Nintendo Game Development NES, Famicom, Super Famicom, N64, GameCube, AMC DDH, GDEV, T-DEV, Triforce, Wii, N-DEV, RVT-R, RVT-H, Wii-U, CGB, AGB, DS, NITRO, NDS and 3DS Mon, 03 Jun 2019 08:40:13 +0000 Mon, 03 Jun 2019 08:40:13 +0000 ASSEMbler - Home of the obscure http://assemblergames.com/forums/nintendo-game-development.37/ SNES/Super Famicom RAM CASETTE - Any documentation or info? Sat, 01 Jun 2019 04:05:30 +0000 http://assemblergames.com/threads/snes-super-famicom-ram-casette-any-documentation-or-info.71019/ http://assemblergames.com/threads/snes-super-famicom-ram-casette-any-documentation-or-info.71019/ invalid@example.com (iriez) iriez
This ram casette has some headers that I presume was for programming the eeproms, maybe utilizing it like a quick-flash cartridge with some extra RAM for debugging?...

SNES/Super Famicom RAM CASETTE - Any documentation or info?]]>
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Panasonic Q and the service disc Sat, 01 Jun 2019 00:10:15 +0000 http://assemblergames.com/threads/panasonic-q-and-the-service-disc.51835/ http://assemblergames.com/threads/panasonic-q-and-the-service-disc.51835/ invalid@example.com (davidthomas) davidthomas
Does it have to be a original copy of the service disc 2? The gamecube and the DVD player have...

Panasonic Q and the service disc]]>
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N64 Resident Evil 2 - Disable Expansion Pack? Tue, 28 May 2019 19:29:03 +0000 http://assemblergames.com/threads/n64-resident-evil-2-disable-expansion-pack.70939/ http://assemblergames.com/threads/n64-resident-evil-2-disable-expansion-pack.70939/ invalid@example.com (Drunk_caterpillar) Drunk_caterpillar
I'm playing Resident Evil 2 on an UltraHDMI modded N64, and with the expansion pack installed it keeps switching between 240p and 480i. The UltraHDMI doesn't handle 480i content well (combing artifacts EVERYWHERE) so I was wondering if there was a GameShark code or a ROM patch I could apply that would force RE2 to ignore the expansion pack. Thanks!]]>
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Breakout board for N64 Expansion Port. Sun, 26 May 2019 15:51:47 +0000 http://assemblergames.com/threads/breakout-board-for-n64-expansion-port.71012/ http://assemblergames.com/threads/breakout-board-for-n64-expansion-port.71012/ invalid@example.com (Cybertronic) Cybertronic
Long story short, I need to be able Connect a Cartridge to the underside of the N64 in order to make use of Expansion Cartridges like the Modem Cartridge or Video Capture Cartridge WITHOUT the 64DD. ie: 64Drive/EverDrive + Modem Cartridge connected at the same time allowing for 64DD cart conversions to use the accessories.

Is that expansion port 100% custom or does something out in...

Breakout board for N64 Expansion Port.]]>
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Standalone Stadium GB Emulator - N64 Transfer Pak Fri, 24 May 2019 18:05:58 +0000 http://assemblergames.com/threads/standalone-stadium-gb-emulator-n64-transfer-pak.70999/ http://assemblergames.com/threads/standalone-stadium-gb-emulator-n64-transfer-pak.70999/ invalid@example.com (thebigman1106) thebigman1106 This is basically a patch for Pokemon Stadium 2, it only runs the GB tower part, its had the game restrictions removed by the patcher:
https://www.romhacking.net/hacks/4506/

Its working on my NTSC N64 +Everdrive 64 V2, I've tested a hand full of games by it:
Super Mario Land 2 - Working
Jurassic Park - Working
Zelda Links awakening DX (Via Nintendo Power Flash Cart) - Working Minor GFX errors
Space Invaders - Working GFX errors in Super Gameboy Mode.
Arcade Classic No. 4:...

Standalone Stadium GB Emulator - N64 Transfer Pak]]>
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MusyX for NGC disc legit? Sun, 19 May 2019 12:16:43 +0000 http://assemblergames.com/threads/musyx-for-ngc-disc-legit.70974/ http://assemblergames.com/threads/musyx-for-ngc-disc-legit.70974/ invalid@example.com (pool7) pool7
He bought this MusyX SDK for Dolphin v1.5 (June 22, 2001) disc:
https://www.ebay.com/itm/MUSY-X-SOF...m43663.l10137&nordt=true&rt=nc&orig_cvip=true

Attached is a pic of the disc from the eBay listing, and another pic of the actual disc he received.
As can be seen, the disc he received has a misaligned printed label.

I know it...

MusyX for NGC disc legit?]]>
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Gameboy DIY Flashcart PCB and USB Programmer Wed, 15 May 2019 00:10:26 +0000 http://assemblergames.com/threads/gameboy-diy-flashcart-pcb-and-usb-programmer.63736/ http://assemblergames.com/threads/gameboy-diy-flashcart-pcb-and-usb-programmer.63736/ invalid@example.com (N64 freak) N64 freak All the needed infos are avaylable on the internet and only a few parts are needed so the pcb project was born!

