64DD Cartridge Conversions Released

Discussion in 'Nintendo Game Development' started by Zoinkity, May 26, 2015.

  1. Jackhammer

    Jackhammer Peppy Member

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    I have an ED64 but haven't got around to testing 64DD roms yet. I have the utmost respect and appreciation for those that make things like this possible. For those involved making the carts (be it ED64 or 64drive), and those that spend their free time dumping the roms and making them compatible with flash carts. Thank you.
     
  2. saturnu

    saturnu Spirited Member

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    eh these fanboys...
    blaming you for a simple statement in the past, instead of thanking you for making these conversions. ^^
    i'm pretty sure without you they could wait until the hell freezes over, to play these games on real hardware.

    sure there is the option to emulate a real 64dd, but i don't really see that coming in the near future.
     
  3. skel64

    skel64 Member

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    Hello,
    Can someone help me with use of "PeterLemon" english translation patch for SImCity 64 ?

    Readme file say just:

    Cart Version: You will need the Zoinkity Japanese cart ROM in .n64 (Big-Endian) Format, in the root directory of this patch
    All the code compiles into a single binary (ROMNAME.n64) file.
    Using bass Run: makecart.bat
    Or you can patch the Zoinkity Japanese cart ROM using the xdelta 3 file.


    I download all files(include Text folder and all files in that folder), put "NUD-DSCJ-JPN.n64" to the folder with patch, run makecart.bat and it still give me line "The suntax of the command is incorect" and second line "!DOCTYPE html". I try put some command after makecart.bat like name of n64 file , name of patch file "xdelta3" - whole name and also just xdelta3 etc. What I doing wrong ?

    Thanks for any help...
     
  4. Conker2012

    Conker2012 Intrepid Member

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    You can download the pre-patched SimCity 64 rom from:

    https://mega.nz/#!rItXibBB!hNwmvg90slQnnvc-A4AXvj6x0IKykjqmHFCZ15Q537I

    it contains the following translated roms:


    Dezaemon 3D [Patched].z64
    F-Zero X Expansion Kit (English).n64
    SimCity 64 (part English patch 25 Feb 2016).n64
    Simcity 64 (part English patch 31 July 2015).z64

    Have a look at:

    http://krikzz.com/forum/index.php?topic=5289.0

    for more downloads, including English translations of Sin and Punishment, and Wonder Project J2, plus other hard to find roms and patched/hacked roms. The patched versions of the two Zelda games will probably be updated in the next few days, and will be posted in that same thread. The two threads about the Zelda patches, if you're interested, are:

    http://krikzz.com/forum/index.php?topic=5161.0

    http://krikzz.com/forum/index.php?topic=5281.0
     
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  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Sorry to come in rather late, but PJ64 did, at some point, according to Zilmar, had an experimental 64DD emulation thing going (not publicly released), but that was about 10 years ago. I remember because we discussed this back then, around the heyday of 64DD.net.
     
    Last edited: Jul 17, 2016
  6. Zoinkity

    Zoinkity Site Supporter 2015

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  7. LuigiBlood

    LuigiBlood SNES and 64DD Savior

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    Well since then, I ported the MAME 64DD emulation code to Project64 and it works. CEN64 also supports it.
     
  8. ma777

    ma777 Peppy Member

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    Thanks for those links! I just started playing Master Quest. Finally got use to the buttons being the wrong color. I applied the patch and everything is back to normal. I knew something seemed off with the fire temple!
     
  9. ozidual

    ozidual Gamer

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    Is there a program out there that will update the CRC for the cart hacks?

    I'm in the early stages of translating Doshin 1 for the 64dd. I get stuck trying to replace the textures for the Title Screen menu, and I'm pretty sure it's the CRC. I tried Real N64 CRC, and it refuses to touch it. Tool64 won't even see it, though it looks to be in z64 format at least in part already.
     
  10. Zoinkity

    Zoinkity Site Supporter 2015

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    Those images fall at:
    0x16DD48 0xF00 巨人のドシン1.128x30.i8
    0x16EC48 0x900 ゲームを始める.128x18.i8
    0x16F548 0x900 ドシン大図著.128x18.i8
    0x16FE48 0x900 思い出アルバム.128x18.i8
    0x170748 0x900 モニュメントアルバム.128x18.i8
    0x171048 0x800 ゲームを初期化.128x16.i8

    So no, it's not the checksum. You just screwed up something.
     
  11. ozidual

    ozidual Gamer

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    For the original dump of the 64DD ROM that is correct. For the cartridge port version 1.1 which I'm working on, 巨人のドシン1 is at FB570. If you change even one byte to 00 in a hex editor, Project 64 returns the "permanent loop" error. If you change the byte back, it runs just fine. This is a similar error to what PJ64 gives you if the checksum is wrong. I have successfully changed some of Sodoru's NA text (e.g. CE5A68, CF6838, D099B8 in the cartridge port) with no errors.

    I also noticed that the checksum at offset x00000010 and x00000014 is different between Mario Artist Paint Studio Cart Port and LuigiBlood's Cart Port translation hack. So the cart version must use a checksum and have a way to update it.

    EDIT: I'm using the PJ64 5/2016 build from 64DD.org
     
  12. Zoinkity

    Zoinkity Site Supporter 2015

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    Or maybe it's that the cart ports are buggy piece of crap hacks that should never have been made in the first place and should be abandoned to the internet's darkest hole.
     
  13. fishfash

    fishfash Member

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    Sorry to revive an old post.

    I tried LaC's Universal BOOTEMU v1.2b, and selected Force BootType to DD64. However the F-Zero X Expansion Kit Cartridge Port that was posted on https://64dd.org/dumps_p.html results in a black screen.

    Has there been any success with a v64jr?

    Thanks.
     
  14. LuigiBlood

    LuigiBlood SNES and 64DD Savior

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    It's not really meant to work on v64jr and I think the BootEmu is not made for those.
     
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  15. fishfash

    fishfash Member

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    OK thanks for the update.
     
  16. abveost

    abveost Robust Member

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    From what I recall, at the time: I saw something saying the v64jr was the best device for this. It was able to run raw dumps where they had to be patched to run on the ED.
    That could explain why it didn't work when you tried a patched ROM. Or that might be the totally wrong way to go about it. Or someone might have been lying on the internet. That's why I was looking for instructions. I'd still be interested in hearing if anyone who got it to work and how.
     
  17. thebigman1106

    thebigman1106 Robust Member

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    You may need to use MotetIII to patch the correct boot code.
     
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