A easy way to Implement Cheat Support into the EverDrive 64

Discussion in 'Everdrive 64' started by Four_X, Dec 14, 2012.

  1. Four_X

    Four_X Member

    Joined:
    Sep 14, 2011
    Messages:
    14
    Likes Received:
    0
    O.K. Guys, first, I’m not asking for cheat support so please don’t have a pop at me.

    I’m just saying how it could be done without Krikzz spending hours coding in cheat menus into the EverDrive 64.

    There’s a simple way without using menus so the EverDrive 64 can have cheat support but it would need a little
    time and coding on Krikzz end of course.

    Here’s how it could be done.

    First, what we the end user would need to do, phrasings a cheat file (.cht File).

    What we would need to do is make a text file just a standard text file and in this text file we have prefixes

    They are.

    “_CD_†= CODE DSECRIPTION (We use this, the EverDrive 64 ignores this line)

    “_C0_†= POKE CODE (EverDrive 64 uses this line, more later)

    Here’s how the cheat file would look and how it’s written, let's say it’s a Super Mario 64 cheat file.

    Hers an example with the code disabled

    _CD_Infinite Health
    _C0_81254208 2400

    Hers the same example with the code Enabled

    _CD_Infinite Health
    _C1_81254208 2400

    As you can see,

    _C0_ Is Code Disabled
    _C1_ Is Code Enabled

    Ok, what if we have more than one code in the code list

    _CD_Infinite Health
    _C1_81254208 2400

    _CD_Gain Lives Instead Of Losing Them
    _C1_81259CA6 0001
    _C1_81259DC2 0001

    Final One, only the code “Gain Lives Instead Of Losing Them†is enabled

    _CD_Infinite Health
    _C0_81254208 2400

    _CD_Gain Lives Instead Of Losing Them
    _C1_81259CA6 0001
    _C1_81259DC2 0001

    And so on, we could add more code if we wanted.

    Now, we would save this file as "Super Mario 64.cht" (Same name as the ROM) and put it into a folder called
    “CHEATS†on the SD Card.

    Now, what Krikzz would have to code into the EverDrive 64.

    Krikzz would have to code a routine were.

    1) Just before the EverDrive 64 Boots a ROM it checks for a .cht file in the “CHEATS†folder with the same name
    as the ROM, (just like it doses for a save in the “SAVES†folder)

    2) If it exists, reads the .cht file for the _C0_ and _C1_ prefix to see witch codes are disabled or enabled.

    3) When the EverDrive 64 boots the ROM a routine is run were it keep poking the N64's RAM with the codes that
    have the _C1_ Prefix’s, the _C0_ are disabled so no need to poke them.

    Simple.

    That’s what we would have to do and what Krikzz would have to implement into the EverDrive 64, shouldn’t be hard
    for us and someone with Krikzz skills it would be a piece of cake to implement.

    Basically, all the EverDrive 64 need to know is witch codes are enabled and keep poking the RAM addresses, simple
    as that, it would be very similar to coding a trainer for the N64 back in the day.

    The bonus using this method is

    1) We, the end user would get cheat support, and an easy way of storing and sorting the cheats.

    2) Krikzz, the developer is not having to code in time extensive cheat menus for the EverDrive 64, and thus also
    making the EverDrive 64 one bad ass flash cart. (Knot that it isn’t already)

    Everyone a WINNER, Chicken Dinner.

    Oh, one other thing, Krikzz if you can answer this for me please.

    I have a XPlorer 64 Cheat Cart and it work with the EverDrive 64 to a extent, I put the EverDrive 64 on top and
    switch on the console and the XPlorer 64 Menu pops up, I can add enable or disable cheats but when I start the
    EverDrive 64 from XPlorer 64 Menu I get the "file not found: /ED64/OS64.v64" Message.

    But and this is a MASIVE BUT

    Unlike the GameShark and Pro Action Replay the XPlorer 64 Cheat Cart is fine afterwards I.E. NOT BRICKED.

    I can continue to use both the EverDrive 64 and the XPlorer 64 (With Original Carts) no Problem, just not together
    because of the "file not found: /ED64/OS64.v64" Message.

    It’s like there’s no SD Card in the EverDrive 64 when the EverDrive 64 is on top of the XPlorer 64 Cheat Cart but
    there is.