The Flashcart pcb is a simple replacement for a retail game PCB and you need an MBC5 donor cart for the shell and mbc5 chip. The flash rom is in a tsop40 package and you can use an 8Mbit, 16Mbit or even an 32Mbit flash-chip.

The cart-flasher/dumper is based around an Atmega8515 and...

Gameboy DIY Flashcart PCB and USB Programmer]]>
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Is it possible to disable anti-aliasing in N64 games via GameShark cheats? Wed, 01 May 2019 00:35:32 +0000 http://assemblergames.com/threads/is-it-possible-to-disable-anti-aliasing-in-n64-games-via-gameshark-cheats.59916/ http://assemblergames.com/threads/is-it-possible-to-disable-anti-aliasing-in-n64-games-via-gameshark-cheats.59916/ invalid@example.com (mdmx) mdmx
A few games do not use anti-aliasing which result in a sharper picture. For example Hydro Thunder or Automobili Lamborghini.

Quake 64 does even have an option to turn anti-aliasing on and off. That made me wonder if it's possible to turn off anti-aliasing in other games as well. Probably with a GameShark cheat code? Does anyone know if that's even possible?]]>
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A very rare look at a prototype of the Famicom (Japanese version of the NES) Mon, 29 Apr 2019 23:59:28 +0000 http://assemblergames.com/threads/a-very-rare-look-at-a-prototype-of-the-famicom-japanese-version-of-the-nes.70904/ http://assemblergames.com/threads/a-very-rare-look-at-a-prototype-of-the-famicom-japanese-version-of-the-nes.70904/ invalid@example.com (linglang) linglang https://pbs.twimg.com/media/D5HPg1UUYAEzh-d.png:large

Picture A
Prototype module of CPU and peripheral circuits
Picture B
Prototype module of image processing circuit

The appearance of the prototype of the NES prototype made to promote
verification of functions and software development.
It consists of a module that takes in the CPU and peripheral circuits,
and an image processing circuit module.

A very rare look at a prototype of the Famicom (Japanese version of the NES)
Taken...

A very rare look at a prototype of the Famicom (Japanese version of the NES)]]>
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64DD Cartridge Conversions Released Sat, 27 Apr 2019 13:18:31 +0000 http://assemblergames.com/threads/64dd-cartridge-conversions-released.56654/ http://assemblergames.com/threads/64dd-cartridge-conversions-released.56654/ invalid@example.com (Zoinkity) Zoinkity
LuigiBlood has been kind enough to host them along with the original dumped disks.

So no, there wasn't a magically "hardware revision 3". They do use a specialized bootstrap though, implementing the system initialization and disk initialization usually performed by the IPL. It's a much higher-level hack than Dezaemon is, making no attempts to simulate...

64DD Cartridge Conversions Released]]>
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Extracting Wii SDK GCM files (guide) Thu, 25 Apr 2019 04:02:31 +0000 http://assemblergames.com/threads/extracting-wii-sdk-gcm-files-guide.70885/ http://assemblergames.com/threads/extracting-wii-sdk-gcm-files-guide.70885/ invalid@example.com (pstrick1) pstrick1
I really want to figure out how the IOSs differ from retail to development units, as well as the difference between the 64MB RAM units and the 128MB ram units. I'm also looking at how to patch new modules into the development IOSs.

One thing I have been searching for is official wads of all the development IOSs. There really aren't easy to find. I considered making wads with a tool like ShowMiiWads, but I hate to use homebrew...

Extracting Wii SDK GCM files (guide)]]>
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NDEV Setup: Where's the 'blt' folder? Sun, 21 Apr 2019 20:40:50 +0000 http://assemblergames.com/threads/ndev-setup-wheres-the-blt-folder.70862/ http://assemblergames.com/threads/ndev-setup-wheres-the-blt-folder.70862/ invalid@example.com (CosmoCortney) CosmoCortney https://assemblergames.com/threads/ndev-setup-guide.63417/

First of all I'm trying to install it on my Windows 10 machine before installing a VM.
The installation of the drivers was successfull and the NDEV is recognized by my system. Also installed the SDK (assuming it's the installer inside "NDEV-20100303\ND-Installer-100303").I also get the text-based start-up UI on my TV.
Now I'm on the step where it...

NDEV Setup: Where's the 'blt' folder?]]>
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Snes MAD-1, EX-Highrom, and EX-Lowrom mappers max memory space? Support writes? Sun, 21 Apr 2019 18:43:05 +0000 http://assemblergames.com/threads/snes-mad-1-ex-highrom-and-ex-lowrom-mappers-max-memory-space-support-writes.70876/ http://assemblergames.com/threads/snes-mad-1-ex-highrom-and-ex-lowrom-mappers-max-memory-space-support-writes.70876/ invalid@example.com (vexatious) vexatious
Where can I source detailed information on these and other mappers-decoders? I'm looking for at least 8 megabytes of buffer with 70ns RAM. If someone can help me find a commonly available mapper-decoder for this that'd be great.

