i not sure what i need from teh 'usual places' tried to search for Hack_dev_kit on the ftp but didnt get any hits can someone give the correct name of the app file i need TIA
even if you managed to get on XLIVE, the big brother, I mean M$, will ban your machine faster than you said, "..what the...?" he he don't think it can go on XLIVE in the first place...
Jammi, If you value your Gamertag ID, and you still want to play XBOX games online, don't go on XBOX Live. Try www.xbconnect.com Most games, when played on a Retail Modified Debug kit tend to be more crash prone, than on a Modded Retail XBOX. So you might not get a good online (Off Live) gaming experience with the Debug kit. And other thing, when you play games with modified content (On XBConnect or even Systemlink play) together with other Boxes' that are playing straight retail discs, the network sync gets all messed up. You will be trying to play more games, than actually PLAYING games.
By default, Xbox Development Kit and Debug Kit units access "PartnerNet" which are test-bed Xbox Live servers. There are not connected to the public Xbox Live servers as far as I can tell. GamerTags that are taken on Xbox Live still seem to be available on PartnerNet, which suggests two completely seperate systems. I have tried all sorts of things (attempting to play retail games, accessing the PartnerNet Xbox Live dashboard with hack-devkit BFM BIOS installed, etc.) on PartnerNet and my XDK has never been banned. I don't think Microsoft actively ban individual XDKs from PartnerNet as they are actually designed to run BFM BIOSes and other weird shit. Otherwise, they could possibly end up banning legitimate developers from testing their games, in effect. It may even be impossible for them to ban specific XDKs from PartnerNet, due to the EEPROM data being different to retail. I am not sure if XDKs are distinguishable from one another in the way that retail units are. Theoretically, people with XDKs could play games accross PartnerNet for free. In practice, however, this is not possible as retail Xbox Live-enabled games require the retail dashboard to access the Xbox Live servers and will ask you to update. If you do that, the XDK will not boot and you'll have to use the refresh disk/network refresh tool since XDKs cannot boot with the retail dashboard installed. This is all what I have deduced from experimentation. If anyone can confirm or disprove any of the above, then I am most keen to hear what you have to say.
idc, I too have tried to connect to the "XBOX Zone" / PartnerNet" But have not been sucessfull at all. In fact I gave up, but it sounds like we tried the same setups, and have both not gotten anywhere. I agree with everything you just wrote.
You can only play online with PartnerNet if you have 'propped' your game onto it, for which you need a product code and an account with MS.
That would explain why I never got it to work. OldProgie, you would not have a product code and account with MS to divuldge would you? (I had to ask - even though I knew I'd never get that info. But hey, never hurts to ask!)
That would be serious breach of NDAs. The product codes are assigned to individual games once they pass pre-cert approval. i.e they are different for every game. The MS account info is assigned to individual registered developers and (I think) can only be accessed from a registered set of IP addresses. The propping is also a manual process so there's plenty of opportunity for MS to spot irregularities.
I also have a debug console but I can't acces the xbox in my network. I can ping to it, but connecting is impossible? Am I doing something wrong, because I would like to play retail games on my system. I don't know if this is the right place/topic and I know it's rude as a first post, but any help or links would be greatly appreciated
auch, no I haven't. It didn't come with it. I work for a gaming website and got it from my boss through Microsoft. Guess I can't do a single thing without it?