I wonder how much retro one need to go to see these scan lines. The Saturn, N64, Dreamcast show pretty sharp images on CRT TVs...
Would something like that also potentially work for connecting SCART inputs into a US TV? 720p is universal correct?
Most likely, cant say for sure though as I never tried it =P Here's the same a tad cheaper: http://www.dealextreme.com/details.dx/sku.22846
It should work fine, if your TV doesn't have any SCART connections. If yours does then there'd be little point to that device.
A friend of mine bought one of these from dealxtreme and it did not work. I'm tempted do buy one of these: http://cgi.ebay.com/SCART-RGB-YUV-C...tem&pt=LH_DefaultDomain_0&hash=item4cf081e0d0 But with this, you have to confirm if your hdtv supports 240p using video component. This can be done with a ps1 game running on ps2 with component cable.
What was he feeding it, and what was it hooked up to? Did he return it? It's a pretty straightforward device, really.
yeah, i have one of the last Sony Wega's with the weird Sony RGB input port and a Sony Profeel Whilst both have given me many hours of joy, both have also given me hernias from carrying the lugging great husks around. 110kg or so for each. Lugging those up three flights of stairs was horrific. Anyways, not sure if the new firmware address it but i have the XRGB-3 and i had mixed results with a Panasonic plasma. A lot of the time the syncing was off and the top 1/3 of the screen would wobble differently per console. It could all be fixed by fiddling in the options but a pain that each console produced different results. I read elsewhere that a lot of arcade games that have non-standard refresh rates would not work with the XRGB-3 , leading a lot of people to suggest the XRGB2 over the 3. You might want to check that out as you are planning on using this for Supergun gaming. The XRGB-3 added scan lines in B2 (i think! B0? short memory!) mode look great by the way.
Every console that outputs 240p has nice scanlines, so the answer is PS2. Most recent consoles as well as XB/GC don't output real lowres anymore, so scanlines aren't as sharp as in the oldschool games anymore. N64 & "pretty sharp image" is lol btw I've got a RGB-modded N64 and even in RGB it all looks blurry due to the natural haze that's always apparent in the games.
Blurry (antialiasing for Nintendo =P) and scanlines are not the same thing. If you just play Daytona USA in the Saturn, you'll see the flat blue of the car very very sharp. There's no scanlines like those ugly arcade monitors. In Sega Rally you can see the pixels, but no scanlines at all. I think that you are right, if you sit down with your nose on the screen. With 20-29 inches, the scanlines aren't that visible in a comfortable distance. Maybe in 34 inches or bigger? So, if you like, I can change my question: I wonder how large are these CRT TVs one need to play to see these scanlines. or/and I wonder how far from the TV one need to lay to see these scanlines. So, are you playing the games or looking for scanlines? And Super Mario 64 looks absolutely sharp on a CRT TV. =P
I think you're missing the point. They are there and have a noticeable visual impact regardless of screen size. All N64 games look blurred to hell. I've heard it's something to do with a full-screen filter implemented at hardware level? Someone with a greater knowledge of the N64 might be able to fill in here.
I did not see by myself, but I think he was using it with a jamma-to-scart conversor, and whit some consoles (megadrive?) hooking to a lcd and plasma screen. Do you have one of these too?
No, but if he was feeding it signal from an arcade board I'm not surprised it didn't work. The XRGB units are pretty picky in that respect too (3 especially). The Megadrive didn't work, though? What kind of signal was he using? RGB is RGB wherever you are, but I guess there's a chance those boxes don't like PAL-M if he was using composite.
Actually, I'm comparing to arcade scanlines. Those are noticeable. I really don't like to play Kof 2003 because the scanlines are extremely noticeable. And they really can't be compared to home TVs. It's just different. All N64 games look cute to me. =D
I think you misunderstood me. My friend was using the cheap conversor from dealxtreme, not the XRGB ;-)
I stopped using my N64 a week after i got it due to its eye soring, blurrines. you can play kof2003 on ps2 with rgb scart it'll be better,
Really is this the case? My whole motivation for the XRGB was to get my arcade systems MVS/Naomi/Hyperneogeo + a couple of Jamma boards running on my flat screen (without strange stretching, artifacts, flickering etc). While I understand that the jamma standard was never really intended to be hooked up to a Scart video output I nonetheless thought it was a 'pure' RGB signal. Can anyone provide examples of these problems? While my electronic knowledge is very limited would DC blocking caps or noise blocking filters help?
You'd probably be better off asking at the shmups forums, or a dedicated arcade board - I'm not really aware of that scene so I can't suggest much. There's a somewhat brief entry you might want to check on the (otherwise pretty comprehensive) JunkerHQ wiki for the XRGB-3. "Pure" RGB can vary wildly, btw, from the voltage range of the R G and B signals and whether you need caps etc, to the front/back porch timings, sync/source (15.6kHz/24kHz/31.2kHz, sync on green, composite sync, RGBS, RGBHV etc) and lots more. I don't mind admitting most of it's over my head.