http://www.1up.com/do/newsStory?cId=3149261 Small prices for tidbits of extra content. I can't say I like the way this is heading more of this "pay to play the game you own" concept imo. Sure it's extra stuff and they aren't forcing it but still the fact is you pay full price for something and now you'll probably end up paying more to get all the features it should have. And then the system you have it stored on breaks and suddenly you don't have it anymore.
I am 100% against paying for extras to a game I bought. Extras should be unlockable by completing a task on the game or by a cheat, NOT by money ! Yakumo
I dont agree with the way oblivion is doing this but other games have done this right in the past. A great example is Links for xbox. They had a huge additional 18 hole corse you can purchase and add to the game (and it was not something that came with the game or came out right after the game, it was 2-4 months later). I am all for it as long as the content was done after the game was finished and out the door. Not something that was worked on the same time the game was in development.
Ditto I'll pay for things like extra levels or golf courses like subbie mentioned, If I really love the game. 6 bucks for geometry wars was a bargain. No way im paying for avatars or horse dressing. They should offer free points for really hard achievements or 100%ing games.
Agreed. Microsoft should let people turn achievement points into purchase points to buy things. Sort of like a reward for playing 360 games.
This is just horrible... One of my first post was about microtransaction... THis is the end of video gaming.
I really do hope companies don’t take advantage of this, and only complete part of the game, or leave levels or items out, just so they can abuse the pay to add on features.
one of the reasons why my 360 will never go online 1. no free multiplay 2. nickle and dime me to death 3. updates that kill your box
...not if people don't buy into it, it isn't. Personally, I think the pay-to-play microtransaction bullshit is weak; everything becomes ephemeral, and if I want to play the same game 5 years down the road for whatever reason on a system (and have no save with them included), there'll be no possible way of getting those things back. It effectively cripples the game's lifespan and "nickel and dimes" you to death.
Playing my friends on live in different states is well worth $50 a year IMHO. Playing online is a huge draw, that statement really suprises me.
i don't mind paying for online features such as download but nickel and diming is going to turn to .25$ to a $1.00 soon enough and then we are going to have a "uwe boll" who won't finish the game and expect you to download the rest of it as it is finished "Episodly"(misspelled) game play. This is the start next will be live action commericals in game and we are still going to be paying 60 bucks a fuckiing title.
It's good to see that other people are a bit put off by the transitory "here today gone tomorrow" nature of downloadable extras, never mind the potential for commercial abuse. How many games are going to be rushed out the door because the publisher insists the developer should "just add content later"? More to the point, what if I want to play them when Microsoft have lost interest in the service? Am I stuck with half a bug-ridden game? I dislike the move toward patches. One thing I really like about console games over PC games is the knowledge that the former will just work. I know I don't have to suffer endless patches, and I know the developer will not release the game with the knowledge they can finish making it later. Patches are excuses for not making the game right in the first place, and if I'm paying full retail, there shouldn't be any. Especially for a console game, where you should have identical hardware in every instance. I'm not targetting this directly at Microsoft, although obviously they are the only ones doing this right now. I hope Nintendo/Sony don't go down the same route. With only 512mb storage space in the Revolution I think it's less likely.
Well I'm thinking the Revolution will only use it's 512MB for it's 'Virtual Console' and maybe saves. The PS3 will probably follow the 360 and nickel and dime downloads with their 60GB hard drive. Any thing to squeeze a few more cents out of consumers.
There's an extra SD slot for larger SD cards, plus two USB ports for external Hard Disk Drives, so I guess there's always the possibility for content download such as trailers, demo's, game content,...
Only to some. I personally despise how every game seems to be taking the online route. I admit that there is a large portion of the game buying audience that wants online game play, but that does not mean that everyone does. I'm with ASSEMbler on not letting my 360 online anymore. As soon as I saw that people were getting ROD'd (ring o'death) because of a forced update, I yanked the ethernet cable out (at least now I can put the wireless bridge in my arcade machine). I knew as soon as I heard about these "microtransactions/micropayments" that game developers were going to start rushing out unfinished or bare-bones titles only so that they can charge to add content in later. Call me paranoid, but you can clearly see it starting to happen. Chicken Little's on a slippery slope and he's about to go face first into a brick wall.
The thing is that most of the time the seem to cut in what was already suposed (or expected) to be in the game, and put it as an extra on the market. Its always the feeling i get.
I do worry that I've seen some of my games get patched & that's not for consoles. If MS one day allows us to burn or transfer the xbox live arcade games I'd be happier because I don't trust hard drives. But I think games extras well after the game is released could bring new life to games (still don't trust hard drives though!)
The problem isn't so much charging for new levels or add-ons after the a game has passed its prime (i.e. the submarine and Koala Cell missions for the original Splinter Cell, even though they were free), its the fact that brand new games are coming out immediately with pay-per-download items like Oblivion. I just hope that for once the market doesn't support it.
"It seems like Xbox 360 Marketplace is starting a nasty trend. While I love the general idea of mico-transactions, I hate the idea of a developer charging for stuff that doesn’t really add anything to the game experience. First Bethesda decided to charge to let you dress up your Oblivion horse in fancy armor, now Microsoft Game Studios is charging to let you dress up Kameo. The Kameo Masquerade Pack is 200 points and includes 10 new costumes for Kameo. They include outfits from classic Rare titles. The Fright Warrior Pack is also 200 points and includes “fantastic and scary fright-themed costumes†for Kameo and her warriors. While I understand that Microsoft is leaving it up to the publishers to decide what to charge for, I think they need to exercise some control because every time I see an pay-for-play add on pack that is essentially just a silly mod I partially blame Microsoft." Kotaku Seems as this is going to be the start of something new, skin's or costumes should be free, there is no way that any company can justify even getting money for silly things like this. It might be a diffrent story if this came with new levels or maybe diffrent ending, but if they ever wish to see my money, it will take alot more then just skin add on for it.