    If The EverDrive 64 Could Read the SD Card while on top of the XPlorer 64 Cheat Cart I would be over the moon,
    cheating would be no problem and because the XPlorer 64 is flashed in a different way than the GameShark and
    Pro Action Replay there no worrying about bricking it, happy days.

    Is there any way I can get them to work together.
     
  2. KRIKzz

    KRIKzz Well Known Member

    Joined:
    Apr 5, 2010
    Messages:
    1,672
    Likes Received:
    2
    I already have so huge to-do list, so i even don't know what to say :)
     
  3. reprep

    reprep Gutsy Member

    Joined:
    Jun 8, 2012
    Messages:
    475
    Likes Received:
    1
    i know you have a lot in your hands, but it would be ultra-cool if we had cheat support in everdrive 64.

    i am also waiting anxiously for your famicom everdrive. because i know if my everdrive needs a fix, you will always stand behind your products.
     
  4. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    Yes, but N64 fans are the nicest people on the planet, so you should put them first, and neglect everyone else until they are happy :biggrin-new:
     
  5. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

    Joined:
    Jan 17, 2012
    Messages:
    2,573
    Likes Received:
    29
    This idea intrigues me.
     
  6. Four_X

    Four_X Member

    Joined:
    Sep 14, 2011
    Messages:
    14
    Likes Received:
    0
    I've had enough of this, it time someone spoke there mind for a change.

    What makes me laugh is the excuse Krikzz uses (I don't have time, huge to-do list)

    just think of this Krikzz, even a prehistoric dino age copier like the CD64 that was made in 1998 using cheap chips,
    inferior components and was assembled with nothing more than a hot glue gun has cheat support, I know this
    because I had one.

    Name Manufactured Cost Cheat Support

    CD64 1998 £120 w\o Drive YES
    EverDrive 64 2010-2012 £110 w\o CIC NO

    I mean, come on Krikzz (I don't have time, huge to-do list) it would take 2 maybe 3 hours max
    to implement it into the everdrive 64 using your awesome coding skills and someone to beta
    testing it for no more than a day or two.

    why don't you just tell people the truth.

    Ether

    You don't want to add cheat support because using cheat codes can sometimes crash games and you don't want
    people thinking it's a hardware problem with the everdrive 64, I could see your point if this was the case.

    Or

    your alone developer, you develop a product, people buy it, when you have sold enough to get your money back
    and a nice little profit you move on to something ells.

    I've heard your working on a NES flash cart, Krikzz, sounds very familiar doesn't it.

    It's funny how you make time to fix bugs in the everdrive 64 though, you have all the time in the world to fix bugs
    when someone start complaining all over the internet about the everdrive 64 not working properly because of a bug.

    (I don't have time, huge to-do list) It's simple Krikzz, make time, people (not just me) want cheat support, listen to
    your user \ customers.

    You can develop all the flash cart's you want but if you continue to ignore your users \ customers suggestions with
    bad excuses like (I don't have time, huge to-do list) then eventually they will walk away from you and your products.

    if you read any review of the everdrive 64 on any site, the reviewer will write that, the first big - con
    is not having cheat support, there's a reason why they say this Krikzz and it's this.

    wow, look at this new all powerful flash cart I get to review for the N64, let's see what this thing can
    do over the old copiers out there, yes, yes, yes, yes, err...., err....., wait a sec, it doesn't support cheat
    codes, err...., W-T-F, it can't even do something the CD64 was doing back in 1998, err..........!, people
    are going to be put off because of this.

    if you added even basic cheat support you would have lot more supporters out there, not to mention
    your EverDrive 64 Sales would go though the ruff.


    ask anyone, or better do a poll with this question,

    would you like cheat support for the everdrive 64.

    YES or NO

    I bet the answer would be YES and in the 90% range.

    I mean, were not asking you to redesign the everdrive 64 Krikzz, just add cheat support, you could do this
    using code, no new hardware would be needed for the everdrive 64 v1 or v2.

    I apologise if I've come across as an arse hole, I know I'm going to get some flak for this, but sometimes the
    truth hurts and it takes someone to point this out.
     
  7. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    Congratulations, you've probably made Krikzz want not to write a cheat function now, I know I wouldn't if I were him
    and you posted this at me.

