XNA and Reset Glitch Exploit

Discussion in 'Xbox 360 Development' started by Demo_, Oct 15, 2011.

  1. Demo_

    Demo_ Member

    Joined:
    Aug 10, 2011
    Messages:
    24
    Likes Received:
    0
    Hello,

    I was wondering if it is possible to run self made code in C# (XNA) using the Reset Glitch Exploit?

    Not that I want to complain but it does piss me off to pay 160$ per year to run my own code that I don't plan to sell :(

    Thank you,
     
  2. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

    Joined:
    Apr 17, 2008
    Messages:
    388
    Likes Received:
    45
    Sadly there is no rebooter/patchbooter out there for one.

    Two XNA is needed to be connected to XBL to do some checks.
     
  3. Demo_

    Demo_ Member

    Joined:
    Aug 10, 2011
    Messages:
    24
    Likes Received:
    0
    Thank you,

    I guess I will continue to give my money to Microsoft :)
     
  4. LEo

    LEo Fiery Member

    Joined:
    Jan 19, 2008
    Messages:
    845
    Likes Received:
    16
    Buy a kit, problem solved:)
     
  5. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

    Joined:
    Apr 17, 2008
    Messages:
    388
    Likes Received:
    45
    And be smart as P.net is Required :p
     
  6. Dwack

    Dwack Active Member

    Joined:
    Feb 5, 2011
    Messages:
    28
    Likes Received:
    18
    You don't need PNet to write XNA code on a Dev.
     
  7. DSwizzy145

    DSwizzy145 Well Known Member

    Joined:
    Aug 6, 2011
    Messages:
    1,653
    Likes Received:
    45
    sorry to ask but isn't it possible to make a N64 emulator on XNA coding like the XNAnes emulator?
     
  8. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

    Joined:
    Apr 17, 2008
    Messages:
    388
    Likes Received:
    45
    I did not know that, hence guessing by the retail library's needed to connect to XBL.
     
  9. Dwack

    Dwack Active Member

    Joined:
    Feb 5, 2011
    Messages:
    28
    Likes Received:
    18

    XNA extentions allow you to debug on a Dev.
     
  10. problemchild

    problemchild Member

    Joined:
    May 20, 2008
    Messages:
    15
    Likes Received:
    0
    xna offline was released
     
  11. DSwizzy145

    DSwizzy145 Well Known Member

    Joined:
    Aug 6, 2011
    Messages:
    1,653
    Likes Received:
    45
    @problemchild will this be possible to run indie games offline too?
     
  12. port187

    port187 Serial Chiller

    Joined:
    Mar 16, 2007
    Messages:
    1,938
    Likes Received:
    85
    Lucky you, because for me it was almost impossible to cancel my XNA subscription.

    Maybe MS is more up to date nowadays, but back when XNA was new, nobody at MS even seemed to know what it was when I tried to cancel.
     
  13. Dopesoner930

    Dopesoner930 Rapidly Rising Member

    Joined:
    Oct 8, 2011
    Messages:
    92
    Likes Received:
    0
    there is a rebooter out, has been out for quite some time now and was released to the general pub a few weeks back. its called ggbuild pretty much same thing as freeboot. It is fully functioning and as of now any hdmi console except the new corona slim mobos can me rgh'd and are able to do anything a jtag can do but even better you dont need a pre nxe and slims are now able to run homebrew :)
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page