1. Please read the rules on SDK and Recovery files for all systems. There are legal differences between direct links and links to other sites. Please read the rules to understand the difference between a download and a link. Dismissing this notice will acknowledge you are aware of the rules.
  2. File sharing rules have changed please read the rules again. Primary changes involve Xbox 360 and PlayStation 4. Dismissal of this notice is a recognition of the change of rules.

Xbox360 Beta Release thread( 4 years or older ONLY )

Discussion in 'File Downloads - Share and Request' started by TheNew, Oct 14, 2015.

  1. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    CodeAsm and TheNew like this.
  2. TheNew

    TheNew Finally leaving it behind

    Joined:
    Jun 27, 2010
    Messages:
    427
    Likes Received:
    124

    sweeeeet i have more coming as well
     
  3. SILENT_Pavel

    SILENT_Pavel Gutsy Member

    Joined:
    Jun 23, 2012
    Messages:
    417
    Likes Received:
    163
    Can we write results from analysing of non-retail .xex file with XexTool v6.3 to find out "exe date" and ID/region? Does it contain any private keys, that forbidden to publish? What numbers and characters are the main ID of the game?

    example - Ace Combat build from first post
    Code:
    XexTool v6.3  -  xorloser 2006-2011 (Build Fri Oct 14 16:31:54 2011)
    Reading and parsing input xex file...
    
    Xex Info
      Devkit
      Uncompressed
      Encrypted
      Title Module
      Uses Game Voice Channel
      Has Call Cap Data   (82A59710 82A59720)
    
    Basefile Info
      Original PE Name:   ACE7_X360.exe
      Load Address:       82000000
      Entry Point:        827D5770
      Image Size:          13A0000
      Page Size:             10000
      Checksum:           00B8469B
      Filetime:           4E1A3FD8 - Mon Jul 11 03:12:08 2011
      Stack Size:            40000
    
    Regions
      All Regions
    
    Allowed Media
      Hard Disk
      DVD / CD
      Networked SMB Share
      Direct from Ram
      Live Signed Package ("LIVE")
    
    Media Id 
      00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    
    Encryption Key 
      B3 6F C1 22 BE B5 91 5D 5A 91 BE F6 7C E2 60 A6 
    
    LAN Key 
      00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
    
    TLS Info
      Number of Slots:    64
      Data Size:          352
      Raw Data Address:   832F4000
      Raw Data Size:      352
    
    Execution Id
      Media Id:           00000000
      Title Id:           4E4D081C  (NM-2076)
      Savegame Id:        00000000
      Version:            v1.0.1.0
      Base Version:       v1.0.1.0
      Platform:           0
      Executable Type:    0
      Disc Number:        0
      Number of Discs:    0
    
    Static Libraries
        0) D3D9I          v2.0.20500.0
        1) D3DX9I         v2.0.20500.0
        2) LIBCPMT        v2.0.11886.0
        3) XRTLLIBI       v2.0.20500.0
        4) XAPILIB        v2.0.20500.0
        5) XAUDIO2        v2.0.20500.0
        6) XAPOBA         v2.0.20500.0
        7) XBDM           v2.0.20500.0
        8) XBOXKRNL       v2.0.20500.0
        9) XGRAPHC        v2.0.20500.0
       10) XHV2           v2.0.20500.1
       11) XMCORE         v2.0.20500.0
       12) XMP            v2.0.20500.0
       13) XNET           v2.0.20500.0
       14) XONLINE        v2.0.20500.0
       15) XPARTY         v2.0.20500.0
       16) LINK           v10.0.11886.0
       17) C1             v16.0.11886.0
       18) C2             v16.0.10224.0
       19) C1             v16.0.10224.0
       20) C2             v16.0.11886.0
    
    Import Libraries
        0) xam.xex        v2.0.20500.0  (min v2.0.1861.0)
        1) xbdm.xex       v2.0.20440.0  (min v2.0.1861.0)
        2) xboxkrnl.exe   v2.0.20500.0  (min v2.0.1861.0)
    Code:
    xextool -l ace7_x360_online.xex >d:\log.txt
     
    Last edited: Feb 20, 2016
  4. CodeAsm

    CodeAsm ohci_write: Bad offset 30

    Joined:
    Dec 22, 2010
    Messages:
    1,500
    Likes Received:
    176
    if im not mistaken, devs dont have special keys. When a dev wants a xex that can run on retail, he goes to ms. Ms has the masterkeys and will sign xex files.

    i could be wrong but these protos probably only leak libraries and gamecontent. Maybe protocols or hidden features, but not something we could use on retail. Xextool could be changed, but how much are they diferent?
     
    SILENT_Pavel and Undead_Itchy like this.
  5. Undead_Itchy

    Undead_Itchy Rising Member

    Joined:
    Jul 28, 2015
    Messages:
    61
    Likes Received:
    31
    ^ This is what actually happen.
    There's no "secrets" we can find with xextool
     
    TheNew likes this.
  6. SILENT_Pavel

    SILENT_Pavel Gutsy Member

    Joined:
    Jun 23, 2012
    Messages:
    417
    Likes Received:
    163
    Thanks for answers! But what about .exe/.xex date and unique ID?
    Code:
    Original PE Name:   ACE7_X360.exe
    Is it internal name of the game?
    Code:
     Filetime:           4E1A3FD8 - Mon Jul 11 03:12:08 2011
    4E1A3FD8 - ? Correct .exe date?
    Code:
    Title Id:           4E4D081C  (NM-2076)
    Main ID (gamefaqs has named this as "Product ID")? Also "NM-207"6 means anything?
    http://www.gamefaqs.com/xbox360/604703-ace-combat-assault-horizon/data
    http://gamesdbase.com/xbox_360_games_list_with_title_ids.aspx
    Code:
    Media Id
    Will it always stay blank?
    Could it have this name?
    Code:
    [x360Devkit.build]Ace.Combat.Assault.Horizon[4E4-D081C-USA][Jul-11-2011].zip
    Title Id = Sony ID? example: 30133-CS = BLUS-30810 (SH HD collection). I'm sorry for stupid questions, just trying to figure out how exactly x360 identification system works.
     
