script file. If you don't include the file game won't run the script.

    It must be 'enabled' for the game to read it. Seems like you've only enabled the menu item and not where it leads to.
     
  13. james2452

    james2452 X360

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    So you can use the press menu ?
     
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  14. HEX1GON

    HEX1GON FREEZE! Scumbag

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  15. Bazatree

    Bazatree BAM

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    The problem is, there is no other mention of "pressmenu_tracks" in any script file. I can say the same thing about "menu_dev". I guess, they are just leftovers having no functions and were later scripted in the final xbox build because they were simply cut.

    On the other hand, there is a [EnterMenu("menu_pressbuild_trackselection")], which, according to the code, let's you select tracks and I can't seem to find it in-game.

    As I can see, the magic starts when the game loads "PressBuild.bed" in "main.bed", but I have no experience in modding FO and I can't say for sure. I think, we can even enable "Focus Test" build by simply removing "--//" in (--//"FocusTest.bed",) in the "main.bed".

    ~~~
    What is more interesting, there is a "devmenu.bed" file, which is not listed in "main.bed". I think it has something to do with [entermenu("menu_dev")] thing I talked about... or it was used in "menudebug.bed", which is now blank.

    ~~~~~~~
    UPDATE
    I was right, it IS possible to enable "Focus Test" build. Nothing really special about it as it turns the game into a demo.
    [​IMG]
    Also, managed to load "testmenu"
    It has two test menus with two items; "hello" + "instant action" and "Goodbuy" + "instant action".
    Only testmenu "one" works. Both hello and goodbuy items should swap these menus with one another, but it doesn't work.
    [​IMG]
    [​IMG]
    P.S. To make it work I used Xbox files in the PC version.
    ~~~
    I guess, pressmenu can be brought back if you change "pressmenu_tracks" to "menu_pressbuild_trackselection" in "mainmenu.bed". Update, it doesn't work on PC nor on Xbox :(.
     
    Last edited: Nov 1, 2017
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