XContent Editing

Discussion in 'Xbox 360 Development' started by dans87, Sep 3, 2014.

  1. dans87

    dans87 Site Supporter 2013,14,15

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    anyone know how to edit/ extract XContent packages , some wont lauch on my devkit
     
    Last edited: Sep 3, 2014
  2. drahcir

    drahcir Halo Build Enthusiast - Site Supporter 2015

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    If you're referring to live containers use wxPirs to extract the files, then patch with 360gamehack for xdk.
     
  3. dans87

    dans87 Site Supporter 2013,14,15

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  4. deep3r

    deep3r Fiery Member

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  5. drahcir

    drahcir Halo Build Enthusiast - Site Supporter 2015

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    Ah yes I do remember the thread. I was merely giving an example to get it working i.e. launching. As I am only assuming he is using retail live containers, meaning the xex would need to be patched for it launch. Getting it to work fully is another story. That story being something I don't know hahaha. I apologize for not being clear.
     
  6. Stipo360

    Stipo360 Dead Rising & XDKs

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    The only way to get it out of trial is to repack it using Xlast in the SDK, and i have yet to figure out how to layout the files and shit, the packing needs to be done perfectly or it spits and error
     
  7. dans87

    dans87 Site Supporter 2013,14,15

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    yes , thanks Drahcir your advice did allow me to lauch them but as you say they dont fully work


    it is for my xbox beta screenshots project
     
  8. deep3r

    deep3r Fiery Member

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    Ah yeah, I see he only wanted to launch it, but I assumed he wanted a full version.
     
  9. fate6

    fate6 Haha, I killed a Pumpkin!

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    I would be interested on getting the games to fully play, I have been wanting to transfer over my Minecraft but it only runs as a demo ;_;
     
  10. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    ? i got games to show up as full on devkit. just change the xex flag on the xex and inject it back to the package.
     
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