Xell or Xellous on a Dev

Discussion in 'Xbox 360 Development' started by sneakypeanut, Sep 5, 2010.

  1. sneakypeanut

    sneakypeanut Pika CHUUUUUU!!!

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    Hi all

    this is probably a stupid idea but is there any way to compile xell/xellous to run on a XDK. just thinking that it would be useful to any one with a 0022 pnetbricked kit like me :D

    Thanks
     
  2. Juggahax0r

    Juggahax0r Member

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    Xell already does run on a dev...what do you mean exactly?
    Maybe you mean with Jtag? I'm sure a lot of things would have to happen, and I don't think too many people on this board care about it either.
     
  3. LEo

    LEo Fiery Member

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    It would be intresting to try to launch xellous with the king kong hack, anyone ever try it?
     
  4. sneakypeanut

    sneakypeanut Pika CHUUUUUU!!!

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    id try it but my kit is bricked lol i just wanted to know if u could flash it like the jtag hack
     
  5. TheFallen93

    TheFallen93 Spirited Member

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    Xell does not run on dev kits... Atleast not without recompiling it to use devkit memory addresses instead of retail...
     
  6. [cOz]

    [cOz] Member

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    :shrug: I've tried to tell you before...
    http://www.assemblergames.com/forums/showpost.php?p=284308&postcount=27
    Xell and Xellous run fine on a devkit. Please do follow your own recent post regarding keeping information accurate and... well I'll just say etc. and let others look it up for themselves.

    What will not work with devkits are the retail payload and SMC hack (or in the case of KK, the retail shader exploit), which aside from being able to load xell have nothing to do with xell itself. Also, whether zeropair (getting around the cause of the 0022) is an open path and whether jtag port isn't being tied up by SC init would also be good questions, ones which I have no answer to.
     
  7. TheFallen93

    TheFallen93 Spirited Member

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    The payload will not run, nor will the shader like you said. I highly doubt anyone here who want's to run xell has any idea on how to do so. Seeing as all they want is their cpu key, xell is pretty much useless. Getting your cpu key can be done in a few instructions, but I would imagine anyone that can get xell running on a devkit already knows how to do this. This just proves what I said before.
     
  8. LEo

    LEo Fiery Member

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    Actually it will, the shader does run when you run the kk exploit in retail mode.
     
  9. Aaron

    Aaron Rising Member

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    How would one go about it in those few instructions then?
     
  10. TheFallen93

    TheFallen93 Spirited Member

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    I really hope you know I mean cpu instructions, not readme instructions...
     
  11. Aaron

    Aaron Rising Member

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    I did know you meant that, just thought it would be a nice share
     
    ASSEMbler likes this.
  12. lllsondowlll

    lllsondowlll Fiery Member

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    cOz and I have already spoken about this. What he says is 100% true. Also if your kit was bricked by PN your CB has been updated meaning that the KK exploit will not work. On that note xell on a development kit can only be useful for people who were victims to XXXXXXXXX's bricking xex however this is a catch 22 without a method of flashing xell and booting it as a primary flash your development kit cannot inject a donor without the proper keys. A method needs to be developed for the development kit first and if made public could have some negative consequences. If your serious about repairing borked flashes without a backup then push for this research however this solution will not help the 0022 problem as it would have to be made public for a rebooter and that is a no-no.
     
    Last edited by a moderator: Sep 16, 2010
  13. EazyB

    EazyB Rapidly Rising Member

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    I think the naming of people and accusations needs to stop, right now.

    Kits affected by the flash-erasing xex can be brought back by flashing a backup.
     
  14. lllsondowlll

    lllsondowlll Fiery Member

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    Many people did not have a backup as they were not expecting to be victimized in large numbers.
     
  15. Krypton_VII

    Krypton_VII Peppy Member

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    Lets Keep On Topic, And Not Be Rude...
     
    Last edited by a moderator: Sep 15, 2010
  16. WTVR

    WTVR Spirited Member

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    People with bricked kits probably wouldn't be able to run the KK exploit anyway... because you know... their kit was bricked.
     
  17. lllsondowlll

    lllsondowlll Fiery Member

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    Read.

     
    Last edited: Sep 15, 2010
  18. bugess

    bugess <B>Site Supporter 2012</B>

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    Recovery of the subject
    is there a solution for my devkit debricker that boot in 0022, I have access to the nand ,with my USB module
    pourriez vous expliquer comment faire ?? a un novice
     
  19. shuma

    shuma Robust Member

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    afaik there was a internal KK shader for devs no?

     
  20. sneakypeanut

    sneakypeanut Pika CHUUUUUU!!!

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    no just patch a retail copy of kk with the shader, extract the iso, convert for dev, burn to disk, recover box as retail on 4548 run kk and there you go
     
    Blob likes this.
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