Hi all, i'm sick of using Virtual Machines so i was thinking about building a developemnt pc for N64 stuff and one for GC stuff. What are your Setups?
Portmapper for the Partner N Debugger. My software setup is Win XP, Visual Studio + Partner N + libultra.
when I did some N64 stuff I used an old P1 (or was it P2) computer with like 128mb ram and like 2gb hdd and win98 (it was an old printer-server they were going to trash at work luckily it had isa-ports)
http://www.neoflash.com/forum/index.php/topic,5959.0.html?PHPSESSID=0121abe770d765fc873cfd91e1a4feef Perfect N64 dev tools for linux if your interested in not using windows.
I have a Toshiba Satelite 2715XDVD/6.0 laptop with Windows 98 SE, Visual C++ 6.0, Partner-N64, N64 SDK 5.0, and Nintendo OS2.0L I'm planning on setting the Dolphin SDK up on my main computer sometime, but I've just never gotten around to doing so.
The best way is how Chilly Willy did it. Closed source and very old kits do not do justice to homebrew.
Gamecube/Wii: devkitPPC + libOGC + Crimson Editor on a Core i7 860 4GB RAM, running Windows XP 32 bit N64: I've used the above setup and even Win7 but debugging was done on MESS and not on real hardware.
GC: Phenom X6 1090T 3.2 GHz Windows 7 32-bit 8GB ram (4GB usable, but I dual boot into x64 for resource heavy stuff ) NPDP-GDEV ODEM card w/random scsi cable I found in an old pc. N64: Virtualized WinXP Pro 32-bit SDK + Emulator (no partner n64 ) Drivers for the ODEM and USB-EXI don't work on 64-bit. I don't think they ever made any anyway
"Drivers for the ODEM and USB-EXI don't work on 64-bit. I don't think they ever made any anyway " The SDK was originally created for Windows 2000 (there is no 64-bit version) and eventually moved over to XP with the 2004 release, the first 64 bit version of XP was released in 2005, so it'd make sense that there is no 64 bit support.
n64: P3 slot 1 1GHz, 768MB ram, Adaptec 2940UW SCSI PCI card, ultra 100 IDE ATA PCI card, Partner N ISA card (looking for the elusive PCI card), Windows 98 SE, Visual C++ 6.0, Partner-N64, N64 SDK 5.0, Nintendo OS2.0L
what is this nintendo OS2.0L? GC: AMD Athlon 64 X2 3600+ 2 Ghz Dual core, 2GB Ram, DolphinSDK1.0, CharacterPipelineSDK, DolphinPcEmulator, Musyx SDK, GameOptix DDK, Metrowerks Codewarrior, DevKitPPC + libogc, modded gamecube w/ viper GC extreme + SD Media Launcher & AR 1.14 (EU) + BBA, Visual C++ 6.0, Visual Studio 2010 Ultimate, SN Systems ProDG for NGC, cygnus (don't where it's for, probably for building the demo's in the GCN SDK), cygwin (for gentpl and stuff).
You can use either the VS .NET prompt (when you have the ProDG integration) or cygnus to build GC things.