64DD Dissection

Discussion in 'General Gaming' started by Barc0de, May 20, 2007.

  1. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    Actualy reversing the IPL is even easier. I actualy have already been doing that but am limited on time and DD unit is a little finicky (I do also have a DD & v64Jr).

    The method you described is pretty much the simplestly way to do it.

    -- edit --
    You psp dev mathieulh? If so it's me Monkey.
     
    Last edited: May 23, 2007
  2. mathieulh

    mathieulh Problem Solver

    Joined:
    Jan 26, 2006
    Messages:
    558
    Likes Received:
    182
    Yes I am the very same one :)

    I didn't know that you had a 64DD :) In fact I aquired a unit very recently (the 64DD randnet pack) and I was becomming interested about it.

    Do you have the IPL dump ? Is it the IPL4ROM or the IPL for retail 64DD ?
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    both ;p
     
  4. mathieulh

    mathieulh Problem Solver

    Joined:
    Jan 26, 2006
    Messages:
    558
    Likes Received:
    182
    I am interested :) It would be nice to reverse and check the differences between the retail and the devkit IPL.

    Also I'll try to find out how to dump a game if I have time.
     
  5. karsten

    karsten Member of The Cult Of Kefka

    Joined:
    Mar 14, 2004
    Messages:
    4,015
    Likes Received:
    149
    you were one of the famous tactics monkey?
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    Writing an application using the LeoCommands should be easy , even with the SDK. It's just pump-n-dump really. There have been *some* advancements in dumping. Not sure whether it would be prudent to discuss further publicly on the matter though. ;)

    Regarding the comparison , there are quite a few differences. Subbie would have probably kept notes of this work, so I can't speak on his behalf - I understand he's a very busy professional :)
     
    Last edited: May 27, 2007
  7. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    ?

    No i just mean I am PSmonkey from the psp scene. Mat knows who i am. :) He probably just does not know my handles on other msg boards.
     
  8. karsten

    karsten Member of The Cult Of Kefka

    Joined:
    Mar 14, 2004
    Messages:
    4,015
    Likes Received:
    149
    oh i see.. there was someone called "tactics monkey" that was working on decripting the 3d maps of FFT... but i gues it's not you :p
     
  9. DarthCloud

    DarthCloud Fiery Member

    Joined:
    Dec 26, 2007
    Messages:
    874
    Likes Received:
    14
    dev kit motherboard

    I was looking to some document I got on CD-R from a guy who as sell me a wide-boy64 CGB some year ago and I find those two 64DD dev kit motherboard picture.

    You can easily see that the pcb layout is a bit different. Maybe cause dev kit as an older pcb revision?

    On the pcb bottom there is a piece of wire witch seem to be added.

    Also there is two additional IC's near the deck connector on the top side.

    Is anyone ever try to remove or disable the IPL in a retail 64DD to see if it possible to get a dev kit with a retail machine? (Like with DIY KµC N64)

    [​IMG]

    [​IMG]
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    you don't even need a real DD attached to run the dev IPL on a standard n64 console - this is further facilitated because the dev IPL uses gamepak memory addresses , unlike the retail DD.
     
  11. Japan-Games.com

    Japan-Games.com Well Known Member

    Joined:
    Sep 12, 2005
    Messages:
    1,806
    Likes Received:
    9
    I might have an extra one laying around that I could be persuaded to throw in for a good cause...
     
  12. Cheese007

    Cheese007 Peppy Member

    Joined:
    Dec 17, 2005
    Messages:
    381
    Likes Received:
    0
    Holy crap, I never rwalized it was so tiny!
     
  13. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    oh?
    :icon_bigg
     
  14. Japan-Games.com

    Japan-Games.com Well Known Member

    Joined:
    Sep 12, 2005
    Messages:
    1,806
    Likes Received:
    9
    Yeah, if someone is qualified to take it, analyze it, and report on it.
     
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    and return it to you, migt I add =)

    wouldn't want anyone to make a profit out of "alleged" research.
     
  16. kammedo

    kammedo and the lost N64 Hardware Docs

    Joined:
    Sep 24, 2004
    Messages:
    2,138
    Likes Received:
    12
    If it intrests, i have my retail DD dissected and am currently trying to map everything down. I think i will finish this weekend.
     
  17. Japan-Games.com

    Japan-Games.com Well Known Member

    Joined:
    Sep 12, 2005
    Messages:
    1,806
    Likes Received:
    9
    I don't know much about the technical details of hardware so I've never spent much time in that area of the board. That's to say I really don't know anyone's technical reputation.

    I'd rather just donate it to the board and let you guys decide. I'm sure there's a short list of names of people who could do a good job of it. If you guys want to nominate some people I'll make the choice, but right now I'd just be pulling names out of a hat. If you're like me you have a million things going on so I'd just want to make sure whoever takes it actually has the time to do the work.

    The unit really isn't anything special, just a bare system with scuffs/scratches. I haven't sold it because I never got around to it. Plus I have 6 others. :)
     
  18. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    It's a dev unit correct?
     
  19. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    nope, it's a retail unit.

    Without wanting to go in other people's fields, I believe that our most competent members on the topic of DD, Kammedo and Subbie, have already got retail units.

    It would be a shame if you lost out on such a profitable item japan-games =)
     
    Last edited: Jan 11, 2008
  20. kammedo

    kammedo and the lost N64 Hardware Docs

    Joined:
    Sep 24, 2004
    Messages:
    2,138
    Likes Received:
    12
    Well, a test sacrified unit would be a good help...Dont get me wrong, it took me three weeks to decide to open mines (and it wasnt that easy at all, i only hope to be able to get it to work again xD), but having something you can sacrifice (as your unit would be) could be intresting and surely helping. You in Japan right japan-games?

    subbie : I have pictures of the internals, i will post them.



     
    Last edited: Jan 11, 2008
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page