    The fact is, Krikzz is NOT legally compelled to write cheat routines, he's not even legally compelled to write bug fixes.
    He does what he does to make his products better, and it takes him time to do what he does. I too wish he'd add cheat
    function to the ED64, along with a load of other features, such as snapshot load/save, reset from the joypad, etc, but
    I can't force him to make any of those changes, and he owes me NOTHING. I bought an item he made, and as long
    as it's fit to be sold (which it is) then his legal obligation to me ends there. He might add new features, but if he does
    it's because he chooses too, not because he must. Many people who build and sell hardware never spend time afterwards
    addressing (unpaid) requests from people who's money they already have, and Krikzz is to be commended for updating the
    software on the devices as often as he does.

    Slagging him off isn't going to make him more inclined to spend his free time adding stuff for free to products he's
    already sold.
     
    Last edited: Dec 15, 2012
  8. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Krikzz loves the Sega Megadrive. Work on these carts more does stuff like help pay the bills, build up a wider audience, and keeps his skills from growing rusty. Than personal interest in playing games with other consoles.
     
  9. krisk77

    krisk77 Peppy Member

    Joined:
    Jul 20, 2012
    Messages:
    351
    Likes Received:
    49
    I agree, Krikzz does not have to do anything and people should be happy with the ED64 and what it does currently, as I'm very happy with the product. He should not be forced to do anything if somebody has spit their dummy out over a feature that is not currently implemented. Cheat functions would be nice but its childish to rant over something with a low priority in my opinion. If Krikzz does not want to do it, its his choice.
     
  10. saturnu

    saturnu Spirited Member

    Joined:
    Dec 8, 2011
    Messages:
    143
    Likes Received:
    29
    Implementing cheatsupport isn't as easy and fast as you might think. ^^
    Have a try and implement it by your own, the ED64 is a dev cartridge, too!

    greetings, saturnu
     
  11. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    Wait, I thought you weren't asking for cheat support? You know if you want cheat support you can just edit the ROM files themselves. You don't need Krikzz to do a single thing.
     
  12. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

    Joined:
    Jan 17, 2012
    Messages:
    2,573
    Likes Received:
    29
    OK. Sounds good.

    You don't know shit about "truth" apparently then. What about what was said in first post? Members like YOU are who give the gaming community a bad rep.

    Either change your shitass attitude or GTFO!!!
     
    Last edited: Dec 15, 2012
    Chewieshmoo likes this.
  13. Borman

    Borman Digital Games Curator

    Joined:
    Mar 24, 2005
    Messages:
    9,543
    Likes Received:
    1,880
    Buy a product for what it does at the time of purchase, not for what you hope it'll become. I've gotten bit by the "but it could probably do that someday" bug before too, but it is much cheaper not to :p
     
    Chewieshmoo likes this.
  14. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    That's mostly true, but not all Gameshark code effects can be duplicated by altering the rom, and many of the codes would entail a lot of work and require a decent amount of technical nohow to to incorporate into the rom file, as you'd have to program the codes as actual CPU instructions, inside the right routines and relocate code to make room for those new instructions. Not a trivial task if you're unfamiliar with programing an N64.

    Still, the TC, like me, has the actual cheat device so using Gameshark codes is possible for us, although it means not using the Everdrive 64 at the same time.




    True. We should just be glad that the Everdrive 64 works so well, so quickly, so conveniently, and doesn't have any real problems or annoyances, and hope that any extra features that we think up get added later, but accept the Everdrive 64 for what it is now. I've bought lots of things in the past that turned out to have (to me) stupid flaws, and I'm happy to say that that doesn't apply here. Maybe earlier Everdrives did have bugs or incompatibilities that had to be sorted out with hardware/software updates, and by the time the Everdrive 64 was being developed Krikzz had learnt to avoid these pitfalls, I don't know. Either way, he's given us a great product here, and even if no work is ever done on it again I'm very happy with it, and I imagine most people would say the same.
     
    Last edited: Dec 15, 2012
  15. StoneAgeGamer

    StoneAgeGamer Intrepid Member

    Joined:
    Jul 8, 2010
    Messages:
    651
    Likes Received:
    3
    I agree with Borman. Don't buy something in hopes it will be better than it is at the time of buying. Especially something like this.

    I have talked to KRIKzz a lot over the past few years. One thing I have always noticed is that he rarely announces anything to the public before its pretty much a done deal. I have even seen him outright say that he probably wouldn't do something and then a month later do it. This is good in a way because it prevents the vaporware problem many other people get themselves into. They announce something and then never get it done.