Anyone here do Snes Playstation prototype development?

Looking for a supported reproduction mapper available to...

Snes MAD-1, EX-Highrom, and EX-Lowrom mappers max memory space? Support writes?]]>
SD2SNES - USB2SNES with savestate2snes help Mon, 15 Apr 2019 14:26:10 +0000 http://assemblergames.com/threads/sd2snes-usb2snes-with-savestate2snes-help.70842/ http://assemblergames.com/threads/sd2snes-usb2snes-with-savestate2snes-help.70842/ invalid@example.com (Jackhead) Jackhead
i tryed to use the Savestate2snes client for usb2snes but it not working for me.
My os is windows 10, im using the V9 release of the firmware and usb2snes. The other clients like memory viewer or input viewer work without problems.

When i create a savestate on my hdd an file created with 0 bytes. I tryed different PC with windows10 and different USB cables, also different version of usb2snes and savestate2snes. Also starting in admin mode dosent help. First the Savestate2snes client is...

SD2SNES - USB2SNES with savestate2snes help]]>
RVT-R first steps Fri, 12 Apr 2019 15:25:29 +0000 http://assemblergames.com/threads/rvt-r-first-steps.70726/ http://assemblergames.com/threads/rvt-r-first-steps.70726/ invalid@example.com (Jackhead) Jackhead
i got a RVT-R and need some help to get things working. My RVT-R has the V1.11 without a menu. I have a US wii dev disc i want to start but when it loads the screen stay black and nothing happened. When the disc load it say the autoloader was build nov 2007. Im not sure if this is a problem with my installed firmware.

I tested another disc comes with the kit, works fine. Also Some NR discs working without Problems.

So my questions now :

- What is the latest firmware for a RVT-R and...

RVT-R first steps]]>
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GameCube development on NDEV? Thu, 04 Apr 2019 08:50:36 +0000 http://assemblergames.com/threads/gamecube-development-on-ndev.70784/ http://assemblergames.com/threads/gamecube-development-on-ndev.70784/ invalid@example.com (CosmoCortney) CosmoCortney I'm wondering if an NDEV can be used for GameCube development as well since it has all the GameCube interfaces like controller ports, memory card slots...
Unsure whether they can only be used for compatibility with GameCube controllers and reading memory card data from predecessor titles like Tales Of Symphonia - Dawn of the new world does tho..

Any information?]]>
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Nintendo Gamecube Development Memory Card Emulator GB-DOT-ME Mon, 01 Apr 2019 06:07:33 +0000 http://assemblergames.com/threads/nintendo-gamecube-development-memory-card-emulator-gb-dot-me.70413/ http://assemblergames.com/threads/nintendo-gamecube-development-memory-card-emulator-gb-dot-me.70413/ invalid@example.com (kyo86sg) kyo86sg
https://www.ebay.com/itm/Nintendo-G...0:g:vmQAAOSwiKlZ0-7p:rk:1:pf:1&frcectupt=true

Anyway here's a snapshot of the manual since the "owner" have provided a picture of it for reference sake.

[​IMG]]]>
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Metroid 3 GCN proto on RVT-H Mon, 25 Mar 2019 20:12:28 +0000 http://assemblergames.com/threads/metroid-3-gcn-proto-on-rvt-h.70744/ http://assemblergames.com/threads/metroid-3-gcn-proto-on-rvt-h.70744/ invalid@example.com (Shane Battye) Shane Battye http://hiddenpalace.org/Metroid_Prime_3:_Corruption_(Mar_2,_2006_prototype_-_Debug)

It requires a 128mb RAM GameCube so I wondered whether it could be forced to work on an RVT-H (which I understand do have that much RAM).

I use rvthtool 1.1.1 and GCN .gcm files work fine on the system as location is correct.

I’ve imported the Metroid 3 proto and boot in Japanese development mode; it appears to show the apploader sequence (or at...

Metroid 3 GCN proto on RVT-H]]>
Update RVT R writer firmware? Thu, 21 Mar 2019 16:42:34 +0000 http://assemblergames.com/threads/update-rvt-r-writer-firmware.70683/ http://assemblergames.com/threads/update-rvt-r-writer-firmware.70683/ invalid@example.com (pstrick1) pstrick1 https://assemblergames.com/threads/good-news-everyone-p.28273/ and was curious to try it myself.

He mentions a bunch of tools that I can't find anywhere. I know I don't have a complete set of SDKs, but I think they're complete up to 2010 when that thread was posted.

Is it even possible to update the RVT-R Writer firmware? I don't have the tool to do so nor do I see any mention of a tool anywhere.

It's driving me crazy. You don't...

Update RVT R writer firmware?]]>
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Wii SDK Wed, 13 Mar 2019 19:32:05 +0000 http://assemblergames.com/threads/wii-sdk.61492/ http://assemblergames.com/threads/wii-sdk.61492/ invalid@example.com (kennypecheur) kennypecheur
Thanks !]]>
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