Do you think there's any possibility of getting this to work on Rayman 3? It's got a 16:9 option on PS2 and GameCube but on Xbox the game is just 4:3 being stretched. I tried OgXHD but it doesn't seem to work properly. If I tick 16:9, the little cutscene at the entrance to a level gets stretched even wider for some reason, then the screen changes aspect back to normal when the black bars disappear from the top and bottom and the level started. It's odd that it actually stretches wider at the little cutscene though. I tried auto 720p also with windowed mode but it just gives me a this disk may be dirty or damaged error on the first loading screen. Since the game is 60fps, I don't think the Xbox would handle it in 720p without a RAM/CPU upgrade anyway, but I'd love to have the game in 16:9 on it since I'd prefer to play it on Xbox. I'm not a big fan of the newer HD version on Xbox 360 / PS3 either, it's very glitchy. I'd even sort someone out via PayPal if they could get it to work properly, that's how much I like the Xbox version. I own the actual game but my Xbox is softmodded also since I know I'd need a modified default.xbe.
It says Wikipedia that it supports 16:9 but I've tried everything and it looks the same in 4:3 and 16:9. Here's my Xbox set to widescreen And here's my PS2 with the game set to 16:9 I know it's not the Xbox because other games work fine in widescreen like GTA: SA. I find it odd though since it's widescreen on GameCube and PS2 yet the Xbox version has better graphics but it's only 4:3
I managed to do it At offset 1CF44C replace Code: 00 00 40 3F AB AA AA 3F with Code: 40 40 40 3F 80 80 80 3F Screenshots: I'll do more testing tomorrow. I'm not sure if 0000403F 0000803F would work or maybe even the second 4 bytes as just ABAA803F. I'll run some tests tomorrow but it's working the way I have it at the moment. Changing the 40 makes the ingame HUD larger vertically and it ports offscreen any higher than 40 and 80 is what decides how wide the FOV / AR is. It also changes the menu font width which all seem perfect at 80. The score counter and HUD are still stretched but I think that has to happen otherwise it will just have to port to one side or become smaller and centered. Looks fine to me as is EDIT: After testing it seems to still work if I just use Code: 00 40 40 3F AB AA 80 3F I've only tried it in 480p but that's likely what everyone would use anyway.
OK so I'm sorry for the double post guys but I managed to fix the rendering issues on the screen edges. I slaved away testing and editing for 3 days lol. Instead of the above, do this: Code: Find: D9 44 24 10 68 00 00 00 3F Replace with: D9 44 24 10 68 00 00 1C 3F This will make the game widescreen, but you will have a rendering problem on both screen edges where stuff will disappear onscreen. Apply this render fix: Code: Find: 8B 46 58 D9 5C 24 18 68 00 00 00 3F Replace with: 8B 46 58 D9 5C 24 18 68 00 00 1C 3F *ADDED* Cut scene edge rendering fix: Code: Find: 5C 24 18 68 00 00 00 3F D9 46 58 51 Replace with: 5C 24 18 68 00 00 1C 3F D9 46 58 51 Screenshots from the capture card (instead of holding my phone to the TV): Note that the font will no longer be any different on the menu's but I don't think that is important. I'll find a fix if people want the font to be thin too though. I'm going to take a shot at Rayman Arena next since I was told on a Rayman forum that's also only 4:3 EDIT: For Rayman Arena Code: Find: 8B 4E 58 68 00 00 00 3F Replace with: 8B 4E 58 68 00 00 1C 3F The only glitch I've seen on Arena is that your character is slightly off center on the character select screen due to it being widened, but that's not the worst. I'm sure it's also fixable if anyone cares I've updated the post to have a less confusing layout
@steocullen91 Are you using the original disc for Rayman 3 or are you using a hex edited iso to enable widescreen?
@demilich It's with the game installed on a softmodded Xbox and you have to edit the default.xbe file. I don't think there's a way to play it directly from the disc unless there's something similar to Action Replay for Xbox.
Awesome thanks, I was just making sure there if there was a new method. I just got an original xbox and I need to softmod it to be able to do this. It would be nice if there was something similar for the xbox like ps2rd mod for the PS2.
I heard some of the trainers are actually pretty good. But yeah if you get the Xbox modded then change those lines in the default.xbe file it will work fine. It actually works even better than Gamecube because although GameCube natively supports 16:9, it turns out it has that edge rendering glitch that I managed to fix on Xbox. I didn't know about this until after I had already found the fix, which is good because if I'd known then I probably would have given up thinking it was impossible to fix it
Dynasty Warriors 3 TitleID=4b4f0003 (KO-003) Code: FIND 80020000 E0000000 40010000 F0000000 REPLACE 80020000 A8000000 40010000 F0000000 FIND 35FA8E3C 00003442 REPLACE F1A2BE3C 00003442
Hello! I finally can contribute to this thread with my own widescreen hack for Kao the Kangaroo - Round 2 (and before you look at pictures I'm sorry about the interference. I don't have any high quality component cables at the moment) So first Code: Find 68 AB AA AA Replace with: 68 74 77 E3 there should be 3 of them And to fix rendering issue. Code: Find: 43 AB AA AA 3F Replace with: 43 39 8E E3 3F Before After:
Use an Hexadecimal editor,drag and drop the game .xbe find and replace the values from my previous post, it's a pretty straight forward process.
Almost finished here and never seen that issue, good to go for me. You guys are making wonders, thanks for all the great patches over here, already finished conker and currently playing Indiana Jones and psychonauts. One game i'm sure that could benefit a widescreen patch is gauntled dark legacy, (i can PM if needed), xbox has the best version but sometimes could be frustrating due to out screen ennemies shooting at you. KOTOR is also one other exclusive.