    That being said after the Famicom and NES carts I would like to see KRIKzz go back to some of these other carts and implement features such as cheat support and some other stuff. Maybe stop developing any new carts for like a 8 months to a year and just work on the old stuff. Adding new features to the older product lines, not only for current owners, but for potential customers. That's just my opinion. The products are already great, but making them better never hurts.
     
  16. Four_X

    Four_X Member

    Joined:
    Sep 14, 2011
    Messages:
    14
    Likes Received:
    0
    First, I would like to apologies to Krikzz for the post I made above

    I wrote the post just after getting some bad news in my personal life
    (That’s no excuse) and I vented it out on Krikzz, he doesn’t deserve it,
    So I’m sorry.

    Second, to the people in this thread, I have no excuse for my post and
    I apologize to all of you who were offended.

    Krikzz, I’m sorry

    Everyone, I’m sorry

    Just my temper gets the better of me sometimes and I tend to lose my
    Head and do stupid things when I angry.

    Maybe I need anger management ha-ha
     
  17. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

    Joined:
    Jan 17, 2012
    Messages:
    2,573
    Likes Received:
    29
    Takes a big person to admit where they're wrong. I accept apology. Can't speak for the others though...
     
  18. Conker2012

    Conker2012 Intrepid Member

    Joined:
    Oct 19, 2012
    Messages:
    687
    Likes Received:
    78
    Like sonicdude10 says, it takes guts to admit publically to being wrong, and I'm sorry to hear you received bad personal news. I hope it's not too bad, things like the shooting in Connecticut really put things in perspective. Twenty children, most of them aged six, murdered by some inadequate ****head with a legally owned gun, and no doubt they'll blame video games, or horror films, or some other easy target instead of banning guns like they should. I'm from England, where guns are (mostly) illegal, and there are almost never atrocities like this.

    I play mostly violent video games, yet I'm not a violent person, despite having killed literally countless virtual enemies in hundreds of different games. My favourite gaming genre is the first person shooter, but I've never touched a real gun and don't want to. And even if these games did effect me and make me want to march into a school and kill everyone, the fact is that I wouldn't be able to get hold of a real gun. Yet America won't ban guns, as they don't want to upset the militant right-wingers, they'd rather do nothing except try to look like they are doing something placing by harsher age restrictions on games.

    Pathetic.

    On a much happier topic, Four_X, regarding game cheats and mods, have you tried Goldeneye X (http://www.moddb.com/mods/goldeneye-x), which is an ongoing project to bring Goldeneye to the Perfect Dark engine, i.e. upgrading Goldeneye to support mods, weather, speech, etc? Version 5a is the current version, though a new version before Christmas is looking likely. At the moment, it's only the multiplayer that's been done (or is being done, since it's unfinished), allowing you to play multiplayer on Goldeneye's multiplayer levels but with Perfect Dark's enhancements (i.e. (very good) bots to play against, total control over which weapons to use and which levels to play i regardless of the number of players, the ability to drop down holes and off ledges, etc). It's very good indeed (and the reason I bought my Everdrive) and you can read about it and other hacks that you can play on the Everdrive (such as being able to play any Perfect Dark single player level in multiplayer mode) at http://www.shootersforever.com/forums_message_boards/
     
    Last edited: Dec 16, 2012
  19. Four_X

    Four_X Member

    Joined:
    Sep 14, 2011
    Messages:
    14
    Likes Received:
    0
    Holy flying bat turds batman,

    I have the GoodN64 ROM set and decided to test some of the ROMs with the [Tx]
    [Trainer] prefix at the end of the name on the EverDrive 64, guess what, the
    vast majority work.

    WOOOOOOOOOOOHOOOOOOOOOOOOOOOOO

    I tested them on Project64 some time ago and NON of them worked so never tried
    them on real hardware.

    what made me test them on real hardware was I noticed the new banjo-tooie crack had a
    intro\cracktro in the ROM and it worked on the EverDrive 64 but when I tested it using
    Project64 NOTHING like the trained N64 Games.

    So i decided to gone thought the hole GoodN64 set [Tx] to find which ones are working on
    the EverDrive 64 and witch are not, here's the list of working trained N64 ROMs.

    Some games have more than one trainer for them.

