you think that dreamcast was ahead of his time? Check THIS!

Discussion in 'Rare and Obscure Gaming' started by karsten, Jan 26, 2008.

  1. karsten

    karsten Member of The Cult Of Kefka

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    First of all look at this.

    http://www.youtube.com/watch?v=c5kuYfTCGLg

    seen it? well it runs on a STANDARD non-expanded Amiga 500 and runs from 2 720kbs Floppy disk.

    just think of the size of the demo and the size of the youtube video... in old times, knowing how to program made quite a difference! Nowadays processors, hard disks, media are so fast and generous that you can allow yourself to program like an ass and letting the machine's raw force doing the work.
     
  2. Aypok

    Aypok Spirited Member

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    It's nice to see that other people still remember the Amiga demo scene. There are some truely great demos out there - in both a technical and audio/visual sense. It's also nice to see that they've been making their way on to YouTube, so people without Amigas can enjoy them.

    If my Amiga wasn't in pieces right now, I'd fire up my Scene Storm CD I got on the cover of Amiga Format back in '97; there are some great demos, intros, mods, etc, on there. Ah, the good ol' days. :p

    One thing: 720 KiB disks? The Amiga can read MS-DOS formatted 720 KiB disks, but natively it uses 880 KiB disks - although they are both classed as "double density".
     
  3. Taucias

    Taucias Site Supporter 2014,2015

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    Pretty impressive, but you'd never see that in a game. Some clever tricks indeed. I guess 2D polygons?

    I love Jesus on E's best :lol: "Dum-de-dum, G'day, Dum-de-dum, Rolf Here" http://www.youtube.com/watch?v=y7PX3JAF_5Q

    Those were the days. Shame we don't see similar things homebrewed for consoles.
     
    Last edited: Jan 27, 2008
  4. Madroms

    Madroms Robust Member

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    I always like watching demos, especially those oldschools one. Btw, they also make some superb ones nowadays on PC.

    Exactly, and it is the same when programming for console. For example, programming for saturn is a pain as we don't have a shitloads of memory to play with (plus all the uncommon stuff the saturn has).
    On the PC side, some 4k demos are wonderful, with sound!, with so little data.
     
  5. Taucias

    Taucias Site Supporter 2014,2015

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    Last edited: Jan 27, 2008
  6. AntiPasta

    AntiPasta Fiery Member

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    There's even 256 byte ones, but they don't have sound :p

    Ah, now that was programming. Nowadays you're being laughed at by kids coding in a scripting language on top of 19 layers of abstraction...
     
  7. Madroms

    Madroms Robust Member

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    :lol:

    Yeah, 256 bytes, but I didn't talked about them as they are always the same. You can't do something different with only 256 bytes.:nod:

    In 4k, most of the time the number of colors is really limited, but they made something great. In 64k, it is even better for sure.

    Demo coders are always the best programmers out there, with superb skills.
     
  8. Taucias

    Taucias Site Supporter 2014,2015

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    Last edited: Jan 27, 2008
  9. Fonzie

    Fonzie Peppy Member

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    "http://www.youtube.com/watch?v=HK3jEoBrx5w&NR=1"
    Umm, 64KB of code? or 64K for everything (sound, gfx, models, code)?
    If its for all, i'm totally crazy, even a single visual out of it seems to eat few MB's of textures and polys...

    Great!
     
  10. retro

    retro Resigned from mod duty 15 March 2018

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    Very nice. This sort of coding has been going on for some time now. Remember TheProdukkt? That was awesome, and very small.

    Don't underestimate the power of the Amiga! Remember, those things were used on Babylon 5, and in Virtuality machines!
     
  11. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    There is a big difference though between doing things in real time and doing thing with lots of things already precalculated. It's nice but it ain't real time...
     
  12. karsten

    karsten Member of The Cult Of Kefka

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    when you are not using poligons, but just sprites, i think that "precalculated" doesn't exists. it's not a complex 3d scene being precalculated to save processing times, there everything is made on the fly
     
  13. karsten

    karsten Member of The Cult Of Kefka

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  14. bel303

    bel303 Rapidly Rising Member

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    About 15 years ago that I saw him and recalled with great enthusiasm in my amiga oldtimes.

    I have been looking for this video many years and I could never remember how it was called.

    Thanks for share Yakumo :icon_bigg

    Edit. I remember that i used 1 disk only.
     
    Last edited: Jan 28, 2008
  15. asasega

    asasega Rising Member

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  16. karsten

    karsten Member of The Cult Of Kefka

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    ehy! i'm not yak! :D

    edited: http://ada.untergrund.net/ the amiga demo archive! O_O

    can someone suggest me a software for making video captures from winuae?
     
    Last edited: Jan 28, 2008
  17. bel303

    bel303 Rapidly Rising Member

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  18. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    I always knew the amiga was capable of alot of amazing things but weren't PCs capable of simular Holy shitness at the time too?
     
  19. ConsoleFun

    ConsoleFun Gutsy Member

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    This demo was released for the demo compo at The Party 1992 in Aars, Denmark. I actually attended that party, and still remember the applause :) Good memories...

    CF
     
  20. marshallh

    marshallh N64 Coder

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    That demo reminds me of the menu screen from Winter Gold FX. Play it and you'll see what I mean ;)

    What are the chances that it was directly inspired by that amiga demo? Pretty high, I'd guess (The game was coded in Europe I believe)
     
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