    Last edited: Feb 21, 2016
    PixelButts likes this.
  7. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    Nonsense, they're fine to ask.

    I've wondered how exactly they're labelled myself and I haven't found an answer. All I've noticed is that all games from XBL have 5841XXXX and any X is another value. Of all of them I can only see their numbers being related to sequence of submission and nothing more.

    As for main games, I have no idea and I wish it was more clear (let alone XBL filenames, like just name it something other than machine output MS).
     
    CodeAsm likes this.
  8. CodeAsm

    CodeAsm ohci_write: Bad offset 30

    Joined:
    Dec 22, 2010
    Messages:
    1,500
    Likes Received:
    176
    ive noticed that ms made their sdk compile almost normal windows PE files (.exe) but for the xbox they stripaway things somehwere in the process and add some specifics. And just rename the file to .xex (before .xbe).
    not sure bout 360 in detail but i see alott of hex codes before human readable strings and values. These hex code probably just convert to what we can read. And you can convert them back, nothing special.
    [EDIT] http://www.free60.org/wiki/XEX lots more details, take a red pil

    there are no stupid questions and most of us are happy to answer. And in this case i try to help what i know and learn a bit more aswell.

    ms doesn't have these keys as regular textfiles, they use special key-cards (smart cards) and adapters to a special pc (as in, dificult to confige software on dedicated for this purpose pc). I have seen a similiar proces at a company i did an intern job. And documents that revealed this proces a bit.
    ms hold their masterkeys dear so not all ms devs even have simple access.
    but you can learn alott from dissecting xex files with xextool stilll. Also try a disassemble and you learm even more... Its like the matrix ;)
    [EDIT] https://www.hex-rays.com/products/ida/ for dissaseble file to machine language (a lott of red pills man.)
    and for the "keys", google "nCipher". MS installed these on a server(probably a desktop server case) in their private network. You need access to these servers from some special people to use the signing programs on one of those servers. If you are a MS dev, you can mail them, they come to you with a key and let you sign whatever xbe/xex file you want... there is a .doc describing it costs alott of money and time to setup this whole system up again, so they restrict access and hope these master devices dont get reckt. this is for retail. Dev is done on a dev system and we can do that too.
     
    Last edited: Feb 22, 2016
    SILENT_Pavel likes this.
  9. XboxSurgeon

    XboxSurgeon Site Supporter Since 2013

    Joined:
    Nov 18, 2013
    Messages:
    2,109
    Likes Received:
    923
    [​IMG]
     
  10. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    Im not sure what this image is trying to convey.
     
  11. XboxSurgeon

    XboxSurgeon Site Supporter Since 2013

    Joined:
    Nov 18, 2013
    Messages:
    2,109
    Likes Received:
    923
    Matrix comment, confused Keanu.... •_•
     
  12. CodeAsm

    CodeAsm ohci_write: Bad offset 30

    Joined:
    Dec 22, 2010
    Messages:
    1,500
    Likes Received:
    176
    Last edited: Feb 22, 2016
  13. TheNew

    TheNew Finally leaving it behind

    Joined:
    Jun 27, 2010
    Messages:
    427
    Likes Received:
    124
    NEW 360 release coming very soon
     
    aerosoul94, nnovers and PixelButts like this.
  14. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    Mistawes, TheNew and BadSpencer1986 like this.
  15. BadSpencer1986

    BadSpencer1986 Rising Member

    Joined:
    Jul 13, 2015
    Messages:
    58
    Likes Received:
    25
  16. TheNew

    TheNew Finally leaving it behind

    Joined:
    Jun 27, 2010
    Messages:
    427
    Likes Received:
    124
  17. PixelButts

    PixelButts Site Soldier

    Joined:
    Aug 19, 2014
    Messages:
    2,665
    Likes Received:
    1,808
    I just know it works on a rip. NTSC is is likely what works. Try PAL version of Prepare to Die edition if you could?

    Darts and a dart board will do this. That or a hat filled with build names written on paper strips.
     
    BadSpencer1986 and TheNew like this.
  18. dekukuran

    dekukuran Member

    Joined:
    Sep 27, 2015
    Messages:
    18
    Likes Received:
    2
    http://wheeldecide.com/ Spin the wheel.
     
    PixelButts and TheNew like this.
  19. FederalGOKU

    FederalGOKU Active Member

    Joined:
    May 20, 2012
    Messages:
    46
    Likes Received:
    14
    tried ntsc dark souls and says game couldnt start
     
  20. MrMario2011

    MrMario2011 Robust Member

    Joined:
    Apr 8, 2016
    Messages:
    298
    Likes Received:
    137
    Much appreciated to see all these circulated around :)
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page