    007 - The World is Not Enough (U) [t1]
    Airboarder 64 (J) [t1]
    Armorines - Project S.W.A.R.M. (U) [t1]
    Army Men - Sarge's Heroes (U) [t1]
    Army Men - Sarge's Heroes (U) [t2]
    Army Men - Sarge's Heroes (U) [t3]
    Army Men - Sarge's Heroes 2 (U) [t1]
    Baku Bomberman (J) [t1]
    Banjo-Kazooie (U) (V1.0) [t1]
    BattleTanx (U) [t1]
    Beetle Adventure Racing! (U) (M3) [t1]
    Beetle Adventure Racing! (U) (M3) [t2]
    Big Mountain 2000 (U) [t1]
    Bio F.R.E.A.K.S. (U) [t1]
    Blues Brothers 2000 (U) [t1]
    Body Harvest (U) [t1]
    Bomberman 64 (E) [t1]
    Bomberman 64 - The Second Attack! (U) [t1][f1] (PAL-NTSC)
    Bomberman Hero (U) [t1]
    Bomberman Hero - Mirian Oujo wo Sukue! (J) [t1]
    Buck Bumble (U) [t1]
    Bug's Life, A (U) [t1]
    Bug's Life, A (U) [t2]
    California Speed (U) [t1]
    Castlevania (U) (V1.0) [t2]
    Castlevania (U) (V1.0) [t3]
    Castlevania (U) (V1.0) [t4]
    Castlevania - Legacy of Darkness (U) [t1]
    Chameleon Twist (U) [t1]
    Chameleon Twist 2 (J) [t1]
    Chameleon Twist 2 (U) [t1]
    Chopper Attack (U) [t1]
    Clay Fighter - Sculptor's Cut (U) [t1]
    Cruis'n Exotica (U) [t1]
    Dark Rift (U) [t1]
    Destruction Derby 64 (U) [t1]
    Dezaemon 3D (J) [t1]
    Disney's Tarzan (U) [t1]
    Doom 64 (U) (V1.0) [t1]
    Doom 64 (U) (V1.0) [t2]
    Doraemon - Nobita to 3tsu no Seireiseki (J) [t1]
    Doraemon 2 - Nobita to Hikari no Shinden (J) [t1]
    Duck Dodgers Starring Daffy Duck (U) (M3) [t1]
    Duke Nukem - ZER0 H0UR (U) [t1]
    Duke Nukem 64 (U) [t1]
    Duke Nukem 64 (U) [t2]
    Earthworm Jim 3D (U) [t1]
    Extreme-G (U) [t1]
    Extreme-G XG2 (U) [t1]
    F-ZERO X (J) [t1]
    Fighting Force 64 (U) [t1]
    Forsaken 64 (U) [t1]
    Forsaken 64 (U) [t3]
    Ganbare Goemon - Derodero Douchuu Obake Tenkomori (J) [t1]
    Ganbare Goemon - Derodero Douchuu Obake Tenkomori (J) [t2]
    Ganbare Goemon - Neo Momoyama Bakufu no Odori (J) [h1C][t1]
    Gex 3 - Deep Cover Gecko (U) [t1]
    Gex 64 - Enter the Gecko (U) [t1]
    Glover (U) [t1]
    GoldenEye 007 (U) [t2]
    Harvest Moon 64 (U) [t1]
    Hercules - The Legendary Journeys (U) [t1][f2] (PAL-NTSC)
    Hexen (U) [t1]
    Hexen (U) [t2]
    Hot Wheels Turbo Racing (U) [t1]
    Hybrid Heaven (U) [t1]
    Killer Instinct Gold (U) (V1.0) [t1]
    Kirby 64 - The Crystal Shards (U) [t1]
    Knife Edge - Nose Gunner (U) [t1]
    Lode Runner 3-D (U) [t1]
    Mario Golf (U) [t1]
    Mario Kart 64 (U) [t1]
    Mario Kart 64 (U) [t4]
    Mega Man 64 (U) [t1][f1] (PAL-NTSC)
    Micro Machines 64 Turbo (U) [t1]
    Midway's Greatest Arcade Hits Volume 1 (U) [t1]
    Mission Impossible (U) [t1]
    Monster Truck Madness 64 (U) [t1]
    Mortal Kombat 4 (U) [t1]
    Mortal Kombat Mythologies - Sub-Zero (U) [t1]
    Mystical Ninja Starring Goemon (U) [t1]
    Mystical Ninja Starring Goemon (U) [t2]
    Namco Museum 64 (U) [t1]
    Nightmare Creatures (U) [t1]
    Nightmare Creatures (U) [t2]
    Nuclear Strike 64 (U) [t1]
    Off Road Challenge (U) [t1]
    Paperboy (U) [t1]
    Pilotwings 64 (U) [t1]
    Pokemon Puzzle League (U) [t1]
