Actualy reversing the IPL is even easier. I actualy have already been doing that but am limited on time and DD unit is a little finicky (I do also have a DD & v64Jr). The method you described is pretty much the simplestly way to do it. -- edit -- You psp dev mathieulh? If so it's me Monkey.
Yes I am the very same one I didn't know that you had a 64DD In fact I aquired a unit very recently (the 64DD randnet pack) and I was becomming interested about it. Do you have the IPL dump ? Is it the IPL4ROM or the IPL for retail 64DD ?
I am interested It would be nice to reverse and check the differences between the retail and the devkit IPL. Also I'll try to find out how to dump a game if I have time.
Writing an application using the LeoCommands should be easy , even with the SDK. It's just pump-n-dump really. There have been *some* advancements in dumping. Not sure whether it would be prudent to discuss further publicly on the matter though. Regarding the comparison , there are quite a few differences. Subbie would have probably kept notes of this work, so I can't speak on his behalf - I understand he's a very busy professional
? No i just mean I am PSmonkey from the psp scene. Mat knows who i am. He probably just does not know my handles on other msg boards.
oh i see.. there was someone called "tactics monkey" that was working on decripting the 3d maps of FFT... but i gues it's not you
dev kit motherboard I was looking to some document I got on CD-R from a guy who as sell me a wide-boy64 CGB some year ago and I find those two 64DD dev kit motherboard picture. You can easily see that the pcb layout is a bit different. Maybe cause dev kit as an older pcb revision? On the pcb bottom there is a piece of wire witch seem to be added. Also there is two additional IC's near the deck connector on the top side. Is anyone ever try to remove or disable the IPL in a retail 64DD to see if it possible to get a dev kit with a retail machine? (Like with DIY KµC N64)
you don't even need a real DD attached to run the dev IPL on a standard n64 console - this is further facilitated because the dev IPL uses gamepak memory addresses , unlike the retail DD.
If it intrests, i have my retail DD dissected and am currently trying to map everything down. I think i will finish this weekend.
I don't know much about the technical details of hardware so I've never spent much time in that area of the board. That's to say I really don't know anyone's technical reputation. I'd rather just donate it to the board and let you guys decide. I'm sure there's a short list of names of people who could do a good job of it. If you guys want to nominate some people I'll make the choice, but right now I'd just be pulling names out of a hat. If you're like me you have a million things going on so I'd just want to make sure whoever takes it actually has the time to do the work. The unit really isn't anything special, just a bare system with scuffs/scratches. I haven't sold it because I never got around to it. Plus I have 6 others.
nope, it's a retail unit. Without wanting to go in other people's fields, I believe that our most competent members on the topic of DD, Kammedo and Subbie, have already got retail units. It would be a shame if you lost out on such a profitable item japan-games =)
Well, a test sacrified unit would be a good help...Dont get me wrong, it took me three weeks to decide to open mines (and it wasnt that easy at all, i only hope to be able to get it to work again xD), but having something you can sacrifice (as your unit would be) could be intresting and surely helping. You in Japan right japan-games? subbie : I have pictures of the internals, i will post them.