It looks a bit crude at the moment, but the prototype is fully working. It's a wireless light gun for the DC that uses the same technology as the DreamConn wireless controller combined with the Wii remote and sensor bar: http://www.thedreamcastjunkyard.co.uk/2016/11/lightconn-wireless-dreamcast-gun-that.html
Have you tried to play a lightgun game on the Wii though? The tracking is horribly lagged (compared to a scanline-based gun). Target: Terror almost made me throw my controller through he wall...
This doesn't use a Wii, Bluetooth or Target: Terror. You can't use your experience to predict how the sensor from a Wiimote performs.
I can't use my experience using the hardware in question to guess how the performance of something hacked-together using said hardware will perform?
Exactly... LightConn makes use of a Wiimote's camera directly. Not the whole Wiimote board. Just extracted the camera and disposed of the rest. Regarding the hardware / firmware performance : LightConn has zero latency and 100% accuracy. Of course, the user has to make the proper calibration procedure which includes calibrating the gun itself to the sensor bar and then performing the in-game's gun calibration. The calibration procedures have to be done only once - they are then saved internally to the gun and the VMU respectively and loaded upon power-on / starting the game. The user will have to re-calibrate only in case he changes dramatically his relative position to the TV or the sensor bar (which is normal). Now, the development is completed with several tests and added features: 1. Rumble Pak support with hot-swap 2. Region-free (you may be aware that NTSC games only recognized the MadCatz gun - now any gun can be used) 3. Refined overall design, etc
Exactly. Removing the parts responsible for lag, will remove the lag. If we buy the exact same model car and I soup mine up, then mine will be quicker. Your experience driving yours will not be relevant when talking about mine.