    Polaris SnoCross (U) [t1]
    Quake 64 (U) [t1]
    Quest 64 (U) [t1]
    RR64 - Ridge Racer 64 (U) [t1]
    Rampage - World Tour (U) [t1]
    Rampage - World Tour (U) [t2]
    Rampage 2 - Universal Tour (U) [t1]
    Rampage 2 - Universal Tour (U) [t2]
    Rayman 2 - The Great Escape (U) (M5) [t1]
    Re-Volt (U) [t1]
    Road Rash 64 (U) [t1]
    Roadsters Trophy (U) (M3) [t1]
    Robotron 64 (U) [t1]
    Rocket - Robot on Wheels (U) [t1]
    S.C.A.R.S. (U) [t1]
    San Francisco Rush 2049 (U) [t1]
    Shadow Man (U) [t1]
    Snowboard Kids (U) [t1]
    South Park (U) [t1]
    Space Invaders (U) [t1]
    Space Invaders (U) [t2]
    Spider-Man (U) [t1]
    Star Fox 64 (U) (V1.0) [t1]
    Star Soldier - Vanishing Earth (U) [t1]
    Star Wars - Rogue Squadron (U) (M3) (V1.0) [t1]
    Star Wars - Shadows of the Empire (U) (V1.0) [t1]
    Star Wars - Shadows of the Empire (U) (V1.0) [t2]
    Star Wars Episode I - Battle for Naboo (U) [t1]
    Star Wars Episode I - Racer (U) [t1]
    Star Wars Episode I - Racer (U) [t2]
    Star Wars Episode I - Racer (U) [t3]
    Star Wars Episode I - Racer (U) [t4]
    Starshot - Space Circus Fever (E) (M3) [t1]
    Super Mario 64 (U) [t4]
    Superman (U) (M3) [t1]
    Tetrisphere (U) [t1]
    Tigger's Honey Hunt (U) [t1]
    Tom and Jerry in Fists of Furry (U) [t1]
    Tonic Trouble (U) (V1.1) [t1]
    Turok - Dinosaur Hunter (U) (V1.0) [t1]
    Turok - Dinosaur Hunter (U) (V1.0) [t2]
    Turok 2 - Seeds of Evil (U) (V1.0) [t1]
    Turok 2 - Seeds of Evil (U) (V1.0) [t2]
    Turok 2 - Seeds of Evil (U) (V1.0) [t3]
    Turok 3 - Shadow of Oblivion (U) [t1]
    Vigilante 8 (U) [t1]
    WWF No Mercy (U) (V1.0) [t1]
    Wave Race 64 (U) (V1.0) [t1]
    Wetrix (E) (M6) [t1]
    Wild Choppers (J) [t1]
    WinBack - Covert Operations (U) [t1]
    Wipeout 64 (U) [t1]
    Wipeout 64 (U) [t2]
    World Driver Championship (U) [t1]
    Xena Warrior Princess - The Talisman of Fate (U) [t1]
    Yoshi's Story (U) (M2) [t1]

    The only problem with trainers is

    1) your limited to what the original trainer\programmer put into them
    2) because there not verified like let's say No-Intro N64 ROMs, you have no idea what
    ells has been changed in the ROM other than having a Trainer inserted into them.

    one more thing, there are a lot of big named games that don't have trainers, resident evil 2
    \ conker's bad fur day \ paper mario, ect, probably because there 512Mb ROMs and most copiers
    only had 256mb support back in the late 90s, I know my CD64 only had 256mb, bummer.
     
  20. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

    Joined:
    Jan 17, 2012
    Messages:
    2,573
    Likes Received:
    29
    The CD64 used regular PC EDO TYPE 72 pin SIMM Ram Chip. Although it only supports up to 256 mb standard, there are some hacked BIOS files out there that support up to 512. Just need 2 of the 256 mb (32 MB) chips and the BIOS. There you go. CD64 works for the largest games now. Now trainers can be made for them.
     
    Last edited: Dec 16, 2012
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page