A guy turned a Wii remote and sensor bar into a wireless Dreamcast light gun that works on HDTVs...

Discussion in 'Industry News' started by Tomleecee, Nov 28, 2016.

  1. Tomleecee

    Tomleecee Spirited Member

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  2. kennypecheur

    kennypecheur Site Supporter 2016

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    A Nes Classic Mini using this technology to play duck hunt could have been great !
     
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  3. Getta Robo

    Getta Robo Robust Member

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    He's also a fellow assemblergames member.
    chrisvcpp
    Kudos for his amazing efforts!
     
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  4. AUSTIN PEYTON

    AUSTIN PEYTON Gutsy Member

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    maybe sega saturn lightgun support in the future or ps1 gun cons?
     
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  5. kennypecheur

    kennypecheur Site Supporter 2016

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    I will be happy to play Time Crisis again then :)
     
  6. ricosuave

    ricosuave Newly Registered

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    that looks awesome
     
  7. mairsil

    mairsil Officer at Arms

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    Have you tried to play a lightgun game on the Wii though? The tracking is horribly lagged (compared to a scanline-based gun). Target: Terror almost made me throw my controller through he wall...
     
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  8. smf

    smf mamedev

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    This doesn't use a Wii, Bluetooth or Target: Terror. You can't use your experience to predict how the sensor from a Wiimote performs.
     
  9. piratebox

    piratebox Spirited Member

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    Now all he needs is a new tv that shit was annoying.
     
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  10. mairsil

    mairsil Officer at Arms

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    I can't use my experience using the hardware in question to guess how the performance of something hacked-together using said hardware will perform?
     
  11. rso

    rso Gone. See y'all elsewhere, maybe.

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    So... you're saying you do have interfaced with a Wiimote's camera directly?
     
  12. chrisvcpp

    chrisvcpp Member

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    Exactly... LightConn makes use of a Wiimote's camera directly. Not the whole Wiimote board. Just extracted the camera and disposed of the rest.

    Regarding the hardware / firmware performance : LightConn has zero latency and 100% accuracy.
    Of course, the user has to make the proper calibration procedure which includes calibrating the gun itself to the sensor bar and then performing the in-game's gun calibration.

    The calibration procedures have to be done only once - they are then saved internally to the gun and the VMU respectively and loaded upon power-on / starting the game.
    The user will have to re-calibrate only in case he changes dramatically his relative position to the TV or the sensor bar (which is normal).

    Now, the development is completed with several tests and added features:
    1. Rumble Pak support with hot-swap
    2. Region-free (you may be aware that NTSC games only recognized the MadCatz gun - now any gun can be used)
    3. Refined overall design, etc
     
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  13. zouzzz

    zouzzz Site Supporter 2013

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    Excellent ! Now we wait the price.:)
     
  14. smf

    smf mamedev

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    Exactly. Removing the parts responsible for lag, will remove the lag.

    If we buy the exact same model car and I soup mine up, then mine will be quicker. Your experience driving yours will not be relevant when talking about mine.
     
  15. mairsil

    mairsil Officer at Arms

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    Alright, if you are removing most of the components, then yeah, it's not going to be the same.
     
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